retrio / nes Goto Github PK
View Code? Open in Web Editor NEWretr.io NES emulator
License: GNU General Public License v3.0
retr.io NES emulator
License: GNU General Public License v3.0
Will require shifting CPU to cycle-accurate as much as possible, since the effect of writes to PPUSTATUS varies within ~2 cycles
Hi,
Building on mac (Yosemite, x86_64), OpenFL 3.1.0, systools straight from github (this: https://github.com/waneck/systools, using haxelib dev to set it up), retrio-core also from github and set using haxelib dev. It compiles succesfully, and runs:
But when I click the "Open Rom" icon:
It just silently crashes.
When starting it from the CLI, I do get an error message:
nes/bin/mac64/cpp/bin/retrio.app/Contents/MacOS (master)$ ./retrio [2.2.1]
Could not find primitive dialogs_open_file__4.
Error : Null Function Pointer
So it seems related to systools
. Any ideas? Maybe I'm using the wrong version? The version from Haxelib, btw, errs with:
openfl build mac [2.2.1]
/Users/fullofcaffeine/icebox/code/retrio-core/retrio/ui/openfl/FilePicker.hx:27: characters 90-95 : Too many arguments
Great work with the emulators, btw! Thank you for making them open source.
Possibly related to FF3 freeze (#5) since both are MMC3 carts
Intermittent freezing on level 2. This may be a sprite 0 timing issue which Battletoads is incredibly picky about.
There are missing files, maybe you forgot to commit.
Assets.hx:303: [Assets] There is no Image asset with an ID of "graphics/upload.png"
After defeating the first boss, following the story intro text, the game freezes.
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