The polygon below causes exception at CorrectBisectorDirection (SkeletonBuilder.cs:261), would you please help me check this? Thanks a lot!
[[0.000000,0.000000,0],[23.454932,8.061873,0],[23.942510,6.643328,0],[26.779597,7.618484,0],[26.292019,9.037029,0],[48.328408,16.611326,0],[48.815986,15.192781,0],[51.653076,16.167937,0],[51.165498,17.586482,0],[74.620425,25.648357,0],[74.620425,46.832900,0],[48.428750,46.832900,0],[48.428750,48.332900,0],[45.428750,48.332900,0],[45.428750,46.832900,0],[20.737075,46.832900,0],[20.737075,48.332900,0],[17.737075,48.332900,0],[17.737075,46.832900,0],[-8.454595,46.832900,0],[-4.493782,24.892585,0],[-5.969922,24.626101,0],[-5.436957,21.673821,0],[-3.960818,21.940305,0]]