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License: GNU General Public License v3.0
OpenSource-Reimplementation of the zEngine, used by the game "Gothic"
License: GNU General Public License v3.0
When you are opening up the "Settings" - section in the main menu, the "Settings"- logo will stay in the background.
When you are using the FN- key whilst running REGoth (for example you want to turn the sound louder), it causes a crash.
It would be helpfull to see which version website demo is running.
Implement lens flares.
Hi
I tried to compile this game on a Mac, but I noticed the issue with the OpenMP.
Why do I need to install a compiler with the OpenMP on the Mac?
cmake -DCMAKE_BUILD_TYPE=Release ..
-- Try OpenMP C flag = [ ]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [-fopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [-fopenmp=libomp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [/openmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [-Qopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [-openmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [-xopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [+Oopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [-qsmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP C flag = [-mp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [ ]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [-fopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [-fopenmp=libomp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [/openmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [-Qopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [-openmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [-xopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [+Oopenmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [-qsmp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
-- Try OpenMP CXX flag = [-mp]
-- Performing Test OpenMP_FLAG_DETECTED
-- Performing Test OpenMP_FLAG_DETECTED - Failed
CMake Error at /usr/local/Cellar/cmake/3.5.2/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:148 (message):
Could NOT find OpenMP (missing: OpenMP_C_FLAGS OpenMP_CXX_FLAGS)
Call Stack (most recent call first):
/usr/local/Cellar/cmake/3.5.2/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:388 (_FPHSA_FAILURE_MESSAGE)
/usr/local/Cellar/cmake/3.5.2/share/cmake/Modules/FindOpenMP.cmake:234 (find_package_handle_standard_args)
CMakeLists.txt:35 (FIND_PACKAGE)
-- Configuring incomplete, errors occurred!
See also "/Users/gbudny/Desktop/downloads/REGoth-master/build/CMakeFiles/CMakeOutput.log".
See also "/Users/gbudny/Desktop/downloads/REGoth-master/build/CMakeFiles/CMakeError.log".
Aren't some shaders missing in the recent build? This is what happens when I'm trying to run the engine with Gothic 1 :
Info: Initializing item: MENU_ITEM_TALENT_13_TITLE
Info: Initializing item: MENU_ITEM_TALENT_13_SKILL
Info: Loading texture: BAR_BACK.TGA
Info: Loading texture: BAR_HEALTH.TGA
Info: Loading texture: BAR_MANA.TGA
/home/sebbie/REGoth/lib/bgfx-cmake/bgfx/src/bgfx_p.h (3445): BGFX Creating uniform (handle 2) u_FogColor
/home/sebbie/REGoth/lib/bgfx-cmake/bgfx/src/bgfx_p.h (3445): BGFX Creating uniform (handle 3) u_FogNearFar
/home/sebbie/REGoth/src/utils/Utils.cpp(185):[const bgfx::Memory* Utils::loadMem(bx::FileReaderI*, const char*)] Failed to load shader at: shaders/glsl/vs_world_instanced.bin
/home/sebbie/REGoth/lib/bgfx-cmake/bgfx/src/bgfx.cpp (2854): BGFX CHECK _mem can't be NULL
Trace/breakpoint trap (core dumped)
Just a minor issue, but I thought it couldn't hurt to mention it:
Currently the camera stays in the exact location it has been the moment you press 'ctrl' to use the mob.
If you had to focus the mob in order to use it, it wouldn't even be that noticeable. But with the current implementation of just using the nearest mob you can get some interesting camera positions.
Need to rework how binding works anyways.
Hello,
First of all, thank you for your work, it's my favourite game by far.
Would it be possible to roughly add the current state of the engine? Like what works and what doesn't ?
Thanks!
Gothic only supports pointlights. May want to support Spotlights or Geometry-lights at some points.
Will implement simple forward shading first.
