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age-of-exile's Issues

No necklace slot?

So I found a necklace and was going to try and equip it. But I can't seem to find a necklace slot. I checked curios info, and I'm under the impression that the necklace slot would be added by Age of Exile, using Curios. But clicking the Curios button doesn't show any additional slots. Neither does pressing the default G key to show Curios slots. I suspect this might be a mod conflict with the mod Inventory Tabs, but I really have no idea.

20201101180948_1
I was holding ctrl when I took the screenshot, so the necklace stats aren't shown.

MC 1.16.3
Age-Of-Exile-1.16.3-1.7.5.jar
curios-fabric-0.0.9-1.16.3.jar
inventorytabs-0.2.3-1.16.3.jar

Server spell casting crash. Stackoverflow

Any time anyone cast a spell

---- Minecraft Crash Report ----
// Daisy, daisy...

Time: 7/26/20 9:42 PM
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: net/minecraft/class_638
at com.robertx22.mine_and_slash.database.data.spells.entities.bases.EntityBaseProjectile.method_18002(EntityBaseProjectile.java:57)
at net.minecraft.class_3231.method_18757(class_3231.java:224)
at net.minecraft.class_3231.handler$zjk000$injectSendpacketsOnStartTracking(class_3231.java:563)
at net.minecraft.class_3231.method_18760(class_3231.java:214)
at net.minecraft.class_3898$class_3208.updateCameraPosition_(class_3898.java:1962)
at net.minecraft.class_3898$class_3208.method_18736(class_3898.java:1910)
at java.util.ArrayList.forEach(ArrayList.java:1257)
at net.minecraft.class_3898$class_3208.method_18729(class_3898.java:1921)
at net.minecraft.class_3898.method_18701(class_3898.java:1020)
at net.minecraft.class_3215.method_18755(class_3215.java:477)
at net.minecraft.class_3218.method_18778(class_3218.java:898)
at net.minecraft.class_3218.method_14175(class_3218.java:829)
at net.minecraft.class_3218.method_8649(class_3218.java:759)
at com.robertx22.mine_and_slash.database.data.spells.ProjectileCastOptions.cast(ProjectileCastOptions.java:68)
at com.robertx22.mine_and_slash.database.data.spells.spell_classes.bases.cast_types.CastProjectile.cast(CastProjectile.java:26)
at com.robertx22.mine_and_slash.database.data.spells.spell_classes.bases.BaseSpell.cast(BaseSpell.java:225)
at com.robertx22.mine_and_slash.saveclasses.spells.SpellCastingData.tryCast(SpellCastingData.java:147)
at com.robertx22.mine_and_slash.saveclasses.spells.SpellCastingData.onTimePass(SpellCastingData.java:97)
at com.robertx22.mine_and_slash.event_hooks.ontick.OnServerTick.onEndTick(OnServerTick.java:146)
at net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.lambda$null$2(ServerTickEvents.java:62)
at net.minecraft.server.MinecraftServer.handler$zzp000$onEndTick(MinecraftServer.java:1749)
at net.minecraft.server.MinecraftServer.method_3748(MinecraftServer.java:855)
at net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:672)
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:256)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: net.minecraft.class_638
at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at net.fabricmc.loader.launch.server.InjectingURLClassLoader.loadClass(InjectingURLClassLoader.java:56)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at net.fabricmc.loader.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:161)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 25 more

