Interactive Media Design Project by Isabel Gaubatz, Romina Marsico, Olga Zimmermann
Hochschule Darmstadt
Fachbereich Media
https://robots.thoughtbot.com/how-to-git-with-unity
For development you need to install this: https://git-lfs.github.com/
https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools
https://developer.microsoft.com/en-us/windows/mixed-reality/using_the_hololens_emulator
https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_100
https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_101
This project is using an old version (Holotoolkit) of MixedRealityToolkit-Unity https://github.com/Microsoft/MixedRealityToolkit-Unity
- Windows 10 including Fall Creators Update
- Unity (we used Version 2017.3.1)
- Visual Studio
- HoloLens Device or HoloLens Emulator
- if you're using HoloLens Emulator you also need a microphone (e.g headset, webcam)
- build project with following settings
- switch platform to Universal Windows Platform
- set SDK to Universal 10 or later
- set Target Device to HoloLens
- set Build Type to D3D
- check Unity C# Projects
- by clicking on Build you'll build a Visual Studio Solution
- open Visual Studio Solution
- set build mode to Release, x86, Device
- open Debug Menu and start without debugging
Application will start automatically.
Read helpful links for installing hololens emulator
- open Visual Studio Solution
- set build mode to Release, x86, HoloLens Emulator
- open Debug Menu and start without debugging
Deploy takes some time. HoloLens emulator and application will start automatically.