The errors below were reported by cppcheck
1 [src/components/VobClasses.cpp:49]: (error) Memory leak: logic.m_pLogicController
2 [src/components/VobClasses.cpp:73]: (error) Memory leak: logic.m_pLogicController
3 [src/components/VobClasses.cpp:90]: (error) Memory leak: logic.m_pLogicController
4 [src/engine/BaseEngine.cpp:145]: (warning) Return value of std::remove() ignored. Elements remain in container.
5 [src/engine/Input.cpp:37]: (performance) Function parameter 'func' should be passed by reference.
6 [src/physics/PhysicsSystem.cpp:159]: (error) Memory leak: cs.collisionShape
7 [src/physics/PhysicsSystem.cpp:199]: (error) Memory leak: cs.collisionShape
8 [src/physics/PhysicsSystem.cpp:221]: (error) Memory leak: cs.collisionShape
9 [src/physics/PhysicsSystem.h:128]: (performance) Function parameter 'triangles' should be passed by reference.
A lot of animations are aliases of other animations, implement them by reading MSB / MDS files and using the aliases when playing back animations.
Right now ray trace hits the surface and stops there, I will change the current behavior so we can trace down the bottom of reservoirs and determine their depth.
error: ‘class Daedalus::GameState::DaedalusGameState’ has no member named ‘addInventoryItem’; did you mean ‘createInventoryItem’?
When i try to compile this is what i get. If i force to ignore issues i'll get
grzegorz@linux-clh5:~/git/REGoth/build> make -i
[ 2%] Built target glfw
[ 4%] Built target bgfx3rdParty
[ 7%] Built target bgfx
[ 10%] Built target bgfx_common
[ 11%] Built target squish
[ 11%] Built target utils
[ 12%] Built target vdfs
[ 14%] Built target zenload
[ 15%] Built target daedalus
[ 17%] Built target BulletInverseDynamicsUtils
[ 17%] Built target Bullet3Common
[ 17%] Built target BulletInverseDynamics
[ 18%] Built target BulletSoftBody
[ 28%] Built target BulletCollision
[ 32%] Built target BulletDynamics
[ 33%] Built target LinearMath
[ 33%] Building CXX object CMakeFiles/engine.dir/src/logic/Inventory.cpp.o
/home/grzegorz/git/REGoth/src/logic/Inventory.cpp: In member function ‘Daedalus::GameState::ItemHandle Logic::Inventory::addItem(const string&)’:
/home/grzegorz/git/REGoth/src/logic/Inventory.cpp:25:30: error: ‘class Daedalus::GameState::DaedalusGameState’ has no member named ‘addInventoryItem’; did you mean ‘createInventoryItem’?
return vm.getGameState().addInventoryItem(vm.getSymbolIndexByName(symName), m_NPC);
^~~~~~~~~~~~~~~~
[ 33%] Building CXX object CMakeFiles/engine.dir/src/logic/ItemController.cpp.o
[ 33%] Building CXX object CMakeFiles/engine.dir/src/logic/NpcScriptState.cpp.o
[ 33%] Building CXX object CMakeFiles/engine.dir/src/logic/PlayerController.cpp.o
[ 33%] Building CXX object CMakeFiles/engine.dir/src/logic/ScriptEngine.cpp.o
/home/grzegorz/git/REGoth/src/logic/ScriptEngine.cpp: In member function ‘void Logic::ScriptEngine::initForWorld(const string&)’:
/home/grzegorz/git/REGoth/src/logic/ScriptEngine.cpp:199:59: error: ‘class Daedalus::GameState::DaedalusGameState’ has no member named ‘addInventoryItem’; did you mean ‘createInventoryItem’?