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.16.1
Minecraft Version ID: 1.16.1
Operating System: Linux (amd64) version 4.19-ovh-xxxx-std-ipv6-64
Java Version: 1.8.0_211, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1493623224 bytes (1424 MB) / 2850029568 bytes (2718 MB) up to 5726797824 bytes (5461 MB)
CPUs: 12
JVM Flags: 4 total; -Xmx6144M -Xms1024M -XX:ParallelGCThreads=2 -XX:ThreadStackSize=512
Fabric Mods:
autoconfig1u: Auto Config v1 Updated 3.2.0-unstable
campanion: Campanion 1.1.13+build.35
cardinal-components: Cardinal Components API 2.4.2
cardinal-components-base: Cardinal Components API (base) 2.4.2
cardinal-components-block: Cardinal Components API (blocks) 2.4.2
cardinal-components-chunk: Cardinal Components API (chunks) 2.4.2
cardinal-components-entity: Cardinal Components API (entities) 2.4.2
cardinal-components-item: Cardinal Components API (items) 2.4.2
cardinal-components-level: Cardinal Components API (world saves) 2.4.2
cardinal-components-util: Cardinal Components API (utilities) 2.4.2
cardinal-components-world: Cardinal Components API (worlds) 2.4.2
cinderscapes: Cinderscapes 1.0.6+build.42-1.16.1
cloth-basic-math: Cloth Basic Math 0.5.1
cloth-config2: Cloth Config v4 4.5.6
curios: Curios API 1.16.1-0.2
fabric: Fabric API 0.16.0+build.384-1.16.1
fabric-api-base: Fabric API Base 0.1.3+12a8474c7c
fabric-biomes-v1: Fabric Biomes (v1) 0.2.7+059ea86602
fabric-command-api-v1: Fabric Command API (v1) 1.0.8+5ce5339802
fabric-commands-v0: Fabric Commands (v0) 0.2.0+52d3083602
fabric-containers-v0: Fabric Containers (v0) 0.1.8+045df74f02
fabric-content-registries-v0: Fabric Content Registries (v0) 0.1.9+059ea86602
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.2+b7f9825d02
fabric-dimensions-v1: fabric-dimensions-v1 1.0.0+a71b305302
fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.3.3+7066030f02
fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.0+16acbe5b02
fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.0+fe81e12502
fabric-item-api-v1: Fabric Item API (v1) 1.0.0+16acbe5b02
fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.0+438f963602
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.1.0+013e49d202
fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.0+386eb69e02
fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.2+b764ce9902
fabric-networking-blockentity-v0: Fabric Networking Block Entity (v0) 0.2.5+b50ffc7b02
fabric-networking-v0: Fabric Networking (v0) 0.1.10+e00ecb5f02
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.5.6+a2d21ddd02
fabric-object-builders-v0: Fabric Object Builders (v0) 0.6.1+a2d21ddd02
fabric-particles-v1: fabric-particles-v1 0.2.1+0a6f2a7002
fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.3.8+7dba2d6c02
fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.1.3+b7f9825d02
fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.2.6+f41e209802
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.0+97324d1102
fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 0.2.7+a4c57d8e02
fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.2.0+55e0cc5f02
fabricloader: Fabric Loader 0.9.0+build.204
fiber: fiber 0.23.0-1
immersive_portals: Immersive Portals 0.20
libstructure: Libstructure 1.3
minecraft: Minecraft 1.16.1
mmorpg: Age of Exile 1.0.2
origins: Origins 1.16-0.2.5
reach-entity-attributes: Reach Entity Attribute 1.0.1
shapes: Shapes 2.0.0+build.10
terraform: Terraform 2.1.7+build.31
terrestria: Terrestria 2.0.4+build.50
timber: Timber 1.0.3-20w16a
traverse: Traverse 2.2.14+build.28
Player Count: 2 / 15; [class_3222['Cogrinn'/187, l='ServerLevel[Hidden Nexus]', x=-314.70, y=66.00, z=-358.70], class_3222['ItThatFled'/194, l='ServerLevel[Hidden Nexus]', x=-248.18, y=57.88, z=-120.99]]
Data Packs: vanilla (incompatible), fabric/terrestria, fabric/campanion, fabric/traverse, fabric/immersive_portals, fabric/fabric-tool-attribute-api-v1, fabric/curios, fabric/origins, fabric/cinderscapes, fabric/mmorpg (incompatible)
Is Modded: Definitely; Server brand changed to 'fabric'
Type: Dedicated Server (map_server.txt)

Error initializing the game

Hope I'm submitting this to the right place, sorry if not.

When I start minecraft I get the following error:

java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'mmorpg'!
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke0(EntrypointUtils.java:53)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke(EntrypointUtils.java:36)
at io.github.giantnuker.fabric.loadcatcher.EntrypointCatcher$LoaderClientReplacement.invokeEntrypoints(EntrypointCatcher.java:142)
at io.github.giantnuker.fabric.loadcatcher.EntrypointCatcher$LoaderClientReplacement.runEntrypoints(EntrypointCatcher.java:133)
at io.github.giantnuker.fabric.loadcatcher.EntrypointCatcher$LoaderClientReplacement.run(EntrypointCatcher.java:86)
at io.github.giantnuker.fabric.loadcatcher.EntrypointCatcher.runEntrypointRedirection(EntrypointCatcher.java:53)
at net.minecraft.class_310.redirect$zzg000$stopFabricInit(class_310.java:3300)
at net.minecraft.class_310.(class_310.java:423)
at net.minecraft.client.main.Main.main(Main.java:177)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:227)
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:140)
at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:26)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231)
at org.multimc.EntryPoint.listen(EntryPoint.java:143)
at org.multimc.EntryPoint.main(EntryPoint.java:34)
Caused by: java.lang.NullPointerException
at com.robertx22.age_of_exile.mmorpg.registers.client.RenderLayersRegister.setup(RenderLayersRegister.java:10)
at com.robertx22.age_of_exile.mmorpg.registers.client.ClientSetup.setup(ClientSetup.java:7)
at com.robertx22.age_of_exile.mmorpg.init.ClientInit.onInitializeClient(ClientInit.java:14)
at io.github.giantnuker.fabric.loadcatcher.EntrypointCatcher$LoaderClientReplacement.lambda$invokeEntrypoints$0(EntrypointCatcher.java:150)
at net.fabricmc.loader.entrypoint.minecraft.hooks.EntrypointUtils.invoke0(EntrypointUtils.java:50)
... 23 more

