Comments (4)
get rid of any previous installations of samplv1 that you might have installed, most importantly of the common/shared core engine libsamplv1.so*
hth
from samplv1.
get rid of any previous installations of samplv1 that you might have installed, most importantly of the common/shared core engine libsamplv1.so*
Does this mean the build is building against the old module? Any way to prevent that from happening whilst the old version is still installed?
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maybe you've installed on a different --libdir path than the one you're trying now? /usr/local/lib perhaps?
from samplv1.
maybe you've installed on a different --libdir path than the one you're trying now? /usr/local/lib perhaps?
I'll check to make sure that's not the case. Thanks for the help!
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Related Issues (20)
- Allow selecting In and Out points in a sample HOT 8
- segmentation fault HOT 7
- unstable playback HOT 6
- Loop Start/Stop automation in Ardour5 only value 0 and 1 HOT 2
- Automating Loop points is broken HOT 25
- Set start / end points without looping enabled? HOT 1
- no Xfade in LV2 HOT 2
- NSM error HOT 2
- harmonics appear HOT 2
- src/samplv1_jack.cpp is missing #include <unistd.h> for read/write functions HOT 1
- Unable to use samplv1 in synthpod after upgrading from 0.9.9 -> 0.9.11 HOT 2
- Ubuntu, Ardour, KXStudios: old problem, new flavour HOT 2
- add sample browser with autoplay HOT 1
- LV2 parameter state not handled properly HOT 2
- Make the UI work without instance-access HOT 2
- install fails: file INSTALL cannot find "/usr/ports/audio/samplv1-lv2/work/samplv1-samplv1_0_9_20/src/drumkv1.lv2/manifest.ttl": No such file or directory. HOT 4
- Use absolute rather than relative paths for samples HOT 4
- Cannot resize oversized samplv1 window HOT 5
- Notes starting at beginning of project in REAPER cause beginning of sample to also be played in render, ignoring offset HOT 1
- Play the rest of the sample after the loop HOT 3
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