Daedalus::GameState::ItemHandle sword = getGameState().addInventoryItem(m_pVM->getDATFile().getSymbolIndexByName("ItMw_1H_Sword_Short_04"), hsnpc);
^~~~~~~~~~~~~~~~
[ 33%] Building CXX object CMakeFiles/engine.dir/src/logic/VisualController.cpp.o
[ 34%] Building CXX object CMakeFiles/engine.dir/src/physics/MotionState.cpp.o
[ 34%] Building CXX object CMakeFiles/engine.dir/src/physics/PhysicsSystem.cpp.o
[ 34%] Building CXX object CMakeFiles/engine.dir/src/logic/visuals/ModelVisual.cpp.o
[ 34%] Building CXX object CMakeFiles/engine.dir/src/logic/visuals/StaticMeshVisual.cpp.o
[ 34%] Building CXX object CMakeFiles/engine.dir/src/logic/scriptExternals/Externals.cpp.o
/home/grzegorz/git/REGoth/src/logic/scriptExternals/Externals.cpp: In lambda function:
/home/grzegorz/git/REGoth/src/logic/scriptExternals/Externals.cpp:174:31: error: ‘class Daedalus::GameState::DaedalusGameState’ has no member named ‘addInventoryItem’; did you mean ‘createInventoryItem’?
vm.getGameState().addInventoryItem(static_cast<size_t>(armorInstance), hnpc);
^~~~~~~~~~~~~~~~
/home/grzegorz/git/REGoth/src/logic/scriptExternals/Externals.cpp: In lambda function:
/home/grzegorz/git/REGoth/src/logic/scriptExternals/Externals.cpp:211:61: error: ‘class Daedalus::GameState::DaedalusGameState’ has no member named ‘addInventoryItem’; did you mean ‘createInventoryItem’?
Daedalus::GameState::ItemHandle item = vm.getGameState().addInventoryItem(instance, VobTypes::getScriptHandle(npc));
^~~~~~~~~~~~~~~~
[ 34%] Building CXX object CMakeFiles/engine.dir/src/logic/scriptExternals/Stubs.cpp.o
[ 34%] Building CXX object CMakeFiles/engine.dir/src/logic/messages/EventManager.cpp.o
[ 34%] Building CXX object CMakeFiles/engine.dir/src/logic/messages/EventMessage.cpp.o
[ 34%] Linking C static library lib/libengine.a
/usr/bin/ar: CMakeFiles/engine.dir/src/logic/Inventory.cpp.o: Nie ma takiego pliku ani katalogu
[ 38%] Built target engine
[ 38%] Built target App_HelloWorld
[ 39%] Built target App_BasicExample
[ 41%] Built target OpenGLWindow
[ 41%] Built target AppBasicExampleGui
[ 42%] Built target BulletExampleBrowserLib
[ 49%] Built target gwen
[ 50%] Built target BussIK
[ 62%] Built target App_ExampleBrowser
[ 63%] Built target ConvexDecomposition
[ 63%] Built target HACD
[ 64%] Built target GIMPACTUtils
[ 65%] Built target BulletFileLoader
[ 66%] Built target BulletXmlWorldImporter
[ 66%] Built target BulletWorldImporter
[ 69%] Built target Bullet3OpenCL_clew
[ 70%] Built target Bullet2FileLoader
[ 71%] Built target Bullet3Dynamics
[ 72%] Built target Bullet3Collision
[ 72%] Built target Bullet3Geometry
[ 72%] Built target gtest
[ 73%] Built target Test_BulletInverseDynamicsJacobian
[ 75%] Built target Test_BulletInverseForwardDynamics
[ 75%] Built target Test_BulletInverseDynamics
[ 79%] Built target Test_PhysicsClientServer
[ 80%] Built target Test_Collision
[ 80%] Built target Test_BulletDynamics
[ 80%] Built target heightmap
[ 80%] Built target gears
[ 80%] Built target particles
[ 80%] Built target wave
[ 80%] Built target boing
[ 80%] Built target simple
[ 80%] Built target splitview
[ 81%] Built target reopen
[ 81%] Built target vulkan
[ 81%] Built target monitors
[ 82%] Built target iconify
[ 82%] Built target gamma
[ 82%] Built target icon
[ 83%] Built target tearing
[ 83%] Built target empty
[ 83%] Built target cursor
[ 83%] Built target threads
[ 84%] Built target clipboard
[ 84%] Built target title
[ 85%] Built target glfwinfo
[ 85%] Built target joysticks
[ 86%] Built target sharing
[ 87%] Built target timeout
[ 88%] Built target windows
[ 89%] Built target events
[ 90%] Built target msaa
[ 90%] Generating HTML documentation
[ 90%] Built target docs
[ 92%] Built target sfml-system
[ 94%] Built target sfml-window
[ 95%] Built target sfml-network
[ 98%] Built target sfml-graphics
[100%] Built target sfml-audio
[100%] Built target adpcm
[100%] Built target decode
Scanning dependencies of target REGoth
[100%] Building CXX object src/target/CMakeFiles/REGoth.dir/REGoth.cpp.o
make[2]: *** Brak reguł do zrobienia obiektu 'lib/libengine.a', wymaganego przez 'bin/REGoth'. Stop.
