This mod allows you to load custom sound files and sound banks, replacing the game's defaults.
Important: While this mod does not deal with persistent data, you are still using it at your own risk. I am not responsible for anything that could happen to your saves, game, console, account, etc.
- Download the latest version of the mod from the Releases page.
- Extract the archive to root of your SD card.
- Download the latest version of the mod from the Releases page.
- Open Ryujinx, then right-click on the game and select "Open Atmosphere Mods Directory".
- From the archive, extract the
exefs
andromfs
directory into the folder you opened.
After installing the mod, you can place .wem
files in the /atmosphere/contents/010074f013262000/romfs/sound
folder.
When the game tries to load those files from the game's original archive, the mod will load the custom ones instead.
For sound banks (.bnk
files), the procedure is slightly different. You need both the hashed and unhashed name of the bank.
For example, for bgm_es.bnk
, create an empty (doesn't matter) file in romfs/sound
called 3214266068.bnk
(3214266068
is the FNV1-32 hash for bgm_es
), then put your modified bank in romfs/sound/bgm_es.bnk
(using the real name).
To build the project, install Rust and run
./build.sh
This mod is distributed under the terms of the GPLv3. See COPYING for details.