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Home Page: https://modrinth.com/mod/inventorio
Inventorio - an inventory enhancement mod for Minecraft (Fabric / (Neo)Forge)
Home Page: https://modrinth.com/mod/inventorio
Do you have any plans for it?
In vanilla, when you have a sword in hand and are looking at an entity that is within your attacking range, the attack indicator appears under your crosshair.
Would be nice if that was the case even if you don't have a tool in hand as long as you have a sword in your toolbelt.
I can crosspost this to their issue tracker instead since it is technically a limitation by their mod, however compatibility with other gravestone-esque mods should be considered.
You can also consider making Deep Pockets toggleable in the configuration file as an end-all-be-all solution. I would instead daydream about Inventorio support for the many Backpack mods, or its own implementation.
Log:
latest.log
For some reason I keep getting this crash when launching the game.
I have a couple of mods installed but I can't find the reason why it is crashing now.
Without any other mods or just a few it seems to work just fine.
Not sure if I should be posting it here or on bettergraves's github?
Also not sure what else to say here since I feel like the title says it all.
https://www.curseforge.com/minecraft/mc-mods/better-graves
If you create a world without this mod then put an item into off-hand slot then add the mod, the item in the off-hand slot is deleted. It would be ideal if the item got put into the utility belt when adding this mod.
fabric V1.1.0
1.16.4
Here's how to replicate the issue: While pulling yourself up using the Hookshot mod (as shown below), just press and hold the space (or jump) button to levitate up in the air. This will only work, if and only if, the leggings that you have has a deep pockets enchantment.
Before putting on the leggings with deep pockets enchantment:
https://user-images.githubusercontent.com/64238265/123504127-115bec80-d68a-11eb-81a8-af93684ad0ee.mp4
After putting on the leggings with deep pockets enchantment:
https://user-images.githubusercontent.com/64238265/123504146-26388000-d68a-11eb-86aa-ac4d3037cbcd.mp4
P.S: As you can see, the diamond leggings have multiple enchantments but I tested a separate case in creative mode where the deep pocket enchantment is only present in the item. The bug also works with any leggings too (leather, iron, gold, diamond, and netherite).
Edit: You don't need to actually press and hold the space button to levitate.
Fabric V1.2.1
1.16.4
When going through the exit end portal, the items in your util belt, toolbar, and deep pockets get deleted. This happens with or without the FabricCrossDimTpFix mod.
It would be nice to have the totem activate if it is anywhere in the utility belt or maybe inventory. A custom slot for the totem would also work.
Allow us the ability to select an empty slot in the utility belt. Currently, this is not possible since it always selects any item present in the slot and skips the empty ones. Sometimes there are just certain actions that requires an empty hand to be used.
No idea where I should report it so imma just put it on all three githubs I guess.
Using
Inventorio https://github.com/Lizard-Of-Oz/Inventorio
Gravestones https://github.com/Geometrically/Gravestones/issues
Requiem https://github.com/Ladysnake/Requiem
If you die while possessing a mob, weird stuff happens.
My inventory after I died BUT before I broke the grave (all these items were on the ground)
It would be nice to be able to use something other than space for rockets while flying because some people, such as me, naturally hold space while flying.
Really love the mod so far!
Currently, with Extreme Sound Muffler and Doggy Talents installed, the gui for the tool belt overlaps like so:
Is it possible to make those mods compatible? If not I understand, it's a relatively minor issue.
When I open curios GUI and trying to put smth that can go into both armor and curio slots game crashing. If I put item in respectful curio slot everything is fine, but then it's going to armor slot my game crashing.
crash-2021-06-17_00.24.18-client.txt
Minecraft version: 1.16.5
Forge version: 36.1.24
Inventorio version: 1.3.0
JEI version: 7.7.0.104
Issue: Inventorio overlaps with the JEI show all recipes feature in the player inventory.
Summary:
JEI uses a feature that makes a "button" that shows all recipes for any and all types of crafting you wish to see (furnace, brewing stand, crafting table, etc).
This feature extends to the player inventory placing the "button" where the arrow would be. Inventorio pushes the 2x2 crafting grid and output to the side but the show recipes feature remained in place with the button overlapping with the crafting grid of the player inventory.
