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License: MIT License
Make a RM2K(3)-like game with RMVXAce!
License: MIT License
v1.1.2
STOP_CURSOR_BLINKING
RME v1.4.0
It seems that the monkey-patching of the Window
class (related to the STOP_CURSOR_BLINKING
configuration's definition) is overriding in a wrong way the active
behaviour of windows.
It leads to some issues such as the impossibility to use textfields (provided by RME
).
Original issue: [RMEx/RME] Incompatibility with textfield · #406
A l'heure actuelle, lorsque l'on affiche un text via la commande text_show
d'RME, il est possible de spécifier le profile du text avec ceux qui sont inscrit dans le fichier ITextProfile.csv
.
Lorsque l'option bitmap_font
de Orms est activé, les profils sont totalement ignorés. Normal, puisqu'il sont inutile et incompatible avec la font en bitmap généré par Orms.
Néanmoins, cela rend impossible le fait d'utiliser des couleurs dans les textes générés par text_show
, mais reste possible dans les autres textes via la commande rm \C[x]
Du coup je me demander si il exister une autre façon d'appliquer une couleur au texte ou si c'était possible de fixer ça autrement ?
Merci
On RM2003, when using a parallax (panorama), it would always scroll in a way where when we reached the border of a map, the parallax would also reach the border of the map.
This made parallax mapping possible even on maps with scrolling, and made it easy to tweak the parallax's scrolling speed (by changing the dimensions of the parallax's picture, the scrolling speed of the parallax would also change). On RM VX Ace, the parallax's scrolling speed is simply 16 pixels for every step on the map.
Would it be possible to replicate this behaviour on RM VX Ace, and add a flag use_old_parallax_behaviour in ORMS to enable / disable it?
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