[100%] Built target REGoth
Currently the README
states to specifiy "one of the Zen-Files found in a .vdf-files in the games data/-directory". But it doesn't explain how to find out which Zen files are available. I presume the VDFs are some form of archive but haven't been able to extract them. Some more info on this would be helpful.
Furthermore, I could imagine many people are primarily interested in this project so they can play the game, rather than developing the engine, so simply providing copy-pastable lines for launching Gothic I or Gothic II would be cool.
Working on it. Also laying some basics for 3D sound, though I'll probably not fully implement it ATM.
[ 93%] Building CXX object CMakeFiles/engine.dir/src/content/Texture.cpp.o
/media/linux/Gry/REGoth/src/content/Texture.cpp: In member function ‘Handle::TextureHandle Textures::TextureAllocator::loadTextureRGBA8(const std::vector&, uint16_t, uint16_t, const string&)’:
/media/linux/Gry/REGoth/src/content/Texture.cpp:79:118: error: invalid conversion from ‘unsigned int’ to ‘bgfx::TextureFormat::Enum’ [-fpermissive]
bgfx::TextureHandle bth = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::RGBA8, BGFX_TEXTURE_NONE, mem);
^
In file included from /media/linux/Gry/REGoth/src/handle/HandleDef.h:4:0,
from /media/linux/Gry/REGoth/src/content/Texture.h:3,
from /media/linux/Gry/REGoth/src/content/Texture.cpp:1:
/media/linux/Gry/REGoth/lib/bgfx-cmake/bgfx/include/bgfx/bgfx.h:1654:16: note: initializing argument 5 of ‘bgfx::TextureHandle bgfx::createTexture2D(uint16_t, uint16_t, bool, uint16_t, bgfx::TextureFormat::Enum, uint32_t, const bgfx::Memory*)’
TextureHandle createTexture2D(
^~~~~~~~~~~~~~~
/media/linux/Gry/REGoth/src/content/Texture.cpp:79:118: error: invalid conversion from ‘const bgfx::Memory*’ to ‘uint32_t {aka unsigned int}’ [-fpermissive]
bgfx::TextureHandle bth = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::RGBA8, BGFX_TEXTURE_NONE, mem);
^
In file included from /media/linux/Gry/REGoth/src/handle/HandleDef.h:4:0,
from /media/linux/Gry/REGoth/src/content/Texture.h:3,
from /media/linux/Gry/REGoth/src/content/Texture.cpp:1:
/media/linux/Gry/REGoth/lib/bgfx-cmake/bgfx/include/bgfx/bgfx.h:1654:16: note: initializing argument 6 of ‘bgfx::TextureHandle bgfx::createTexture2D(uint16_t, uint16_t, bool, uint16_t, bgfx::TextureFormat::Enum, uint32_t, const bgfx::Memory*)’
TextureHandle createTexture2D(
Used for logging optional high frequency message, such as missing / wrong data and per frame stuff. Has a compile time switch which defaults to disabled. Can be toggled via a command line argument, default is also disabled.
