An implementation of an RTS camera controller for the Godot game engine
To use this node simply add RtsCameraController.tscn
and RtsCameraController.gd
to your project.
Also you will need to set up the following 8 actions to your project input map:
- camera_forward
- camera_backward
- camera_right
- camera_left
- camera_zoom_in
- camera_zoom_out
- camera_pan
- camera_rotate
For more detailes you canwatch my this YouTube series I made about the implementation detailes. Any feedback is welcome.