Crash when used with the mod "slotlink" going from "Age of Exile 1.16.3-1.7.7" to "Age of Exile 1.16.3-1.7.10" in Adventure Pack modpack

Setup

  • Minecraft: 1.16.4
  • Fabric API: 0.29.3+1.16
  • slotlink: 2.2.0+1.16.4
  • Age of Exile: 1.16.3-1.7.10

Problem
Opening the slotlink storage interface (via remote or block) instantly crashes single player and server

Reproduction
Opening the slotlink storage interface immediately crashes single player and server

Remarks
I understand this is being used in a modpack so it might be other issues compounded, but when using the older version I do not crash with slotlink. However, when using the new version, opening up the slotlink storage instantly causes a crash with an exception to do with "tickspeed" both in singleplayer and on my server.

Axe weapons can't have axe enhants (or disable shields)

Because AoE axe weapons don't extend axe item, they

  1. Cant receive axe enchants (only mending and unbreaking work)
  2. Cant disable shields
  3. Cant strip logs

3 isn't necessarily bad, but its something to be aware of if you decide to fix this

Crash when getting on horses

When trying to get on a horse the game closes and this is my crash log.

Time: 7/24/20 6:38 PM
Description: Unexpected error

org.spongepowered.asm.mixin.injection.callback.CancellationException: The call method_1744 is not cancellable.
at org.spongepowered.asm.mixin.injection.callback.CallbackInfo.cancel(CallbackInfo.java:101)
at org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable.setReturnValue(CallbackInfoReturnable.java:106)
at net.minecraft.class_329.handler$bnd000$on$getMaxHealth(class_329.java:5329)
at net.minecraft.class_329.method_1744(class_329.java:772)
at net.minecraft.class_329.method_1741(class_329.java:960)
at net.minecraft.class_329.method_1753(class_329.java:216)
at net.minecraft.class_757.method_3192(class_757.java:584)
at net.minecraft.class_310.method_1523(class_310.java:1021)
at net.minecraft.class_310.method_1514(class_310.java:654)
at net.minecraft.client.main.Main.main(Main.java:215)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:192)
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:140)
at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:26)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Thread: Render thread
Stacktrace:
at org.spongepowered.asm.mixin.injection.callback.CallbackInfo.cancel(CallbackInfo.java:101)
at org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable.setReturnValue(CallbackInfoReturnable.java:106)
at net.minecraft.class_329.handler$bnd000$on$getMaxHealth(class_329.java:5329)
at net.minecraft.class_329.method_1744(class_329.java:772)
at net.minecraft.class_329.method_1741(class_329.java:960)
at net.minecraft.class_329.method_1753(class_329.java:216)

-- Affected level --
Details:
All players: 1 total; [class_746['Fort_Chungus'/3, l='ClientLevel', x=230.14, y=4.97, z=-66.04]]
Chunk stats: SodiumChunkCache: 529
Level dimension: minecraft:overworld
Level spawn location: World: (224,4,-64), Chunk: (at 0,0,0 in 14,-4; contains blocks 224,0,-64 to 239,255,-49), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 170 game time, 170 day time
Server brand: fabric
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.class_638.method_8538(class_638.java:449)
at net.minecraft.class_310.method_1587(class_310.java:2181)
at net.minecraft.class_310.method_1514(class_310.java:677)
at net.minecraft.client.main.Main.main(Main.java:215)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:192)
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:140)
at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:26)