Running REGoth Engine
Info: Using F:\Gothic as game root
Info: Loading world FREEMINE.zen on startup
Info: Loading VDF-Archives: [
I tried compile it on Fedora 25 x64 (fresh updates installed while beafore) and I when it tries use X11 for window creation I have error:
"CMake Error at lib/glfw/CMakeLists.txt:249 (message):
The RandR library and headers were not found"
Tried in tag nightly-0.1.148 (I tried it first because if I'm right master have/had build error) and master.
F25 uses Wayland so I think it may by that. Also I have nouvenau drivers because of that (nvidia support W but F25's Gnome don't have bus etc. etc.) and yes I have Xwayland installed.
logs:
For master
CMakeError.log
CMakeOutput.log
For nightly-0.1.148
CMakeError.log
CMakeOutput.log
and screen:
Hello and thanks for the project.
Since commit 5f42f82, dialogs have no input.
void UI::Hud::onInputAction(UI::EInputAction action)
{
- if(!m_pDialogBox->isHidden())
- m_pDialogBox->onInputAction(action);
}
It seems that we (reasonably) don't want to check all menus via hand-written code, but now we have no obvious way to propagate input to dialogs and no way to close Menu_Status on sequential GLFW_KEY_B pressed (ATM we open more and more status menus on each B pressed event).
I would like to fix it, but I have no idea how.
Implement particle effects.
Like when you accidentally press the enter-key
Should advance text.
Implement animation events.
Create a class which coordinates high-level animation playback:
All 'foreign' functionality (like particles / sound) should be delegated to the respective dedicated systems. Use messages to create a loose coupling between them (imperative style: snd_play, pfx_spawn, etc).
Structure could look like this .. each entity has a sequencer, probably wrapped in an AnimationController component which handles per-entity state:
Use the current AnimHandler class as a basis to handle skeletal animation (it could be refactored to SkeletalAnimationTrack).
Please leave comments, additions, suggestions.
Everytime I use the multimedia keys (mute, volume up, volume down) on my notebook, the game crashes.
Aren't some of the dependency libraries missing updates (perhaps some changes are not synced with remote repo?).
The compiler complains about remoteItem function being not available
/home/sebbie/apps/clion-2016.3/bin/cmake/bin/cmake --build /home/sebbie/REGoth/cmake-build-debug --target REGoth -- -j 4
[ 0%] Linking C static library ../libadpcm.a
[ 0%] Linking CXX static library ../../../libsquishd.a
[ 0%] Linking CXX static library ../../libutils.a
[ 0%] Linking C static library ../libbgfx3rdParty.a
[ 1%] Built target adpcm
[ 1%] Linking C static library ../../libvdfs.a
[ 3%] Built target squish
[ 5%] Built target utils
[ 5%] Linking CXX static library ../../../libBulletSoftBody.a
[ 6%] Built target vdfs
[ 6%] Linking CXX static library ../../../libBulletCollision.a
[ 11%] Built target bgfx3rdParty
[ 11%] Linking CXX static library ../../../libBulletDynamics.a
[ 13%] Built target BulletSoftBody
[ 13%] Linking CXX static library ../../../libLinearMath.a
[ 13%] Linking C static library ../../libglfw3.a
[ 16%] Built target LinearMath
[ 17%] Linking CXX static library ../../../../libsfml-system-s-d.a
[ 21%] Built target glfw
[ 21%] Linking C static library ../libbgfx.a
[ 25%] Built target sfml-system
[ 26%] Linking C static library ../../libzenload.a
[ 36%] Built target BulletDynamics
[ 36%] Linking CXX static library ../../../../libsfml-audio-s-d.a
[ 43%] Built target bgfx
[ 44%] Linking C static library ../libbgfx_common.a
[ 49%] Built target sfml-audio
[ 73%] Built target BulletCollision
[ 77%] Built target zenload
[ 77%] Linking C static library ../../libdaedalus.a
[ 83%] Built target bgfx_common
[ 84%] Built target daedalus
Scanning dependencies of target engine
[ 86%] Building CXX object CMakeFiles/engine.dir/src/components/AnimHandler.cpp.o
[ 86%] Building CXX object CMakeFiles/engine.dir/src/components/Vob.cpp.o
[ 86%] Building CXX object CMakeFiles/engine.dir/src/components/VobClasses.cpp.o
[ 86%] Building CXX object CMakeFiles/engine.dir/src/components/EntityActions.cpp.o
/home/sebbie/REGoth/src/components/VobClasses.cpp: In function ‘Handle::EntityHandle VobTypes::initItemFromScript(World::WorldInstance&, size_t)’:
/home/sebbie/REGoth/src/components/VobClasses.cpp:64:44: error: ‘class Daedalus::GameState::DaedalusGameState’ has no member named ‘removeItem’; did you mean ‘createItem’?
