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dungeon-crawler-game's Introduction

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Basejump: Build a Roguelike Dungeon Crawler Game

USER STORIES:

  1. I have health, a level, and a weapon. I can pick up a better weapon. I can pick up health items.

  2. All the items and enemies on the map are arranged at random.

  3. I can move throughout a map, discovering items.

  4. I can move anywhere within the map's boundaries, but I can't move through an enemy until I've beaten it.

  5. Much of the map is hidden. When I take a step, all spaces that are within a certain number of spaces from me are revealed.

  6. When I beat an enemy, the enemy goes away and I get XP, which eventually increases my level.

  7. When I fight an enemy, we take turns damaging each other until one of us loses. I do damage based off of my level and my weapon. The enemy does damage based off of its level. Damage is somewhat random within a range.

  8. When I find and beat the boss, I win.

  9. The game should be challenging, but theoretically winnable.

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