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windows version with visual studio 2017 for proland project.

Shell 0.01% C++ 66.27% C 19.48% Objective-C 0.26% CSS 0.46% Makefile 0.27% HTML 0.49% CMake 1.52% GLSL 11.23% Batchfile 0.02%

proland-windows's Introduction

This project is a clone of Inria's Proland: Proland home page

##Introduction Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.

##Proland uses the Ork rendering library.

##Background Dying to Proland project is nolonger maintained and the binary released is always running failed because of shader compiling version;Besides,the source code project is building using codeBlocks without dependency libs;So this project change the build system to visual studio 2017 with all dependencies.

##Screen Shots ##Some new screen shots : earth: alt text

atmosphere scaterring alt text

terrain alt text

terrain alt text

terrain and sky alt text

terrain and atmosphere alt text

water alt text

##Current status

  • Som bugs in rendering

proland-windows's People

Contributors

weiou063374 avatar

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