world.getScriptEngine().getGameState().removeItem(h);
^~~~~~~~~~
[ 86%] Building CXX object CMakeFiles/engine.dir/src/engine/BaseEngine.cpp.o
make[3]: *** [CMakeFiles/engine.dir/build.make:135: CMakeFiles/engine.dir/src/components/VobClasses.cpp.o] Error 1
make[3]: *** Waiting for unfinished jobs....
make[2]: *** [CMakeFiles/Makefile2:83: CMakeFiles/engine.dir/all] Error 2
make[1]: *** [CMakeFiles/Makefile2:1783: src/target/CMakeFiles/REGoth.dir/rule] Error 2
make: *** [Makefile:526: REGoth] Error 2
The engine crashing if launch game with the second monitor in intel hd
Since a few commits, the audio seems to be disabled or not working. I'm using a Conexant 20672 SmartAudio HD Chip on a X220 thinkpad, running a Windows 10 operating system.
What are you using?
gcc 6.2.1, gcc-c++ 6.2.1, cmake 3.6.1, fedora 25, git 2.9.3.
What happened?
CMake complain it cannot find OpenGL, OpenMP & Vulkan, then fire an error from CMakeList.txt [249] in /lib/glfw "RandR library not found".
There are other packages i have to install before running CMake?
The hero gets stuck when he is interacting with the focus stone base in the Addonworld and with the not yet implemented blacksmith ovens (in all levels).
Can contain the following, for example:
Proposed format: JSON (Since we do already have a loader for that)
Latest master is producing some rendering issues.
Any way I can help you investigate this?
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD PITCAIRN (DRM 2.46.0 / 4.8.13-300.fc25.x86_64, LLVM 3.8.0) (0x6819)
Version: 13.0.2
Accelerated: yes
Video memory: 1024MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.1
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.46.0 / 4.8.13-300.fc25.x86_64, LLVM 3.8.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 13.0.2
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_performance_monitor, GL_AMD_pinned_memory,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shader_precision, GL_ARB_shader_stencil_export,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_sRGB,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 13.0.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_performance_monitor, GL_AMD_pinned_memory,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shader_precision, GL_ARB_shader_stencil_export,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_KHR_context_flush_control, GL_KHR_debug,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 13.0.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_texture_max_level, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_copy_image,
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra,
GL_EXT_separate_shader_objects, GL_EXT_shader_integer_mix,
GL_EXT_texture_border_clamp, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_rg, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage,
GL_KHR_context_flush_control, GL_KHR_debug,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_MESA_shader_integer_functions, GL_NV_draw_buffers,
GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables,
GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives,
GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D,
GL_OES_texture_border_clamp, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_vertex_array_object
After pressing "New Game" in the menu the camera starts at some random position (at least it's not the center of the world, that would be the middle of the oldCamp) and then moves behind the shoulders of the hero at the starting point. During that camera-trip current master branch keeps crashing reliably for me.
backtrace:
Thread 1 "bgfx - renderer" received signal SIGSEGV, Segmentation fault.
