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Events
Make an events system that can handle event bindings and emissions.
Audio
Work on making an Audio API.
Colored Log
Provide some color or formatting tools to the log.
I'd like to make it less of a debugging tool and more of a game component, eventually.
Prepare a real world example
I think a simple cute and raw snake-game should be enough. Without sprites, sounds and else. I made something to port:
Dynamically sized canvas
I did this in MMO or old-engine or something, but the aspect ratio thing here is pretty awesome.
Server Events API
Break out events into their own module.
Resource Manager
Make a module that loads resources, and returns promises.
Total Isolation
rather than having one repository for the client engine and one for the server, I should make it all self-contained.
All of the client code will go in engine/client or something.
I just want to make sure I merge everything from how it is now so as to maintain history.
Session ID
It's time to link Socket.IO with the Node routes.
I did it once (here); shouldn't be too hard now that I've figure it out. But believe you me, it sure wasn't easy the first time... Why is there NO documentation on it? .
Server-side collision
Move (or duplicate) collision to server.
collision.wall() Improvement
Allow for 'top, bottom' and the like as a parameter, which would be parsed as 'top' and 'bottom'.
resources.get() paths.
Allow resources.get() to accept type/name
.
IE:
resources.get('sound/bark');
resources.get('image/dog');
Dynamically sized canvas
I did this in MMO or old-engine or something, but the aspect ratio thing here is pretty awesome.
Multiplayer
Add multiplayer API.
collision.angle()
Add some sort of angular collision.
Will probably have to rely on a history of entity positions.
Dynamically sized canvas
I did this in MMO or old-engine or something, but the aspect ratio thing here is pretty awesome.
Map Editor
External map editor program, preferably running as another Node.js service.
Game Restart
Add ability to restart game.
Game End
Add ability to end the game.
Leverage new Jade features
After messing around with Jade to try and fix my code after the update to 0.25.0, I realized the power in the new features. The pages can definitely benefit from them if used correctly.
Rearrange client.network
Refactor the client-side network module to allow for socket namespacing.
Right now, connect()
, on()
and emit()
are all on the same level, but on()
and emit()
should not be available until after connect()
is called.
This will allow for easy socket namespaces, implemented like this:
var one = network.connect('/one'),
two = network.connect('http://localhost/two');
one.on('blah', function(){}).emit('blah');
two.on('blah', function(){}).emit('blah');
Players module
Break out players into their own module, or at least share them between all modules of the engine.
Needs to be accessible from everywhere.
Network Events
Add support for network events in Events API.
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