Comments (3)
Hi @jmoral4,
The fonts are already included, please see here:
https://github.com/RonenNess/GeonBit.UI/blob/master/README.md#via-nuget
However I can't install them automatically via nuget, same with the DataTypes reference.
I can technically add manual scripts and try to install fonts with elevated privileges and change the project itself to add the reference, but I don't want to do it because it feels intrusive and not easily reversible. So I prefer to have the users do those steps so they will at least know what's going on and to eliminate any chance that my package my accidentally ruin their project file.
I agree it's not optimal but unless nuget add built-in support in these advanced installation steps I don't think I'll change that.
Thanks for the feedback!
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I cant find these fonts to install, where exactly are they located? In the packages folder? Or the project Content folder?
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https://github.com/RonenNess/GeonBit.UI/tree/master/GeonBit.UI.Examples/Content/Fonts
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Related Issues (20)
- Zoom
- Support for MonoGame 3.7.x HOT 1
- Crash in example app, attempts to draw a panel of height 443809248 HOT 1
- netcore? HOT 7
- MonoGame 3.8 HOT 1
- Support for non-monospace fonts HOT 3
- Change docs in relation to moving Content HOT 1
- Extra steps for Linux necessary for Windows too HOT 3
- State dependent UI-rendering HOT 1
- Analog of divs in HTML HOT 1
- Preventing in-game click fall through GenoBit.UI entities HOT 4
- Removing non-root entities (inside parent) HOT 5
- Implementing inventory HOT 14
- monogame 3.8? HOT 1
- Question about install HOT 1
- Problem with custom font and rich texts. HOT 11
- Could not resolve data type. HOT 3
- Exception during Initialize HOT 1
- NuGet Installation Documenation Is Misleading HOT 1
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