Attempted troubleshooting: I determined it was indeed JEI that had the show recipes feature as removing the mod also removed the feature. Removing inventorio with JEI installed put the inventory back to where it was and had the show recipes button back over the arrrow next to the 2x2 crafting window. I checked JEI's config to see if there was a means of disabling said feature but it does not appear there is a option.
Charm reforged https://www.curseforge.com/minecraft/mc-mods/charm-reforged (every version) seemingly causes the forge version of this mod to crash on startup. Not sure why
Player logged into server and "walked 5 blocks forward", then crashed with the resulting .log file:
latest.log
crash-2021-06-28_05.11.48-client.txt
My first thought, is maybe an incompatibility with Trinkets?
This crash occurs every time they log into the server. (Though the server itself seems fine)
Fabric V1.2.0
1.16.4
I am having trouble reproducing this, so this is based on what a player in my server says. I am hosting the server on my own network and they are far away so their ping is much higher. They were able to reproduce relatively consistently.
Right now, if you quickly press two keys (eg. 1 and 2) and the second key is pressed down before the first key is released, the slot that ends up selected is inconsistent.
Rather than selecting the number 1 segment and number 2 slot in it, it selects the number 1 slot in the number 1 segment.
Seems like the lower number gets priorized regardless of which key gets pressed down later, if the key that was pressed down first is still being held down.
example:
key inputs of: press down 2, press down 3, release 2, release 3 end up with second slot in second segment
Since other mods auto refill functions don't apply to the toolbelt, perhaps an option that allows you to toggle auto refill as part of Inventorio would tie in nicely.
Like, if my drill is included in the "fabric:pickaxe" item tag or another tool type, make it recognizable by Inventorio and auto swap if applicable to a block that's breakable by pickaxes
While possessing a mob after dying with the Requiem mod, you still get visuals of the vanilla inventory screen, despite the slots seemingly working fine.
https://www.curseforge.com/minecraft/mc-mods/requiem
Ladysnake/Requiem#348
I like everything this mod does except the automatic tool switching.
I've never been a fan of automatic things like this, just my opinion.
Could we get a config to disable this an instead control which tool is selected with:
Basically it would work like the utility bar, but without the offhand swap functionality and with the limitation to just tools.
Maybe you could render the toolbelt slots either on the opposite side of the hotbar from the utility belt or as a vertical mini-hotbar in the bottom left or right corner of the screen.
Suppose that you have a shield, crossbow, and a torch on your utility belt (or if you have a grapple gun mod, a grapple gun) [link: https://www.curseforge.com/minecraft/mc-mods/hookshot]. After a random amount of time while playing Minecraft. Items start to disappear, and I am sure that I didn't drop any of it or stored it in any chests. The items will completely disappear even though the items are in full durability. There are two things that I know of, one is that it only happened to me four times (and more as I play) and the items that disappeared are: 3 shields (unmodded), and a grapple gun (modded). Two, it likely happened during those times that I lagged, specifically server lag or TPS lags. Anyway, I will watch your career with great interest, have a nice day ahead, thank you!
P.S: There is also a time where my Diamond Pickaxe was dropped even though it is in my tool belt while mining for blocks (specifically dirt blocks using Diamond Shovel). Though, I suspect that I just pressed Q randomly during that time and it might not be a bug.
Inventorio v. 1.4.3
https://paste.ee/p/Dkuut
Inventorio causes server to crash during immediate start-up.
Just installed the mod and the game crashed crashed when I tried to open the inventory.
I removed several mods that have some interaction with the inventory but nothing changed
You added the feature that tridents can't be thrown without the loyalty enchantment, but apparently this also removed the option to place tridents in item frames.
I was thinking for the deep pockets enchantment instead of just dropping the extra items on the floor when taking the pants off, it could store the items within the pants almost like how a shulker doesn't drop the items when broken. But if the enchant gets wiped off of the pants with a grindstone it could then just drop all the items like it currently does. This could also potentially be a setting in the world config for people who prefer one way or the other? Thanks for reading!
Some features of some mods require you to have both hands empty, some people are more used to putting stuff in their offhand by scrolling onto the thing and swapping hands with hotkey.
Also about the broken tool auto swapping last time. Inventory Profiles completely ignores the toolbar slot tool, Tweakeroo replaces it but places the replacement on your selected hotbar slot rather than into the toolbar. Both work fine if the tool is on hotbar.
