Coder Social home page Coder Social logo

mc-fabric-armor-stands's Introduction

Roundaround's Armor Stands

Place, pose, and dress armor stands with an easy-to-use UI.

Those familiar with VanillaTweak's armor stand book will find much of the same functionality, but in a much easier format!

Download

https://modrinth.com/mod/armor-stands

License

This mod is available under the MIT license. Please see the LICENSE file for more info.

mc-fabric-armor-stands's People

Contributors

roundaround avatar

Stargazers

 avatar

Watchers

 avatar  avatar  avatar

mc-fabric-armor-stands's Issues

port to 1.19.3

I really liked the functionality of the mod, and it would be interesting to know - in how long approximately can the mod be updated to 1.19.3?

Port to 1.18.2

Hello, could you please tell me if it's possible to port Armor Stands to version 1.18.2? Will you do the porting?

Player model on armor stand.

Hello again! Tell me, can you make a parameter so that instead of armor stand you can choose a player model, as well as add a tool for selecting skins and player models (big\slim)? That would be a great tool to create different posters or just beautiful screenshots in the game! Are you going to introduce such a thing in your modification?

Got an error and the server crashed after it

---- Minecraft Crash Report ----
// I just don't know what went wrong :(

Time: 2023-09-15 17:33:25
Description: Ticking entity

java.util.ConcurrentModificationException
	at [email protected]/java.util.HashMap$HashIterator.nextNode(HashMap.java:1597)
	at [email protected]/java.util.HashMap$KeyIterator.next(HashMap.java:1620)
	at net.minecraft.advancements.critereon.SimpleCriterionTrigger.trigger(SimpleCriterionTrigger.java:60)
	at net.minecraft.advancements.critereon.InventoryChangeTrigger.trigger(InventoryChangeTrigger.java:55)
	at net.minecraft.advancements.critereon.InventoryChangeTrigger.trigger(InventoryChangeTrigger.java:51)
	at net.minecraft.server.level.ServerPlayer$2.slotChanged(ServerPlayer.java:252)
	at net.minecraft.world.inventory.AbstractContainerMenu.triggerSlotListeners(AbstractContainerMenu.java:219)
	at net.minecraft.world.inventory.AbstractContainerMenu.broadcastChanges(AbstractContainerMenu.java:176)
	at me.roundaround.armorstands.screen.ArmorStandScreenHandler.broadcastChanges(ArmorStandScreenHandler.java:212)
	at net.minecraft.server.level.ServerPlayer.tick(ServerPlayer.java:472)
	at net.minecraft.server.level.ServerLevel.tickNonPassenger(ServerLevel.java:739)
	at net.minecraft.world.level.Level.guardEntityTick(Level.java:480)
	at net.minecraft.server.level.ServerLevel.lambda$tick$6(ServerLevel.java:385)
	at net.minecraft.world.level.entity.EntityTickList.forEach(EntityTickList.java:54)
	at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:353)
	at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:897)
	at net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:283)
	at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:824)
	at net.minecraft.server.MinecraftServer.handler$zdb000$carpet$modifiedRunLoop(MinecraftServer.java:7942)
	at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:650)
	at net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:265)
	at [email protected]/java.lang.Thread.run(Thread.java:833)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Server thread
Stacktrace:
	at java.base/java.util.HashMap$HashIterator.nextNode(HashMap.java:1597)
	at java.base/java.util.HashMap$KeyIterator.next(HashMap.java:1620)
	at net.minecraft.class_4558.method_22510(class_4558.java:60)
	at net.minecraft.class_2066.method_24362(class_2066.java:55)
	at net.minecraft.class_2066.method_8950(class_2066.java:51)
	at net.minecraft.class_3222$2.method_7635(class_3222.java:252)
	at net.minecraft.class_1703.method_34246(class_1703.java:219)
	at net.minecraft.class_1703.method_7623(class_1703.java:176)
	at me.roundaround.armorstands.screen.ArmorStandScreenHandler.method_7623(ArmorStandScreenHandler.java:212)
	at net.minecraft.class_3222.method_5773(class_3222.java:472)
	at net.minecraft.class_3218.method_18762(class_3218.java:739)
	at net.minecraft.class_1937.method_18472(class_1937.java:480)
	at net.minecraft.class_3218.method_31420(class_3218.java:385)
	at net.minecraft.class_5574.method_31791(class_5574.java:54)
	at net.minecraft.class_3218.method_18765(class_3218.java:353)

-- Entity being ticked --
Details:
	Entity Type: minecraft:player (net.minecraft.class_3222)
	Entity ID: 1135
	Entity Name: Narkotiqu
	Entity's Exact location: 340.87, 63.00, -380.12
	Entity's Block location: World: (340,63,-381), Section: (at 4,15,3 in 21,3,-24; chunk contains blocks 336,-64,-384 to 351,319,-369), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1)
	Entity's Momentum: 0.00, -0.08, 0.00
	Entity's Passengers: []
	Entity's Vehicle: null
Stacktrace:
	at net.minecraft.class_1937.method_18472(class_1937.java:480)
	at net.minecraft.class_3218.method_31420(class_3218.java:385)
	at net.minecraft.class_5574.method_31791(class_5574.java:54)
	at net.minecraft.class_3218.method_18765(class_3218.java:353)
	at net.minecraft.server.MinecraftServer.method_3813(MinecraftServer.java:897)
	at net.minecraft.class_3176.method_3813(class_3176.java:283)
	at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:824)
	at net.minecraft.server.MinecraftServer.handler$zdb000$carpet$modifiedRunLoop(MinecraftServer.java:7942)
	at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:650)
	at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:265)
	at java.base/java.lang.Thread.run(Thread.java:833)

i hope you can help me

Allow others without the mod to join the server

Title, basically
Is it possible to allow others without the mod installed client-side to join a server with the mod installed server-side?
Fabric(idk if vanilla/other matters) clients receive the following error:

[20:18:05] [Render thread/ERROR]: Received unknown remote registry entries from server
[20:18:05] [Render thread/ERROR]: Registry entry (armorstands:armor_stand) is missing from local registry (minecraft:menu)
[20:18:05] [Render thread/ERROR]: Registry remapping failed!

[modrinth] include 1.20.1 in supported

Right now, the mod is listed as supporting 1.20. That may work for standalone situations, but launchers such as Prism are quite strict about version support. And in the case of launchers, 1.20 is not 1.20.1. Therefore, Prism will complain about "armor stands" being incompatible whenever one attempts mod updates.

It would be helpful to add in support for 1.20.1 in the Modrinth page, in context of version 1.2.1.

Other mod discrepancies

Mods like Blur Mod, EMI Mod, and Stylish Effects Mod has some kind of issue with the HUD of this mod. I was wondering if there was a way to configure this.

EMI mod looks at it as if it's being treated as an inventory screen. Same with the Stylish Effects mod. I can configure the Blur mod to ignore the Armor Stand Editor screen, though I just don't have a way to figure out the name of the Editor screen UI.

2023-06-18_00 10 08

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.