-- System Details --
Details:
Minecraft Version: 1.16.1
Minecraft Version ID: 1.16.1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 962686064 bytes (918 MB) / 3467116544 bytes (3306 MB) up to 7635730432 bytes (7282 MB)
CPUs: 4
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx8G
Fabric Mods:
adabraniummod: Adabranium Mod 1.1.5.1
adorn: Adorn 1.9.1+1.16.1
adventurez: AdventureZ 1.0.6
angerable-patch: Angerable Patch 1.0.0-1.16.1
autoconfig1u: Auto Config v1 Updated 3.2.0-unstable
bettergraves: Better Graves 0.3.0
betternether: Better Nether 3.5.0
blast: BLAST 1.3.2
blockus: Blockus 1.6.2
blue_endless_jankson: jankson 1.2.0
bookworm: Bookworm Library 3.0.1
bucket-hat: Bucket Hat 1.0.2
bunch-o-trinkets: Bunch O' Trinkets 1.0.1
byg: BYG 1.0.10
cardinal-components: Cardinal Components API 2.4.2
cardinal-components-base: Cardinal Components API (base) 2.4.2
cardinal-components-block: Cardinal Components API (blocks) 2.4.2
cardinal-components-chunk: Cardinal Components API (chunks) 2.4.2
cardinal-components-entity: Cardinal Components API (entities) 2.4.2
cardinal-components-item: Cardinal Components API (items) 2.4.2
cardinal-components-level: Cardinal Components API (world saves) 2.4.2
cardinal-components-util: Cardinal Components API (utilities) 2.4.2
cardinal-components-world: Cardinal Components API (worlds) 2.4.2
cavebiomes: Cave Biomes 0.2.3
chainmail: Chainmail 0.3.0
chatemotes: ChatEmotes 1.1
cinderscapes: Cinderscapes 1.0.5+build.36-1.16.1
cleancut: CleanCut mc1.16-2.1-fabric
clear-skies: Clear Skies 1.3.38
cloth-basic-math: Cloth Basic Math 0.5.1
cloth-client-events-v0: Cloth Client Events v0 1.0.4
cloth-config2: Cloth Config v4 4.6.0
com_moandjiezana_toml_toml4j: toml4j 0.7.2
cotton: Cotton 1.0.5
cotton-cauldron: Cotton Cauldron 1.0.4
cotton-client-commands: Cotton Client Commands 1.0.1+1.16-rc1
cotton-commons: Cotton Commons 1.0.4
cotton-config: Cotton Config 1.0.0-rc.7
cotton-datapack: Cotton Datapack 1.0.5
cotton-logging: Cotton Logging 1.0.0-rc.4
cotton-player-events: Cotton Player Events 1.0.2
creativebuttonmover: Creative Button Mover 0.2.5
curios: Curios API 1.16.1-0.2
dark-loading-screen: Dark Loading Screen 1.3.2
dynamicsoundfilters: Dynamic Sound Filters 1.1.2+1.16.1
endreborn: End: Rebellion 1.5
expandedstorage: ExpandedStorage 5.3.16
fabric: Fabric API 0.16.0+build.384-1.16.1
fabric-api-base: Fabric API Base 0.1.3+12a8474c7c
fabric-biomes-v1: Fabric Biomes (v1) 0.2.7+059ea86602
fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.4+c6a8ea8902
fabric-command-api-v1: Fabric Command API (v1) 1.0.8+5ce5339802
fabric-commands-v0: Fabric Commands (v0) 0.2.0+52d3083602
fabric-containers-v0: Fabric Containers (v0) 0.1.8+045df74f02
fabric-content-registries-v0: Fabric Content Registries (v0) 0.1.9+059ea86602
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.2+b7f9825d02
fabric-dimensions-v1: fabric-dimensions-v1 1.0.0+a71b305302
fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.3.3+7066030f7c
fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.0+16acbe5b02
fabric-furnaces: Fabric Furnaces 1.3.1-1.16.1
fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.0+fe81e12502
fabric-item-api-v1: Fabric Item API (v1) 1.0.0+16acbe5b02
fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.0+438f963602
fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.1+f404f3be02
fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.0+3fa9f7c502
fabric-language-kotlin: Fabric Language Kotlin 1.3.72+build.1
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.1.0+013e49d202
fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.0+386eb69e02
fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.2+b764ce9902
fabric-models-v0: Fabric Models (v0) 0.1.0+dfdb52d602
fabric-networking-blockentity-v0: Fabric Networking Block Entity (v0) 0.2.5+b50ffc7b02
fabric-networking-v0: Fabric Networking (v0) 0.1.10+e00ecb5f02
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.5.6+a2d21ddd02
fabric-object-builders-v0: Fabric Object Builders (v0) 0.6.1+a2d21ddd02
fabric-particles-v1: fabric-particles-v1 0.2.1+0a6f2a7002
fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.3.8+7dba2d6c02
fabric-renderer-api-v1: Fabric Renderer API (v1) 0.2.13+eae12eb802
fabric-renderer-indigo: Fabric Renderer - Indigo 0.3.4+34d6c87102
fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 2.0.1+5a0f9a6002
fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.1.3+b7f9825d02
fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.8+b7084faa02
fabric-rendering-v0: Fabric Rendering (v0) 1.1.0+5341049002
fabric-rendering-v1: Fabric Rendering (v1) 1.1.2+346247d702
fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.2.6+f41e209802
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.0+97324d1102
fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 0.2.7+a4c57d8e02
fabric-textures-v0: Fabric Textures (v0) 1.0.4+eae12eb802
fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.2.0+55e0cc5f02
fabricloader: Fabric Loader 0.9.0+build.204
fatxporbs: Fat Experience Orbs 0.0.7
fiber: fiber 0.23.0-1
gbfabrictools: GBfabrictools 1.2.2+1.16
golemsgalore: Golems Galore 0.1.4+mc.1.16.1
grindenchantments: Grind Enchantments 1.1.1+1.16.1
houraielixir: Hourai Elixir r3
inmis: Inmis 1.2.0-1.16.1
jankson: Jankson 3.0.0+j1.2.0
kirin: Kirin UI 1.6.4-1.16-rc1-1.16-SNAPSHOT
koi: Koi Fish 1.0.2
lambdynlights: LambDynamicLights 1.2.2+1.16.1
leaf-decay: Leaf Decay 1.2.0-1.16.1
libcd: LibCapableData 2.5.0+1.16.1
libgui: LibGui 2.0.1+1.16.1
libstructure: Libstructure 1.3
litematica: Litematica 0.0.0-dev.20200630.022912
lithium: Lithium 0.5.1
maelstrom_library: Maelstrom Library 0.4
magna: Magna 1.1.2-1.16.1
malilib: MaLiLib 0.10.0-dev.21+arne.1
mighty_mangoes: Mighty Mangoes 1.0.0
minecraft: Minecraft 1.16.1
mmorpg: Age of Exile 1.0.1
mo_glass: Mo Glass 1.3-MC1.16.1
mobs_attempt_parkour: Mobs Attempt Parkour 0.2-1.16.1
mobz: MobZ 2.4.2
modmenu: Mod Menu 1.12.2+build.17
moenchantments: Mo'Enchantments 1.12.4-beta2
mooblooms: Mooblooms 1.3.1
more_gems: More Gems 1.0.44
moreberries: More Berries 1.3.1
ninjaphenix-container-lib: NinjaPhenix's Container Library 1.1.5
org_aeonbits_owner_owner: owner 1.0.12
org_jetbrains_annotations: annotations 17.0.0
org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.3.72
org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.3.72
org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.3.72
org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.3.72
org_jetbrains_kotlinx_kotlinx-coroutines-core: kotlinx-coroutines-core 1.3.7
org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.3.7
origins: Origins 1.16-0.2.5
overloadedarmorbar: Overloaded Armor Bar 5.0.0-fabric
parchment: Parchment 1.0.2+1.15.2
phosphor: Phosphor 0.6.0+build.7
piglintag: PiglinTag 1.0.0
pigpoop: Pig Poop 1.1.3
platos: Plato's Transporters 1.3.1.1
playerabilitylib: Pal 1.2.0
presencefootsteps: Presence Footsteps r26+1.16-rc1
rare-ice: Rare Ice 0.2.1
reach-entity-attributes: Reach Entity Attribute 1.0.1
repurposed_structures: Repurposed Structures 1.3.1
ringsofascension: Rings of Ascension 1.0.3
riverredux: River Redux 0.1.4
rotten: FleshZ 1.2.2
roughlyenoughitems: Roughly Enough Items 4.10.2
shapes: Shapes 2.0.0+build.10
shulkerboxtooltip: Shulker Box Tootip 2.1.0+1.16.1
simplyplatinum: Simply Platinum 2.0.0
sodium: Sodium 0.1.0
spinnery: Spinnery 3.0.48
spruceui: SpruceUI 1.5.8
step-height-entity-attribute: Step Height Entity Attribute 1.0.0
structurized: Structurized 1.0.0
stuffz: StuffZ 2.2.2
terraform: Terraform 2.1.7+build.31
terrestria: Terrestria 2.0.4+build.50
traverse: Traverse 2.2.14+build.28
trinkets: Trinkets 2.6.2
trumpet-skeleton: Trumpet Skeleton 1.1.2
universalcomponents: Universal Components 0.7.2+1.16-pre2
vanilla-hammers: Vanilla Hammers 1.10.1-1.16.1
vanillaexcavators: Vanilla Excavators 1.1.0
voxelmap: VoxelMap 1.10.6
walljump: Wall-Jump! 1.3.3+1.16.1
wildworld: Wild World 1.2.3-1.16
window_title_changer: Window Title Changer 2.0.0-1.16.1
winged: Winged Mod 1.16-1.2
wolveswitharmor: Wolves With Armor 1.4.0-1.16.1
worldedit: WorldEdit 7.2.0-beta-01+0eb9ac7
wurst: Wurst Client v7.4-MC1.16.1
zmod: AppleZ 1.9.0
Launched Version: fabric-loader-0.9.0+build.204-1.16.1
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce GTX 1060 3GB/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.48, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fabric'
Type: Client (map_client.txt)
Resource Packs: vanilla, file/Randy's Music Disc Pack V3.zip, file/Sildurs fabulous shaders v1.0.zip
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz

Constant strings in code instead of localization

I translated all the lines from en_us.json, but it wasn't enough. I looked at the code, some of the text is just a constant string on English.
Even the words that are already in the localization file are not used. (For example, mmorpg.word.to is specified in the localization file, but the file com/robertx22/age_of_exile/database/data/stats/name_regex/BasicStatRegex.java uses just a constant string).
And there are a lot of such lines, you can look at the several screenshots, but this is only what I managed to find in a couple of minutes.
Another problem is that the localization file itself is made strangely. It is proposed to translate individual words that will be used in the whole sentence. It is impossible to do this correctly. But this problem has already been reported (#44).
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Quite a few Age of Exile errors when starting server

I get a lot of errors regarding Age of exile conditions missing. For example:

[09:03:15] [main/WARN]: mmorpg:shiver missing from registry, but requested!

Server Log (I do not know why it is calling it sensitive content, I assure you it is only a server log)

(1.16.4) Auto-compatibility only works on certain gear

Not sure if this is an intentional feature that I can fix in the config (I've checked, but there isn't anything that seems like it is related to it) or a bug, but certain gear don't have auto compatibility applied to them. When I have the "Mythic Metals" mod enabled, anything doing 8+ damage doesn't get the auto compatibility. This is the same for diamond armor and netherite armor, without "Mythical Metals". I'll put my current mods down here to see if it is any of them, as some of the items from the mods don't work too.

  • Mythical Metals
  • BetterEnd
  • BetterNether

I should probably also mention that it affects none of the gear included with the mod.

config suggestion: remove area label

Hello!
i noticed that whenever i move biomes/areas, it gives me a neato name & area level. thats awesome!
but the bright green text thats constantly in the bottom corner is really irritating... a config to disable this, and/or change the text colour would be awesome.

Orb of Transutation downgrades equipment

When used on a common item, the resulting magic item invariably has much worse base stats. For example, my agate ring dropped from 17% base lightning res to 8%. This seems unlikely to be intended, as it makes using the orbs almost always a mistake.

Add level distance option

Can you add option in config to configure how many blocks need to area level up, because now I'm only on 500 blocks froms spawn and already is level 12, and on 1000 blocks is level 40 and in server you can't find good biome to build house

Equipping an offhand item does not update AoE stats

Equipping an offhand item does not update AoE stats. For example, I have a relic shield that grants me dodge rating, armor, and various elemental resistances. Putting it on has no effect until I change some other part of my kit at which point the shield's stats are noticed and applied. Similarly, I can remove the shield once an update has occurred while retaining its stats. This is short lived as moving the hotbar cursor is enough to trigger an update, but even so it has potential for abuse such as switching the shield for a totem of undying or consumable while keeping the shield's stats.

Incompatibility with Bewitchment

Reposting this here as well as I wrote the original on the Bewitchment Issues page

Running just Bewitchment and Age of Exile together and fabric api/their dependencies (pictured) I can replicate a bug where I fly out in creative mode and terrain will stop generating suddenly, usually cutting off in a uniform line. Block updates stop as well - placing water will place it on a block but it won't spread. Exiting out of the game once this happens doesn't work normally and I have to kill process through multimc. Sometimes I'm unable to finish world generation as well and it will freeze up somewhere between 90-100%.

Minecraft 1.16.5
MultiMC Launcher 0.6.11-1430
Fabric Loader 0.11.2

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Log for freeze while generating world:
https://pastebin.com/j0xQ9CZe

This world was working until I exited the world and rejoined, then I got the same kind of chunk error where they stopped loading in a line.
https://pastebin.com/5y5pC8Me

this one was a straightforward freeze once I'd flown about 1k blocks out:
https://pastebin.com/J9YctVXV

A way determine max level for specific regions

If you have a server with players that play on it there should be away to determine max level of the Mobs for the spawn region its not fun if a new player runs into an 11k HP zombie. Is there a way you might add that to a future release?

Will there be a version for forge?

Will there be a version for forge or is this modification only available for fabric ? I am sure that many others would like to see this modification for forge.

Unlisted dependency

This mod includes Nbt Crafting inside its jar but does not declare Nbt Crafting as a dependency in fabric.mod.json

Server Stop on Spell Cast

My Aternos server stop the server immediately and leave me no warnings. When I opened the crash log, the error said "Encountered an unexpected exception" and mentions "cannot be cast to ...", and "entities.ProjectileEntity" with its actions and components. Unfortunately, I haven't cast any spells during that time.

here is the crash log, see line 268:
https://mclo.gs/QWclDTt - for Spell cast

Skills generate no EXP from kills

Version:
MC 1.16.1
Fabric Loader 0.9.1+build.205
Fabric API 0.17.0+build.386-1.16.1
Age-Of-Exile-1.16.1-1.0.7

Issue:
Magic attacks and other skills from Skill Gems do not seem to register mobs as having being hit by their user; as a result mobs that die from Skill abilities before they can be hit by a weapon die without crediting players with any EXP, making progression much harder for anyone trying to play as a mage/caster or other heavily Skill Gem-based build.

