Comments (26)
@AndrewRH
I uploaded my simple test code.
https://github.com/kidapu/AVProMovieCaptureUnitTestThe script for starting rec is below.
https://github.com/kidapu/AVProMovieCaptureUnitTest/blob/master/Assets/Scripts/MainController.csAnd I got a recorded movie file from iPhone directly with using Xcode -> Window -> Devices and Simulators.
Thanks for this, we're testing it now
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@kidapu We have replicated the bug on the iPhone X.. we're debugging it now and will get back to you....Thanks!
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We are glad to hear that the issue is fixed :) Thanks @kidapu for all the help!
I will close this issue now. If anyone still has the issue please create a new issue.
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Hey @MorrisRH I've added a test scene for this TestLinearTextureCapture.
It seems there may be an issue on Windows as well....
With Unity set to High Quality and Linear colourspace, it should look like this:
But the capture I get looks like this:
So I think I've reproduced the bug....
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Closing this issue as it's fixed in 4.0.3
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@AndrewRH
I'm in trouble with this issue.
When will you plan to release version 4.0.3 in Unity Asset Store?
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I downloaded the v4.0.3 demo and I'm still seeing this bug. I've posted about it on the Unity Forum.
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@AndrewRH @BirdInTheCity
I also still encounter this bug.
My enviroment is below.
- AVPro 4.0.3
- iOS 13.2 + iPhone 8
- Unity 2019.2.14f1
- Player Settings -> Other Settings -> Color Space : Linear
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@BirdInTheCity are you using CaptureFromScreen or CaptureFromCamera or something else?
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@kidapu is that from CaptureFromCamera component? Or perhaps you're using something else like the AVPro Movie Capture Window? We're going to try to fix this today but we need to be able to replicate the bug first....
Thanks for your patience :)
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@AndrewRH I' m using CaptureFromCamera
. I will upload my simple test code without Plugins
dir later for reproducing the bug.
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@AndrewRH I' m using
CaptureFromCamera
. I will upload my simple test code withoutPlugins
dir later for reproducing the bug.
Thanks that would be great! If you could share it here, or even email directly to [email protected]
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@AndrewRH
I uploaded my simple test code.
https://github.com/kidapu/AVProMovieCaptureUnitTest
The script for starting rec is below.
https://github.com/kidapu/AVProMovieCaptureUnitTest/blob/master/Assets/Scripts/MainController.cs
And I got a recorded movie file from iPhone directly with using Xcode -> Window -> Devices and Simulators.
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@kidapu and in your project, if you capture in the Unity editor - then is it fine? It's only when you do a capture on iOS device that you have this darkening problem?
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@AndrewRH YES, Exactly!
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@kidapu we ran your scene on iOS device and captured....and the capture looks fine for us. We didn't see any darkening.... I'm not sure why you're seeing something different.
- Are you using the trial or the full version of the plugin?
- Could you try reimporting the 4.0.3 plugin again and try it? When you do this, please first close Unity, then open it and do the plugin reimport.
- Could you show us a screenshot / video of your capture?
Thanks,
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@AndrewRH
Mmm...
1
I'm using the full version.
2
I have done your proceure. But I can't resolve my issue 😢
3
The below link has a video of my capture on my iPhone.
This link will expire after 6 days.
https://www.dropbox.com/transfer/AAAAAF5R2ECoLwJzEyHo-UPvoVe2aSt1dzvlDHI8tU9593aVfE6cDhA
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@AndrewRH
What's your test environment? (Version of unity, iOS, iPhone...etc )
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@AndrewRH
What's your test environment? (Version of unity, iOS, iPhone...etc )
Wow yes your video is very dark...we don't get that here.
Our test environment is slightly different:
iPad Pro 10.5", iOS 13.3.1....
XCode 11.3.1 macOS Catalina 10.15.3
We have an iPhone X here, also with 13.3.1 - we'll test on this next
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@AndrewRH
Thanks. I will also test on another version of the iPhone device.
I have one more question.
Did you set the color space as Linear
in Unity Project Settings?
If it's set Gamma
, I can record videos successfully on my iPhone.
But I should use Linear
for another reason.
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@kidapu Yes we are definitely using Linear.... We will keep testing on our side...
Do let us know if you find any other clues.
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Thanks !
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Looks like you were able to reproduce while I was asleep! ;) But here are my specs, in case it's still helpful:
AVPro v4.0.3 Demo
CaptureFromCamera Script
(Buying the real one, once the expense report gets approved!)
iOS 13.2 + iPhone 11 Pro Max
Unity v2019.3.0f6 for Mac
Player Settings -> Other Settings ->
Color Space : Linear
Color Gamut: sRGB
The color looks correct in videos created in editor on Desktop (osx) but the exported video appears too dark on builds in iOS.
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This should be resolved now in the new version 4.0.4
Please upgrade and let us know :)
Thanks,
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Fixed! Just re-published with v4.0.4 and everything is functioning correctly. Thank you for the quick response on this.
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@AndrewRH
Fixed, too! Thank you for your cooperation and kindness!
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Related Issues (20)
- [Question] Getting duration of video? HOT 2
- [Bug] Sound not release after capture audio with miscrophone HOT 1
- [Enhancement] Offline render with Ray tracing and Path tracing
- [Bug] Exception: AndroidJavaException: java.lang.ClassNotFoundException: com.renderheads.AVPro.MovieCapture.Manager HOT 1
- [Bug] so Load error on some android devices HOT 2
- [Bug] Shader compilation failure on OpenGLES 3.0 capable hardware HOT 13
- [Bug] Typo "RelativeToPeristentData" in Enum CaptureBase.OutputPath HOT 2
- [Bug] Crash occurs when stop capture on Samsung Galaxy Tab A9+ HOT 21
- [Bug] Timestamp issues when capturing video from camera HOT 2
- [Enhancement] Offline render with audio
- [Bug] Captures failing with "Application Entry Point" set to "GameActivity" HOT 1
- [Enhancement] Add error explanation when StartCapture returns false HOT 2
- [Bug] Transparent PNG Recording crashes on 5.2.1+ HOT 2
- [Bug] Built a Windows 32bit target with IL2CPP and it crashes on CaptureBase.Awake() HOT 2
- [Bug] Xcode 15 Crash HOT 4
- [Question] Using AVPro Video Player and AVPro Movie Capture in one scene (on iOS) HOT 3
- [Bug] Screen capture on Windows producing very dark video HOT 3
- [Bug] iOS Front Camera Issue: 180-Degree Rotation or Horizontal Mirroring When FlipVertically is Enabled. HOT 2
- Movie Capture with microphone sound only HOT 2
- [Question] Any plans on adding WebGL support? HOT 3
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