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Unofficial plugin for raycasting in Bevy

Home Page: https://crates.io/crates/bevy_mod_raycast

License: MIT License

Rust 100.00%

bevy_mod_raycast's Introduction

Raycasting for Bevy

CI crates.io docs.rs Bevy tracking

raycast_demo

A Bevy plugin for 3D ray casting against meshes. Used to build bevy_mod_picking. Contributions welcome!

Uses

This plugin makes it simple to create ray casting sources, such as a transform (first person, third person shooter), or screenspace coordinates (mouse picking). Rays are shot from these sources every frame using a bevy system, and the intersections are stored in the ray casting source's component.

  • Only meshes that you mark with a component will be checked for intersections.
  • You can define which ray casting source(s) should interact with which mesh(es) by marking grouped sources and targets with the same type.
  • This plugin also provides some functionality to compute the intersection of rays with primitive shapes.
  • Acceleration is provided using Bevy's AABBs and visibility culling.

Alternatives

For a more full featured and performant option, consider using bevy_rapier. Note that rapier is a full physics engine that can also do raycasting; by contrast, this crate prioritizes simplicity and ergonomics.

Bevy Version Support

I intend to track the main branch of Bevy. PRs supporting this are welcome!

bevy bevy_mod_raycast
0.8 0.6
0.7 0.4, 0.5
0.6 0.3
0.5 0.2
0.4 0.1

Examples

Mouse picking using a ray cast built using screen space coordinates:

cargo run --example mouse_picking

Mouse picking using a ray cast built using screen space coordinates, for 2D meshes:

cargo run --example mouse_picking_2d

Ray casting from a camera using ray casts from the camera entity's GlobalTransform:

cargo run --example minimal

Manually compute raycast against primitive shape, and check for line-of-sight visibility

cargo run --example ray_intersection_over_mesh

Optimization Mouse picking over many meshes using AABBs:

cargo run --example bounding_volume

Optimization Mouse picking over complicated mesh using simplified mesh for the raycasting:

cargo run --example simplified_mesh

bevy_mod_raycast's People

Contributors

aevyrie avatar mockersf avatar siler avatar ratysz avatar courtneyabraham avatar mxgrey avatar jakobhellermann avatar obsgolem avatar ctrlfct avatar theklanc avatar mcobzarenco avatar nsabovic avatar sarthaksingh31 avatar therawmeatball avatar toniman575 avatar parnikainsight avatar

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