Comments (3)
Yeah, looks like it was a localized issue, I tried it on a blank project and it worked flawlessly, I ended up removing and reimporting all the GeonBit.UI Content. That's fixed it.
Thanks for your help.
from geonbit.ui.
Hi @EReeves
You need to update the texture metadata to tell GeonBit.UI the width and height of the frame segment inside the texture (in percents). For example take a look at this file:
The 0.2, 0.2 means that 20% of the texture size is dedicated to its frame. If you want a wider frame you might want to set it to something like 0.35, maybe even 0.4. Just make sure not to set it to 0.5 or more, apparently it causes a crash :o
Let me know if it worked.
Thanks :)
from geonbit.ui.
I did that, tried everything from 0 to 5 and a bunch of other things too, maybe it's a localized issue, I'll have another play when I get time and see if I can figure out what's happening.
Thanks
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