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Emblem of Fire

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Background

Emblem of Fire is a browser game modeled after the 6th and 7th entries in Nintendo's popular Fire Emblem series. The gameplay features turn-based strategy against an AI player in which the player moves his/her units across a map to fight units on the opposing team. The player achieves victory by capturing the opposing team's throne.

Functionality & MVP

This project intends to emulate the core mechanics from the series, including:

  • unit pathfinding, achieved using Dijkstra's algorithm to account for unit movement through terrain with varied move costs.
  • sprite animations that make use of custom sprite classes to allow rendering of unit map and combat animations.
  • combat mechanics that use a probabalistic system to determine the outcomes of combat events.
  • varied AI behavior amongst different enemy units to allow for fun and dynamic gameplay.

Users will be able to control a cursor that they can use to select units, move them, and fight opposing units. The screen will include a button map to allow users to quickly infer the control scheme.

Architecture and Technologies

This project will be implemented using the following technologies:

  • JavaScript for game logic
  • HTML5 canvas for rendering
  • webpack for bundling files

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