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ender-woods-world-server's Issues

Seg fault log

AUTH SERVER:
[AUTH] [main] [05:12:06] [INFO] Session Token Addition Successful Sending Inventory Data to World server for Session Token{10}: 1677820780
[AUTH] [main] [05:12:34] [INFO] Game Server: 2124115831 Disconnected
[AUTH] [main] [05:19:26] [INFO] Authentication request received: shaka
[AUTH] [main] [05:19:28] [INFO] Hashing took: 2087ms
[AUTH] [main] [05:19:28] [INFO] Username and Password found in database for: shaka
ERROR: _send_rpc: Method failed.
At: core/io/multiplayer_api.cpp:488.
[AUTH] [main] [05:19:28] [INFO] Distribute token: Username: shaka | Token: bbed99fc4d70ede0591c733b5f872feedb63389718492dd818799ad8632023da1637039968| GameServer: GameServer1
[AUTH] [main] [05:19:28] [INFO] Adding Auth token: Username: shaka | Auth Token{10}: bbed99fc4d
[AUTH] [main] [05:19:28] [INFO] Authentication result sent to gateway | Result: True | Username shaka

WORLD SERVER:
[WRLD] [main] [04:54:44] [INFO] res://Scenes/Main/Server.tscn: User 2146379786 connected
[WRLD] [main] [04:54:44] [INFO] Players: Prepared player 2146379786
[WRLD] [main] [04:54:44] [INFO] Username: shaka added
[WRLD] [main] [04:56:23] [INFO] Item Dropped | Item ID: 2 | Tagged By: 2146379786
[WRLD] [main] [05:00:57] [INFO] res://Scenes/Main/Server.tscn: User 2146379786 disconnected
[WRLD] [main] [05:00:57] [WARN] Players: Attempt to get a non-existing player 2146379786
[WRLD] [main] [05:00:57] [WARN] Players: Attempt to get a non-existing player 2146379786
[WRLD] [main] [05:01:03] [INFO] res://Scenes/Main/Server.tscn: User 181311516 connected
[WRLD] [main] [05:01:03] [INFO] Players: Prepared player 181311516
[WRLD] [main] [05:01:03] [INFO] Username: shaka added
[WRLD] [main] [05:01:20] [INFO] res://Scenes/Main/Server.tscn: User 181311516 disconnected
[WRLD] [main] [05:01:20] [WARN] Players: Attempt to get a non-existing player 181311516
[WRLD] [main] [05:01:20] [WARN] Players: Attempt to get a non-existing player 181311516
[WRLD] [main] [05:05:01] [INFO] res://Scenes/Main/Server.tscn: User 299654626 connected
[WRLD] [main] [05:05:01] [INFO] Players: Prepared player 299654626
[WRLD] [main] [05:05:01] [INFO] Username: shaka added
[WRLD] [main] [05:05:05] [INFO] Player: Player 299654626 is attempting to move item 25 to 20
[WRLD] [main] [05:05:06] [INFO] Player: Player 299654626 is attempting to move item 20 to 21
[WRLD] [main] [05:05:07] [INFO] Player: Player 299654626 is attempting to move item 21 to 25
[WRLD] [main] [05:05:07] [INFO] Player: Player 299654626 is attempting to move item 26 to 27
[WRLD] [main] [05:05:08] [INFO] Player: Player 299654626 is attempting to move item 28 to 33
[WRLD] [main] [05:05:09] [INFO] Player: Player 299654626 is attempting to move item 29 to 34
[WRLD] [main] [05:05:14] [INFO] Player: Player 299654626 is attempting to move item 1 to 19
[WRLD] [main] [05:05:14] [INFO] Player: Player 299654626 is attempting to move item 19 to 1
[WRLD] [main] [05:05:14] [WARN] Packet to player 299654626 sent too late, will be delayed by one frame: {op_code:1}
[WRLD] [main] [05:05:15] [INFO] Player: Player 299654626 is attempting to move item 1 to 19
[WRLD] [main] [05:05:16] [INFO] Item Dropped | Item ID: 26 | Tagged By: 299654626
[WRLD] [main] [05:05:32] [INFO] res://Scenes/Main/Server.tscn: User 299654626 disconnected
[WRLD] [main] [05:06:00] [INFO] res://Scenes/Main/Server.tscn: User 523527148 connected
[WRLD] [main] [05:06:00] [INFO] Players: Prepared player 523527148
[WRLD] [main] [05:06:00] [INFO] Username: shaka added
[WRLD] [main] [05:06:08] [INFO] res://Scenes/Main/Server.tscn: User 523527148 disconnected
[WRLD] [main] [05:07:13] [INFO] res://Scenes/Main/Server.tscn: User 477031905 connected
[WRLD] [main] [05:07:13] [INFO] res://Scenes/Main/Server.tscn: User 477031905 disconnected
[WRLD] [main] [05:07:24] [INFO] res://Scenes/Main/Server.tscn: User 1764283295 connected
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
ERROR: _process_get_node: Condition "!F" is true. Returned: __null
At: core/io/multiplayer_api.cpp:269.
ERROR: _process_packet: Condition "node == __null" is true.
At: core/io/multiplayer_api.cpp:208.
[WRLD] [main] [05:07:33] [INFO] res://Scenes/Main/Server.tscn: User 1764283295 disconnected
[WRLD] [main] [05:07:50] [INFO] res://Scenes/Main/Server.tscn: User 965498317 connected
[WRLD] [main] [05:07:50] [INFO] Players: Prepared player 965498317
[WRLD] [main] [05:07:50] [INFO] Username: shaka added
[WRLD] [main] [05:08:00] [INFO] Player: Player 965498317 is attempting to move item 19 to 1
[WRLD] [main] [05:08:10] [INFO] res://Scenes/Main/Server.tscn: User 965498317 disconnected
[WRLD] [main] [05:08:10] [WARN] Players: Attempt to get a non-existing player 965498317
[WRLD] [main] [05:08:10] [WARN] Players: Attempt to get a non-existing player 965498317
[WRLD] [main] [05:12:06] [INFO] res://Scenes/Main/Server.tscn: User 1677820780 connected
[WRLD] [main] [05:12:06] [INFO] Players: Prepared player 1677820780
[WRLD] [main] [05:12:29] [INFO] res://Scenes/Main/Server.tscn: User 1677820780 disconnected
Segmentation fault

Add unit testing framework

I use GUT, its generally easy to write new testcases and we can make it run automatically on pull requests.

TODO - moveable camera

Add movable camera on world server, maybe with zoom as well to help testing. Will be removed for launch.

I will do this.

AskForSessionToken error

I think this is an old function I need to remove as its not needed anymore. Ill remove during a housekeeping branch ill make soon to tidy things up.

world crash on start up

sometimes the world crashes on start up. Also had a time where having two clients open froze the godot world project completely and had to kill process to get unstuck.

crash.world.mp4

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