Unreal Engine 4 scripts to: prepare and tile from SRTM (and others) DEM to UE heightmaps keeping real world dimensions and proportions. Create landscape materials. Assign landscape materials to tiles among other tools.
Hey , em sorry that i may annoy u with that . but im not a scripting guy and try to run ur awsome script. but thats where it starts.. in dont know how or where ,could u please help my noobish ass . I allready tryed to execute it in qgis but it does nothing
i filled the most i could work with but im 100% that not intendet to work like that srtm2heightmap.txt
Thanks for the awesome code. I am trying to draw splines on an imported heightmap 16 bit png file. I know it is not georeferenced like the geotiff file but I have bounding box lng lat and utm conversions so I think I should be able to place the geojson landscape features such as a road on my landscape. I have made a little video that explains what I have so far and what I need help with if you have the time.