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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

This is just a picture of a cube in the center front of a scene. It appears back when rendering. The only way to get the cube center is to relocate the camera for each new scene in unity.

imagecubecenter

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

Sorry I close this issue by mistake.

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AndrewRH avatar AndrewRH commented on June 9, 2024

Hi!
I'm not sure this is a bug....Could you show a screenshot of the Scene view, showing the orientation of your camera? The 360 renderer should put camera Z+ (the forward vector) as the center of the capture....
Is it not doing this?

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

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AndrewRH avatar AndrewRH commented on June 9, 2024

Thanks for explaining - please send the images I would love to see what you mean.

Thanks,

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

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AndrewRH avatar AndrewRH commented on June 9, 2024

It seems that if you just reply via email, then the attachments don't come through. Perhaps you could reply via the website here:
#7

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

Here are the 2 pictures
photo1
photo2

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

First picture is from AvPro Video the second from VR panorama 360 pro.

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AndrewRH avatar AndrewRH commented on June 9, 2024

Ahh!
I think it's just because it's not using the camera rotation (an optimisation on our side). You can enable camera rotation like this:

image

I hope that works now?

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

Here are the pictures that did not get upload by email:

avproNoCamraRotation

AVprocamerarotatiot

VRpanorama

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AndrewRH avatar AndrewRH commented on June 9, 2024

This distortion is correct, because you camera has some rotation around X axis. In VR Panorama they have an option "Align with horizon" which removes this rotation. If you remove this rotation (set X axis to zero) then you will not see this distortion.

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

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AndrewRH avatar AndrewRH commented on June 9, 2024

We will add this as a feature in the next version. Thanks for reporting these issues. I'll close this ticket now :)

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ImmersiveSoundVR avatar ImmersiveSoundVR commented on June 9, 2024

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