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partypoopers's Introduction

Overview

Party Poopers is a game created in Unity 4.3.3 for the Global Game Jam 2014 @ the SCAD Atlanta site.

For an overview of the game itself:

http://globalgamejam.org/2014/games/party-poopers

Possibly Useful Beginning Things Learned During the Making of This Game

  • Unity 4.3.3 2D features (Sprites w/ animation and 2D physics)
  • InControl integration for game controllers. It is a wonderful thing.
  • Rotation of a character and applied 2D Physics movement using analog stick output.
  • (Hacky) Bitmap font rendering using UIToolkit in conjunction with 2D Sprites

Learn from my mistakes.

Technical Notes

Currently, the game only works if wired controllers are plugged in before the game is launched. The tested environment was OSX 10.8 using a mixture of Xbox 360 and Playstation 4 controllers.

Credits

TEAM UTERI

Who What
Renee Blair Art
Jessica Gore Music, SFX and Video
Holly Nunez Game Wife and Lead Snack Provider
Valerie Nunez Art, Character Design
Rose Peng Art, Character Animation
Rob Solomon Programming
Sasi Viriyayuthakorn Art

Libraries

This code uses portions of the following Unity libraries:

If you get errors opening the final scene, delete the existing "UI" object in the Hierarchy and then drag the "UI" prefab from the Library into the root. I don't know why this works, but it does.

License

All code and assets written outside of the included libraries are released under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.

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