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FrameWidth tiling about geonbit.ui HOT 3 CLOSED

ronenness avatar ronenness commented on May 23, 2024
FrameWidth tiling

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Comments (3)

EReeves avatar EReeves commented on May 23, 2024 1

Yeah, looks like it was a localized issue, I tried it on a blank project and it worked flawlessly, I ended up removing and reimporting all the GeonBit.UI Content. That's fixed it.

Thanks for your help.

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RonenNess avatar RonenNess commented on May 23, 2024

Hi @EReeves

You need to update the texture metadata to tell GeonBit.UI the width and height of the frame segment inside the texture (in percents). For example take a look at this file:

https://github.com/RonenNess/GeonBit.UI/blob/master/GeonBit.UI/Content/GeonBit.UI/themes/hd/textures/panel_default_md.xml

The 0.2, 0.2 means that 20% of the texture size is dedicated to its frame. If you want a wider frame you might want to set it to something like 0.35, maybe even 0.4. Just make sure not to set it to 0.5 or more, apparently it causes a crash :o

Let me know if it worked.

Thanks :)

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EReeves avatar EReeves commented on May 23, 2024

I did that, tried everything from 0 to 5 and a bunch of other things too, maybe it's a localized issue, I'll have another play when I get time and see if I can figure out what's happening.

Thanks

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