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Home Page: https://moddermore.net
License: GNU Affero General Public License v3.0
Share the mods you use with anyone.
Home Page: https://moddermore.net
License: GNU Affero General Public License v3.0
Is your feature request related to a problem? Please describe.
I want make a new cli app that uses moddermore api, but it's not documented and i can't use it
Describe the solution you'd like
Can you make api and also access key(api key)?
Describe alternatives you've considered
Idk
Additional context
Describe the bug
Can't be clear, I'm browsing your site for the first time using Waterfox and Vivaldi. I can't see much, and searching for "5" (random number) gives me nothing (Waterfox), or a little popup that says I'm being rate limited (Vivaldi)
Expected behavior
I'm a new user, so I'm trying to figure out what your site does and how it works and if it will solve my problem.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
I don't have Discord because they have never let me use my account in the ~10 years that I've had it. So here I am.
Results in most packs exported using Moddermore having like a dozen or two dozen Fabric APIs.
Describe the bug
I went through a list of mods yesterday and made a modpack. Or tried to. I'm not done, but I found 13 mods that were indeed listed on Modrinth or Curseforge, and were indeed version-compatible with what I made the list with. But Moddermore could not find them. I used Waterfox (Firefox based) and Vivaldi (chrome based). They are the latest versions, or maybe 1 behind.
In a couple of cases, it seemed that the developer had a different name for their name vs the name in the URL, so I was able to find the mods that way. However, I didn't notice that same phenomenon for these mods.
Horse Expert https://modrinth.com/mod/horse-expert
ThonkUtil https://www.curseforge.com/minecraft/mc-mods/thonkutil/
More Villagers https://www.curseforge.com/minecraft/mc-mods/more-villagers-fabric
Everything is Copper https://modrinth.com/mod/everythingcopper/
Netherite Plus Mod https://modrinth.com/mod/netherite-plus-mod
Map Shirts https://modrinth.com/mod/map-shirts
Pesky Seagulls https://modrinth.com/mod/pesky-seagulls
Map Album https://modrinth.com/mod/map-album
Fast Async World Save https://www.curseforge.com/minecraft/mc-mods/fast-async-world-save-forge-fabric
Queen Bee https://modrinth.com/mod/queen-bee/gallery
Paintings with Dragons https://www.curseforge.com/minecraft/mc-mods/paintings-with-dragons
Breezy https://modrinth.com/mod/breezy/
Storage Labels https://www.modrinth.com/mod/labels
Desktop (please complete the following information):
Pack that I'm working on: https://moddermore.net/list/2eX8EjJqfNKG
Is your feature request related to a problem? Please describe.
I just created a modpack using Moddermore for the first time. I really like the way it works, but there's one issue that makes exporting .mrpack kinda inferior to just using Export and getting a zip of all the mods. When downloading an .mrpack it doesn't include CurseForge mods that I added in the pack.
Looking at mrpack.ts I see that this was done deliberately (or it hasn't been implemented yet):
urls.filter(
(dl) => !('error' in dl) && dl.provider === 'modrinth'
)
Describe the solution you'd like
Support for CurseForge mods in the mrpack exports.
Describe alternatives you've considered
An alternative to this is to manually add the CurseForge download links to the json file in the mrpack. I tried this with ReplayMod and it did work when I created a new MultiMC instance with it.
Issue
So, I don't clearly understand, is it bug or not, but....
If I try to export mod list in packwiz - mods that hosted on curseforge not included in index.toml
To Reproduce
Open any mod list, that contains mods from CurseForge and try to find them.
Some fabric/quilt mods don't label minor versions because they're interchangeable in most cases. Maybe add options for version matching. (like polymc)
Describe the bug
For me, none of the authentication methods do work, and the mods list can not be fetched
To Reproduce
Expected behavior
The sign in should be successful and the mod lists should be shown.
Screenshots
Desktop (please complete the following information):
Additional context
If I try to sign in using the magic link, every link is seen as invalid for some reason.
The only sign in method that works is discord, but as soon as the login process is finished the mods can not be resolved and the whole applications stales.
I've tried several things:
Add packwiz support so that lists can be directly imported into packwiz-installer
, making it convenient for auto-updating clients (even on MultiMC) and servers.
Main pain points will be the problem of pinning specific mods to versions, and the hashes needed to provide to packwiz-compatible clients. Possibly will need to fetch every single mod TOML from the pack TOML serverless function. Not
ideal
/list/[id]
pages are returning 404 Not Founds after any first list gets loaded.
