rmex / forge Goto Github PK
View Code? Open in Web Editor NEWThe new RMEBuilder, a package manager and a build-system for RMVXAce
License: MIT License
The new RMEBuilder, a package manager and a build-system for RMVXAce
License: MIT License
Dans le package, il faudrait pouvoir indiquer le lien vers un changelog pour informer l'utilisateur des changements entre version. : )
Actually, the "game thumbnail" works only with PNG's file.
Use (forge-repository)[https://github.com/RMEx/forge-repository] to describe the package manager structure (with RME for example)
This issue offers a discussion of how to describe the different Forge meta-data.
The "RMEPackage" directory will be changed to "forge-repository" (available here).
mirror
: a folder to store all "snapshots"packages.json
: The list of all available packagesREADME.md
: How to and instruction{
"name": "package-name",
"tags": ["battle-system", "event-making"],
"changelog": "https://www.mychangelog.com",
"remote": {
"stable": "url of stable-version",
"develop": "url of developement version"
},
"snapshot": ["1.1.0" , "1.1.1", "1.1.2"]
}
The remote-field allow to have multiple version of a package (in the case of RME, for example : master
is stable
and dev
is the developement version. The name of the remote-keys is free. The snapshot field lists all of the snapshots (mirror/package-name/1.1.x
). Storing the snapshot allow to manage conflict in the dependancy graph.
{
"name": "package-name",
"description": "A small description of the package",
"version": "1.1.0",
"license": "MIT",
"authors": {
"author1": "[email protected]",
"author2": "[email protected]"
},
"components": ["file1.rb", "file2.rb", "file3.rb"],
"assets": {
"file1": "target1",
"file2": "target2"
},
"deps": {
"RME": ["~> 1.1.0"],
"OtherScript": [">= 1.2 and < 2"]
},
"export": [
["variable_name", "variable_desc", "default_value"]
]
}
ref : https://hexdocs.pm/elixir/Version.html
Feel free to give a feed back about that :)
:aha:
Forge invokes Ruby scripts, so it is necessary to trace the states of script execution (via stdout or via a file) from NodeJS (which invokes the script) to send them in Elm.
Quick access to the last projects opened maybe. : )
Actually, when you select a "not rpg maker project", the software keep on "loading" state. We should fix it.
We must have the ability to read data from an RPGMaker project:
Let's start with Webpack !
So let's write a simple windows without anything !
Add a widget to display some informations about the current project
Add CircleCI and some tests for the buisness logic (maybe Ruby and Elm)
Use #15 as a reference
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