Server crashes with version 1.16.2-1.1.0

Fresh server is crashing with an error of

java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'mmorpg'!
Caused by: java.lang.RuntimeException: Cannot load class net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientChunkEvents in environment type SERVER

It doesn't seem to be generating any crash reports for some reason. If you need any more information just let me know.

Can't cast spells in a Fabric server

I cast one spell in the game and it doesn't work.
It is identified, cost mana but does not work at all, the spell dont do damage and the ender pearl (first spell you start) dont pops up.

This mod causes Astromine block breaker to crash worlds with ticking block entity crash

When this mod is loaded alongside its dependencies and Astromine, Astromine's Block Breaker machine crashes the game with a ticking block entity crash report whenever the chunk containing the Block Breaker is loaded, within seconds of it being loaded. This makes worlds unplayable without removing the region file containing the block breaker or destroying it through creative mode or commands within the few seconds in which the game will run. As such, I would very much appreciate if this were to be fixed.

Fabric loader version: 0.11.1
Fabric API version: 0.30.3
Curios version: 0.0.11
Library of Exile version: 1.0.6
Patchouli version: None, embedded into Astromine. However, the crash is not resolved by adding the latest version of Patchouli, 50, to the mods folder.

Age of Exile version: 1.7.10

  • We haven't upgraded due to #60

Astromine version: 1.11.5

An example crash report: crash-2021-02-20_18.36.50-server.txt

Steps to reproduce:

  • Place all of the above mods into the mods folder except for Age of Exile, in order to construct the machine crash-free and observe it later.
  • Start Minecraft, and create a new 'The Void' superflat world in Creative mode.
  • Construct this facing south.
    2021-02-20_19 02 54
    The upper grey-with-red-square block is an Astromine block breaker facing south, while the lower grey-with-red-square block is an Astromine advanced solid generator facing north. The rightmost water block is a source; the leftmost water block is flow from the source, and has the stone underneath it removed.
  • Open the block breaker's interface, click on the 'Item' tab, and click on the square that says 'Left' when hovered over until it turns orange and is labelled 'Output.'
  • Obtain 64 coal, open the generator's interface, and insert them into the slot.
  • The block breaker should start breaking the cobblestone and storing it into the barrel. No crash occurs.
  • Exit Minecraft and add Age of Exile to the mods folder.
  • Start Minecraft and load into the world. The game should crash very quickly, and spit out a crash report much like the one linked above.

Question: Where is Magic Shield?

This isn't an issue... but I'm baffled. Where do I find Magic Shield? I'm getting wrecked by cave spiders and it sounds pretty handy.

Area levels aren't working in singleplayer and server worlds

I made a custom modpack that includes most of the same mods for the adventure pack modpack. However, the area levels in the overworld are bugged and are only at level 1 even 500 blocks past the spawn area. How can I fix this? Sorry I'm new to modpack creation

Player GUI types

What are the available player GUI types? Currently, is it set to Vanillas and was wondering if there are other types that have been implemented at this time. I am hoping to find something or edit the configuration to work well with RPG-Hud's modern style.

Vanilla Chicken spawning?

I'm not 100% certain AoE is doing this, so bear with me.

In singleplayer with AoE 1.7.8, I noticed sometimes enemy chickens spawn. But on our test server, I haven't seen any of these enemy chickens spawn. Instead, vanilla passive chickens seem to be spawning. Since they don't despawn, they slowly accumulate, and now our game world is overran with chickens. I don't actually know if AoE is responsible for this, and I'm not sure how to test it. But chickens are the only mob being spawned like this, and I don't think the modpack has any other mods that force new passive mobs to spawn without chunk generation.

It's rather bizarre. Do you have any advice on how I can confirm if AoE is doing this or not?

Issue with using mod. (1.16.4)

Upon using all of the mods (and only those mods) that are necessary to use this mod:

  • Age-Of-Exile-1.16.3-1.7.7
  • Library-Of-Exile-1.16.3-1.0.6
  • Patchouli-1.16-36-FABRIC
  • fabric-api-0.25.4+1.16
  • curios-fabric-0.0.10-1.16.3

A strange thing happens where it loads the game, doesn't crash, but instead just loads then unloads then loads again on the Mojang loading screen of minecraft.

I can't translate perfectly

Nice to meet you.
I like M&S and AoE, and personally create and introduce translation resource packs in Japanese and play with them.

However, some sentences and words are input directly into the script, and I can not play with perfect translation ....

Do you have any plans to rewrite the script so that everything can be translated in the future?

I would appreciate it if you could tell me.

Then ...

PS. For reference, I will provide the translation file I made.
ja_jp.zip

Questions and Feedback, if you're interested.

Heya. First off, wanna say thanks for the mod. I'm currently testing it in a large-ish 1.16.4 modpack with AoE 1.7.7, and just started multiplayer testing. I have questions, comments, and a minor but annoying bug to report.