Describe the bug
Seems that I can get a partial download, but not a complete download. This is the farthest I've gotten with my pack, and it either worked or it didn't, so I'm not sure if I'm supposed to be SOL about the 4 that didn't download, or there's some way to retry or partially retry. I tried a 2nd time and got the same results with the same 4 missing.
https://moddermore.net/list/2eX8EjJqfNKG
347 successful downloads
4 failed
wildlife-1.20.1-2.2.jar network request failed
PickablePiglins-2.0.0+1.20.1-fabric.jar network request failed
Structory_1.20.2_v1.3.4.jar network request failed
Structory_Towers_1.20.4_v1.0.6.jar network request failed
Expected behavior
All of them to be downloaded in the zip file.
I was able to open the page and select the file to download, and it was the right filename, so idk what happened. All 4 files could be downloaded manually.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
This issue lists Renovate updates and detected dependencies. Read the Dependency Dashboard docs to learn more.
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.github/workflows/codeql.yml
actions/checkout v3
github/codeql-action v2
github/codeql-action v2
.github/workflows/lint.yml
actions/checkout v3
pnpm/action-setup v2
actions/setup-node v3
github/codeql-action v2
.github/workflows/minecraft.yml
actions/checkout v3
pnpm/action-setup v2
actions/setup-node v3
.node-version
node 18
package.json
@heroicons/react ^2.0.18
@iarna/toml ^2.2.5
@next-auth/mongodb-adapter ^1.1.3
@radix-ui/react-dialog ^1.0.4
@radix-ui/react-dropdown-menu ^2.0.5
clsx ^1.2.1
date-fns ^2.30.0
fast-xml-parser ^4.2.5
file-saver ^2.0.5
jszip ^3.10.1
nanoid ^4.0.2
next ^13.4.7
next-auth ^4.22.1
next-mdx-remote ^4.4.1
next-plausible ^3.8.0
nextjs-progressbar ^0.0.16
react 18.2.0
react-dom 18.2.0
react-hot-toast ^2.4.1
react-markdown ^8.0.7
@lukeed/uuid ^2.0.1
@microsoft/eslint-formatter-sarif ^3.0.0
@next/bundle-analyzer ^13.4.7
@tailwindcss/forms ^0.5.3
@tailwindcss/typography ^0.5.9
@total-typescript/ts-reset ^0.4.2
@types/file-saver ^2.0.5
@types/node 20.3.1
@types/react 18.2.14
@types/react-dom 18.2.6
@typescript-eslint/eslint-plugin ^5.60.0
@typescript-eslint/parser ^5.60.0
autoprefixer ^10.4.14
discord-api-types ^0.37.46
dotenv ^16.3.1
eslint ^8.43.0
eslint-config-next 13.4.7
eslint-config-prettier ^8.8.0
eslint-plugin-unicorn ^47.0.0
gray-matter ^4.0.3
image-size ^1.0.2
kleur ^4.1.5
mongodb ^5.6.0
node-fetch ^3.3.1
nodemailer ^6.9.3
p-limit ^4.0.0
postcss ^8.4.24
prettier ^2.8.8
prettier-plugin-tailwindcss ^0.3.0
remark ^14.0.3
remark-html ^15.0.2
tailwindcss ^3.3.2
tsx ^3.12.7
typescript ^5.1.3
zod ^3.21.4
pnpm 8.6.5
Is your feature request related to a problem? Please describe.
Dependencies such as Fabric API aren't resolved automatically when not in a list but required by mods.
Describe the solution you'd like
Resolution of dependencies in a full-fledged tree during export (e.g. mrpacks or zips).
Describe alternatives you've considered
Prompting the user to install dependencies during creation, for instance, a separate page for detected missing dependencies
Additional context
None
Is your feature request related to a problem? Please describe.
When building a modpack, library or prerequisite mods (also weirdly called dependencies sometimes), are not always called out, so you have to launch, track down, and add to the modpack.
Describe the solution you'd like
If there are any APIs aside from launching a modpack, please consult them and advise the users of prerequisite mods.
Describe alternatives you've considered
Reading the mod page, manually launching and reading the log.
Additional context
Probably something else that Modrinth could offer as a feature that Curseforge doesn't is an API to do this sort of thing. I'm not sure if either modloader does this.
Could be useful! For example, noting in more detail what the modpack is for, writing down any config changes you might need, any mods that aren't available on cf/mr yet.. etc.
Describe the bug
Exporting CurseForge mods as a .zip archive fails to work.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I expected to be able to download the mods as normal.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
When managing multiple servers, some mods may no longer work for other versions of minecraft. In this case, simply swapping out only a few of the mods from a modpack is usually enough.
By adding a button next to each Modpack entry to Duplicate / Delete, Easier management of Modpacks will be possible.
