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Common logging, networking, compression, and other functionality for RuneJS applications.

License: GNU General Public License v3.0

TypeScript 100.00%
runejs runejs-applications api core-services buffer bytebuffer logger common

common's Introduction

RuneJS Discord Server

RuneJS

Common

Common logging, networking, compression, and other miscellaneous functionality for RuneJS.

Exported Modules

@runejs/common

  • logger is exported as a singleton Pino logging wrapper.
    • Methods:
      • logger.info(...messages: any[])
      • logger.debug(...messages: any[])
      • logger.warn(...messages: any[])
      • logger.error(...messages: any[])
      • logger.trace(...messages: any[])
      • logger.fatal(...messages: any[])
      • logger.destination(logDir: string)
      • logger.setOptions(options: Pino.LoggerOptions)
      • logger.setPrettyPrint(prettyPrint: boolean)
      • logger.setTimeFormat(format: TimeFn)
  • ByteBuffer is also exported at the root level.
    • Node Uint8Array wrapper with additional utility functions.
    • Unified configurable get and put methods to easily move bytes within the buffer.
    • Int24, Smart, Long and String type support.
    • Big endian, little endian, and mixed endian support.
    • Bit access through openBitBuffer(), putBits(), and closeBitBuffer()

@runejs/common/color

Handles various color conversions needed by the game and tooling.

  • RGB(A)
  • HSL (Hue, Saturation, Lightness)
  • HSV (Hue, Saturation, Value/Brightness)
  • HCL (Hue, Chroma, Luminance)
  • LAB (Lightness, A, B)

@runejs/common/compress

  • Exported class Gzip handles Gzip compression and decompression.
  • Exported class Bzip2 handles Bzip2 compression and decompression.

@runejs/common/crc32

Exports a single class Crc32 that generates CRC32 checksums for binary data files.

@runejs/common/encrypt

Provides XTEA encryption and decryption functionality, as well as a key file loader.

  • Exported as class Xtea

@runejs/common/net

  • SocketServer
    • Handles connections made to a RuneJS socket server.
  • SocketServer.launch(serverName, hostName, port, connectionHandlerFactory)
    • Spins up a new Node Socket server with the specified host and port.
  • ServerConfigOptions
    • Options for a configured Socket server, imported using the parseServerConfig() function.

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