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graphene's Issues

Avoid creating UUID object for every call to sendMessage

After looking at the code, I found this:

public void sendMessage(Component component) {
WrapperPlayServerChatMessage chatMessage = new WrapperPlayServerChatMessage(component, ChatPosition.CHAT,
new UUID(0L, 0L));

This doesn't seem right, why are we creating a UUID object for every call to sendMessage?
Wouldn't it make sense to make some final constant somewhere for this?

Use int3 methods

A reason of the high memory usage of minecraft is because of BlockPosition, if you can use int3 methods (int, int, int) like 1.7, the memory usage will decrease a lot

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