As written above, add Duplicate
and Delete
(in red letters) button next to each managed Modpack entry, or only show the two buttons for the modpack that the cursor is currently floating over.
Duplicate
Functionality: copies the (meta)data of the selected modpack, and give it a new name with -Copy1 added to the end.
IF a modpack with the same name already exist, instead change the name to -Copy2. If it also exist, repeat incrementing the suffixed number until there isn't one.
The choice of suffix may be adapted to the dev's choice, but IMO the Windows copied file naming convention seems to be a simple yet good choice.
When this functionality is added, Duplication button may be abused to create meaninglessly many modpacks.
To tackle this issue, using a different behavior might work.
Instead of automatically naming and providing the 'copy', use the name for the default name of the modpack copy - but prompt the 'modpack edit' page when the Duplicate button is pressed.
This way, continuously clicking on "Duplicate" to replicate it too much will not be possible.
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Allow users to add resource packs (e.g. https://modrinth.com/resourcepack/chat-reporting-helper) to lists as well as mods.
Describe alternatives you've considered
Resource packs can be manually added to lists after exporting.
Additional context
None.
Describe the bug
I made a modpack yesterday, and when I tried to download it today to test it, I can't. The pack contains a mix of Modrinth and Curseforge, so I'm using the export as zip functionality.
To Reproduce
Steps to reproduce the behavior:
On Waterfox, it gets stuck at 175 or 176. On Vivaldi, it gets stuck at 325
Expected behavior
An output zip file, or an error message explaining what the problem is.
Desktop (please complete the following information):
Additional context
Modpack: https://moddermore.net/list/2eX8EjJqfNKG
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Enabling list creation for non-logged in users, but with limits such as a two-week TTL?
Describe alternatives you've considered
Lots, but I know it because I considered it ¯\_(ツ)_/¯
Additional context
None.
Currently versionId
is hardcoded to 0.0.1 and the summary
is an endorsement of Moddermore.
User should be able to show a form before .mrpack
generation and enter overrides.
Describe the bug
Sign in button overlap on the logo
To Reproduce
Steps to reproduce the behavior:
Narrow down your web browser
Sign in button be doing the funny
Open an app
Open safari as hover app
Go to moddermore
Sign in UwU
Expected behavior
No overlap
Screenshots
You know
Desktop (please complete the following information):
Smartphone (please complete the following information):
Additional context
AAAAAAH
Issue 1
In the mod search filed when adding a mod with a specified version, the version gets lost and has to be selected again.
Issue 2
When creating a modpack and you have some selected mods, the select version button does nothing when clicked.
Issue 3
When duplicating a modpack with mods that have selected versions, in the duplication request sent from browser, the version does not get sent, but stays as "version": null
. This creates another issue what makes the whole duplicate feture not work. More details at #214.
Screenshots
Issue 1
In the search field:
After adding it:
Issue 2
Clicking the select version button only highlights it:
Issue 3
A modpack, with a mod, with a version set:
The mod in the payload of the failed duplication request:
Describe the bug
The minecraft runs without loading the forge mod loader because the forge version is wrong.
To Reproduce
Screenshots
Describe the bug
Trying to use the website for first time, spent some time making a basic base modpack, tried to export with every non-zip option, seems each one freezes up.
To Reproduce
Steps to reproduce the behavior:
https://moddermore.net/list/wfeAa0_hBfYn
Expected behavior
Modpack to export
Desktop (please complete the following information):
Additional context
Here's a snack 🍪
Currently the import / export functionality strictly restricts Quilt mod lists to mods explicitly labelled as supporting Quilt. However, Fabric mods also can work with Quilt.
Therefore, these import and export flows should reflect this fact when searching for file downloads / using hashes to match available mods on Modrinth and CurseForge.
This has also been posted in the discord but I wasn't sure what place was better.
I’ve been using moddermore for a couple months now and I’ve gathered a few suggestions that could help improve the program.
Compare lists to see differences between them and merge all the mods to create one big list
Automatically create change logs in the keepachangelog.com format.
Provide a warning
Is your feature request related to a problem? Please describe.
I want to make a modpack called “Legacy Optimized”, which is practically going to be Simply Optimized but for Legacy Fabric / Forge (1.12.2 – 1.7.10), and it seems as if there's no support for this.
TL;DR: I need Legacy Fabric support for my modpack, since it's the sole purpose.
Describe the solution you'd like
Add Legacy Fabric support, possibly as a different mod loader option.
Describe alternatives you've considered
I don't know any other possible alternatives, so it seems as this is the only possible option.
Additional context
No additional context needed for now.
Is your feature request related to a problem? Please describe.
Not really.