FerriteCore 2.0.4
Inventorio 1.4.0
Inventorio 1.3.0 worked fine.
crash-2021-06-13_21.25.42-client.txt
Edit: crashes even without FerriteCore, but on world creation/join after "Loading terrain" screen rather than on game start
crash-2021-06-13_21.45.19-server.txt
sometimes u just wanna let them break
might also be nice for other automatic replacements
like automatically replacing an item when throwing it out with q lol
If you get experience and a tool in your toolbelt has damage taken, it will repair it, regardless of whether or not it has mending.
Using the toolbelt with instant mining tools on servers sometimes stops the instant mining process and tries to mine with the item in the main hand. This makes instant mining kind of annoying. It might be able to be replicated in singleplayer, but it seems to work a lot better.
fabric V1.1.0
1.16.4
If you aren't able to replicate, I am using the spellbound enchants mod and the rock collector enchant, which helps me instant mine.
While shooting a bow in offhand and then deciding to swap off of it by pressing the equip empty key, it still fires.
Normally it should just cancel the shot.
Attack Indicator is always shown as full when attacking.
Minenash/Enhanced-Attack-Indicator#13
Fabric V1.2.2
1.16.4
While elytra flying in creative mode and pressing the use rocket key, it consumes a rocket.
I have backpack system that hard to earn in my modpack. And deep pockets just making it useless and pointless.
Pressing Shift to quick-craft to the player's inventory crafts while keeping the input
Video proof
My axe toolbelt slot is empty, but I have an axe in my hotbar. When I use that axe to cut some wood and then swap to a potato, the axe doesn't go away for like a second and I can't eat it until the axe goes away.
Food isn't the worst but I could see this killing people if they need to epearl or blockclutch.
Ideally the delay wouldn't be there even when using toolbelt.
Tools from Tetra with the (I think singular shared) item ID "tetra:modular_double" and tools from Tinkers Construct with IDs like "tconstruct:pickaxe", "tconstruct:hand_axe", etc don't go into the tool slots for automatic use from inventory, which is a genuine bummer right now without a configurable whitelist built into Inventorio for manual editing/fixing.
"tetra:modular_double" should probably be allowed in any slot given how wildly customizable they are.
tconstruct:pickaxe, tconstruct:sledge_hammer, tconstruct:vein_hammer really should be allowed in the pickaxe slot, tconstruct:mattock in either any hatchet, shovel, or hoe slot, tconstruct:excavator in the shovel slot, tconstruct:hand_axe and tconstruct:broad_axe in the hatchet slot, tconstruct:kama, tconstruct:sword, and tconstruct:cleaver in the sword slot, and tconstruct:scythe in the hoe slot. An argument could be made for tconstruct:sledge_hammer and tconstruct:broad_axe in the sword slot as well, but really just being able to use those as default tools in the belt as intended by Inventorio would be a really welcome enhancement.
This has been bugging me for the longest time and I couldnt figure out why. I thought I'd just get used to it but I kept scrolling into the wrong slot. I finally figured out why lol.
In vanilla, when you scroll down, it selects the slot on the right of the one you are currently using.
When scrolling through the offhand slot, the opposite happens. The item highlighted on the left gets chosen.
Also makes more sense in inventory, since right now scrolling down selects the item thats above your currently selected item.
Or at least it would be a nice config option.
Edit: apparently i forgot which side is right and left lmao
In vanilla you are able to hover over an item in the inventory and press the number key corresponding to the number in the hotbar. This does not work with the mod.
fabric V1.1.0
1.16.4
Your mod is fantastic. However, i wish we could disable the toolbelt or even just the autoswitch function.
Can't be a compatibility issue, tested it with just the mod by itself and it still persists. Appears to happen in all slots. Can still raise shield in main hand, just not any off-hand slots.
Would it be possible to add compatibility to Epic Fight's combat mode so when you enter the mode it will use your weapon out of the weapon slot and/or utility belt if you have one and also have the ability to switch out weapons.
When I break a grave with items, my the item i had in offhand before i broke it gets deleted. Seems to be only the currently selected offhand slot.
This way you can change your armor without opening different GUIs a few times.
Like this https://www.curseforge.com/minecraft/mc-mods/cpas/screenshots
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