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8.0 2.0 2.0 1.13 MB

Various utilities for authoring assets for Second Life, including Blender addons for working with mesh

License: GNU General Public License v3.0

Python 96.31% LSL 3.69%
blender secondlife mesh rigging second-life

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sl-creation-utils's Issues

Bone offsets aren't correct in morph target animation rig

I was using an addon to apply fixups to meshes on upload so I didn't notice the bone offsets in the collada weren't being applied as expected.

The alt_inverse_bind_matrix in the SL mesh for each bone should basically be an identity matrix, and I thought creating bones with the same name at the origin point would be enough, but it may be that the bones have to exist at the proper position for the SL skeleton and then posed to the origin point rather than moved.

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