Unreal Engine 4 Black Hole Repository. Unity may be added if we wish to. UE4 Version 4.1.2
Roadmap:
Planets Sun Molecular cloud as particles Vertex Field Gravitation Shader changes attributes depending its mass Relativity of Time Curvature of Time Spin Zero-G
Interaction: Smartphone click, drag GPS reading Rendering: Clouds Gravitational lensing
Movement Branch -> Lerp(Vector) -> Lerp(Rotate) -> Set Relative location Interpolation Strong gravitational fields measurably slow passage of time relative to others. Tidal Waves and Tidal Forces Magnitudes that orbiting a Black Hole might create.
Gravitation Fg = G * ((m1 *m2) / r^2)
Group Jeannie Marikje Hendrik