Describe the solution you'd like
Include snapshot versions for launchers / mod searching. Maybe using a checkbox to include all versions. Some mods will still work for versions they don't have listed.
Describe alternatives you've considered
Additional context
I'm using moddermore for the packwiz url to use with docker launching itzg's minecraft server container with podman (docker). Makes it simple to manage which mods are used for the server. If I want to add or remove a mod I just have to change the mod pack then restart the container. I'd like to be able to setup a snapshot server and be able to use this same process for snapshot versions as well.
Is your feature request related to a problem? Please describe.
No
Describe the solution you'd like
Forge, Neoforge, Fabric, and Quilt are all different modloaders. Datapacks are a similar but different category. When you're building a modpack for a server, datapacks, I think, are the preferred option, but there is, to my knowledge, no way to organize a pack of datapacks (aside from VanillaTweaks.net, but that's different)
Describe alternatives you've considered
Serverside-only mods would work, but for those that can exist as a datapack, they should be datapacks.
Additional context
Modrinth mostly treats them as a different modloader. I'm not sure how Curseforge treats them, I don't think I've seen any there. This would also open up PlanetMinecraft, since there are a lot of datapacks there too.
Doesn't really need much elaborating.
Modrinth Overrides (https://docs.modrinth.com/docs/modpacks/format_definition/#overrides) would allow us to export mods as the Modrinth format while retaining the config options.
To test it, I tried creating a modpack on Prism Launcher
Screenshots
Moddermore's mods list showing
And here is the list of mods included in Prism Launcher
You can be pretty clear that Thymine is still visible in Prism, but not in Moddermore :/
Desktop
I think it is advisable to add scanning for mods from other sources, this will diversify the number of mods in the modpack
And I really like Moddermore :D Because it helps me make modpack much faster than ATLauncher (and more convenient when this is a website)
Supabase is weird.
Consider switching to something like MongoDB or Fauna.
Is your feature request related to a problem? Please describe.
It's pretty annoying when you select all the mods you want and when you start up minecraft, it crashes and
sometimes doesn't even give you the name of the mod that crashed it, so you have to look through every mod page to
find which mod could be outdated or incompatible with another mod.
Describe the solution you'd like
Any mods that don't support the version selected on the modpack could be highlighted in red and moved to the top of the list,
along with text stating the latest version of the mod.
If a mod is incompatible with another mod or requires a dependency, the mods needed to be added or deleted will be listed
in the mod window.
Additional context
Mods could also be layed out in rows of 3 instead of 1 long list down the middle of the screen, especially for some of the larger
modpacks.
ALSO I realise that a point made here, dependency, has already been suggested in a previous enhancement. My bad.
Describe the bug
If a mod has multiple versions that you can select from, and you select a version that is not the most recent version, the exported Packwiz doesn't seem to be acknowledging that that previous version was selected. I initially thought that this might be an issue with Packwiz, but after seeing #213 being reported, I think that it may just be because the selected version is not properly being provided to Packwiz.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
The Sodium version I have selected is 0.4.10:
However, the version being downloaded by Packwiz is 0.5.3:
Desktop (please complete the following information):
It would be great to support additional login methods, as magic links can be annoying. My email reader automatically fetches the contents of URLs to generate metadata, and this makes the link expire. And I can't login on devices without access to my email.
Describe the bug
It seems like there is an issue when using the packwiz / MultiMC updating instance option on Windows.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It should download the correct versions and start the game.
Desktop (please complete the following information):
Additional context
none
Overview
When clicking the duplicate button on a modpack it sends the request but it returns as 400 from the api.
The Problem
When creating a modpack from scratch and when duplicating one, almost the same request gets sent from the browser, except the duplicated one sends the version of the mods. And this functionality has the issue. No matter if a mod has, or has not a version set, the request body looks the same as "version":null
(this is explained at #213).
The Fix
Simply removing the "version"
fixes everything. But a better fix would be just changeing the type to string (as null
has the type of object
).
Requests
That work:
"body": "{ (...) ,\"mods\":[{\"id\":\"P7dR8mSH\",\"provider\":\"modrinth\",\"version\":\"null\"}]}"
"body": "{ (...) ,\"mods\":[{\"id\":\"P7dR8mSH\",\"provider\":\"modrinth\"}]}"
That does not (original):
"body": "{ (...) ,\"mods\":[{\"id\":\"P7dR8mSH\",\"provider\":\"modrinth\",\"version\":null}]}"
Is your feature request related to a problem? Please describe.
Sometimes latest versions of mods aren't compatible with each other or some fixes rolled out as a alpha/beta release, but moddermore downloads latest stable release.
Describe the solution you'd like
Allow user to specify a version of the mod (includeing versions marked as aplha/beta/pre-release).
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