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unity-test-project's Introduction

Unity-Test-Project

Native mobile integration with Unity both for iOS and Android:

Install steps:

  • Open the project in Unity.
  • Select the StartScene as the root scene
  • Check if project runs correctly. Note that it's not interactable in Unity editor.
  • Exporting to Andorid:
    File > Build Settings...
    Check Export project checkbox when exporting to Android and select the root folder as /build/android
    Open the project in Android studio and build it.
  • Exporting to iOS:
    File > Build Settings...
    Select the root folder as /build/ios and name it app
    When prompted, select 'append'
    Open the xcodeproj and build to device

Things to note and further improve:

  • The Android manifest gets overwritten each time a Unity export is initiated. According to the docs, the manifest is placed inside Assets/Plugins/Android/. When a new change is made to the manifest, the same must be copied back to Assets/Plugins/Android/. I should add a graddle preBuild script to copy that automatically.

  • Current commit contains irrelevant autogenerated code. I should further optimise gitignore-s

  • I should play around with interface orientations as the UnityPlayer is also listening for orientation changes...

  • Communication from iOS to Unity is currently through comma-separated string... JSON serialization is to be added if needed

unity-test-project's People

Contributors

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Watchers

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