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taikomodstuff's Issues

Current plugin won't work with IL2CPP...

The latest update broke the plugin. It changed from Mono runtime to IL2CPP runtime.
Even I managed to make the BepInEx work again (using BepInEx Bleeding Edge) but the current plugin won't work with IL2CPP.

Hope you hear this.
Thank you in advance

Custom framerate side effects

So far, using the custom FPS mod seems to do OK on the game, however there are some parts where the game expects the framerate to be 60 such as the Enso animations and the credits puzzle, which can be too short on high FPS

Config never created

When following the steps I run the game and the config is never created. Not really sure what to try next or if there were any implied steps
explorer_7jjhFPg01K
explorer_7wF0nCCZ6e
explorer_UdsLKVdQQ9

No license found

Hi I tried it and it was going, I start it a second time and it gives me ''no applicable app license found''

BepInEx does not discover plugin

I've followed the instructions but the plugin does not load and the BepInEx startup log says "0 plugins to load" (and "0 patcher plugins loaded")

1.3.1.0 update broke TaikoModStuff

Title is self explanatory, 1.3.1.0 update that released around 10PM CST on February 20th, 2022 broke TaikoModStuff.

Recopying files and all that doesn’t make the config come up anymore, yadda yadda..thanks Namco!

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