  1. The level scaling based on distance from spawn. Is this configurable? The default scaling is.. well terrible. In a multiplayer environment, you can expect players to spawn then set out in all directions. But with default scaling, not even 500 distance away from spawn means enemies 1 shot you, even in a full set of vanilla equivalent armor. I would like to test reducing this scaling to about 1/10th the current amount, then go from there (so enemies seen at 500 distance are seen at 5000 distance instead). I see some config options, but I'm not sure if any of them do specifically what I'm wanting. Found the datapack config option, so I'll be testing it on my end.

  2. I would like to suggest a "Character Reset" button, that doesn't cost anything to activate, but resets "everything", minus your inventory. Many of the spells for example, do terrible damage compared to other spells, or have really bad cooldowns so their DPS really is not very useful. Yet you start with just a handful of reset points, so you're locked in if you choose abilities you don't like or can't use. I could make a recipe for the potion to reset all spells, but I assume it's not craftable for a reason - you'd have people using one setup early game, then switching to another later as their gear progresses, etc etc, changing intended progression. It'd be better if players choosing to reset, reset everything. But as it is, experimenting with the mod is kinda punishing for new players. In Path of Exile, anytime you want to try a new build (or screw up your current one), you simply start a new character. This no cost Character Reset button would serve the same purpose, starting from scratch.

  3. While I'm going to test this myself with KubeJS, I suggest letting low tier gear be crafted without having to grind for loot first (with default configs, you need 2 ore of potential, which means 2 drops with only 7% drop rate - 28 mob kills if you're lucky and get the 2 recyclable gears you want, or you gotta make Newbie Gear Bags and pray to RNGesus). The main reason I suggest this, is early game seems to be the most jarring part of this mod. Items from vanilla (and other mods) quickly lose their effectiveness against Age of Exile leveled mobs, yet we need these mob kills to get actual age of exile gear (unless starter gear is turned on), and starting out we're likely to have nothing. This results in early game deaths/cowering from everything, or grinding to get those first 30'ish kills, assuming you know what to do, even before you can set out and build a base/secure food/do other extreme early game MC activities. In theory some of this might be avoided if a basic low tier set of gear can be crafted without those kill requirements. Perhaps craftable low tier gear that can't be recycled, as to not provide unlimited recycling?

  4. Can specific gear be made compatible with AoE? I noticed the config has an "auto compatible" option, along with blacklists. Is the reverse possible? A whitelist? Or would I have to blacklist every single mod/item except for the ones I want to make compatible? This might actually solve number 3 for me, if I just add some craftable gear from other mods and keep it low tier.

Edit: After further testing with autoCompatibleItems, I do think this would handle my 3rd concern if I'm able to manually add some compatibility that the auto didn't detect.

  1. There's a bug on the skill tree menu where selecting a school from the top, when a selectable perk is underneath the button, will result in accidentally selecting the perk and wasting a spell point. This is soul crushing lol.

  2. Default Spell cooldowns and abilities in general seem pretty bad, when using the default level scaling and mob stat increases. Most have cooldowns so high, they end up not useful and slapping enemies with a sword easily out damages the spells. Is there a reason for this? Also some spells seem like they weren't fully tested or something. Like Magic Bomb and Arcane Comet. Magic Bomb's timer before exploding takes so long, it's extremely difficult to hit anything with it. And Arcane Comet requires a clear sky above the target, so it's rarely usable. Or the Flower spells, with their low damage and 60 second cooldowns, I've never killed anything with one before. Edit: After playing with stat scaling on mobs, spells become a lot more useful once mob stats aren't over scaling to huge numbers.

[FEEDBACK] Jewelry Durability

Is your feature request related to a problem? Please describe.
Despite the fact that the raw durability numbers of jewelry (rings and amulet) is almost always higher than the armor pieces, jewelry loses durability much, much faster than armor. To the point where you'll repair your jewelry 6 or more times before you even need to start worrying about your regular armor, and this is while enchanted with unbreaking 3 (provided that enchantment affects jewelry, which I assume it does).

Describe the solution you'd like
I'd like jewelry durability buffed somewhat. The fact that its durability is hidden behind another button press in the menu makes the matter worse unfortunately. I have to remember to check its durability on a regular basis, or risk losing a good piece of gear. Hence my general preference to not wear jewelry at all. My preference would be that its durability was similar to armor, so that when you go to repair your armor, you also repair your jewelry, and you're all set for another long bit of fighting.

Additional context
Just seems odd that jewelry durability drops so, so much faster than armor, when armor is what is being directly hit by mobs.
NOTE: Jewelry was encountered and tested only on the Craft to Exile Harmony modpack

1.6.0: cannot assign stat points

In 1.6.0, you cannot assign stat points. the buttons that would consume points to increase your strength/dex/int don't have any effect.

Ranged weapon spells

i cant use spells like Arrow rain and stuff but i can use thunder javelin and stuff is the problem on me?

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