0x00000000004b97c5 in World::WorldMesh::getTriangle (this=<optimized out>, triangleIdx=<optimized out>, v3=v3@entry=0x7fffffffd7a0, matgroup=@0x7fffffffd79f: 0 '\000')
at /home/jeanluc/Projects/REGoth/src/engine/WorldMesh.cpp:43
43 matgroup = m_WorldMeshData.subMeshes[tri.submeshIndex].material.matGroup;
#0 0x00000000004b97c5 in World::WorldMesh::getTriangle (this=<optimized out>, triangleIdx=<optimized out>, v3=v3@entry=0x7fffffffd7a0, matgroup=@0x7fffffffd79f: 0 '\000')
at /home/jeanluc/Projects/REGoth/src/engine/WorldMesh.cpp:43
#1 0x00000000004f5be4 in Logic::PlayerController::getSurfaceMaterial (this=<optimized out>) at /home/jeanluc/Projects/REGoth/src/logic/PlayerController.cpp:2425
#2 0x00000000004f5d79 in Logic::PlayerController::getSurfaceMaterial (this=<optimized out>) at /home/jeanluc/Projects/REGoth/src/logic/PlayerController.cpp:835
#3 Logic::PlayerController::<lambda(auto:3, auto:4)>::operator()<Logic::ModelVisual::EModelAnimType, Logic::ModelVisual::EModelAnimType>(Logic::ModelVisual::EModelAnimType, Logic::ModelVisual::EModelAnimType) (groundAniType=groundAniType@entry=Logic::ModelVisual::Idle, waterAniType=waterAniType@entry=Logic::ModelVisual::Swim,
__closure=0xad95b0 <Logic::PlayerController::onUpdateByInput(float)::ManageAnimation>) at /home/jeanluc/Projects/REGoth/src/logic/PlayerController.cpp:825
#4 0x00000000004fc2e2 in Logic::PlayerController::onUpdateByInput (this=this@entry=0x22237e50, deltaTime=0.00458800001) at /home/jeanluc/Projects/REGoth/src/logic/PlayerController.cpp:858
#5 0x00000000004aad43 in World::WorldInstance::onFrameUpdate (this=this@entry=0x10dcb070, deltaTime=deltaTime@entry=0.0045880000106990337, updateRangeSquared=updateRangeSquared@entry=10000,
cameraWorld=...) at /home/jeanluc/Projects/REGoth/src/engine/World.cpp:496
#6 0x00000000004a770a in Engine::GameEngine::onFrameUpdate (this=0xc74520, dt=0.0045880000106990337, width=<optimized out>, height=<optimized out>)
at /home/jeanluc/Projects/REGoth/src/engine/GameEngine.cpp:84
#7 0x000000000049ace4 in ExampleCubes::update (this=0x7fffffffdd30) at /home/jeanluc/Projects/REGoth/src/target/REGoth.cpp:740
#8 0x00000000004a9cc4 in Engine::PlatformGLFW::run (this=this@entry=0x7fffffffdd30, argc=5, argv=0x7fffffffde78) at /home/jeanluc/Projects/REGoth/src/engine/PlatformGLFW.cpp:266
#9 0x000000000048e7ba in main (argc=<optimized out>, argv=<optimized out>) at /home/jeanluc/Projects/REGoth/src/target/REGoth.cpp:815
Relevant (I hope) part of the log:
Info: Starting new game...
[Thread 0x7fffca75c700 (LWP 7848) exited]
[Thread 0x7fffcaf5d700 (LWP 7847) exited]
[New Thread 0x7fffcaf5d700 (LWP 7849)]
[New Thread 0x7fffca75c700 (LWP 7850)]
Info: Loading Daedalus compiled script file: /home/jeanluc/PlayOnLinux's virtual drives/Gothic/drive_c/Program Files/PiranhaBytes/Gothic/_work/DATA/scripts/_compiled/GOTHIC.DAT
Info: Zen-File found! Size: 3608664
Info: Reading...
Info: ZEN: Reading world...
Info: oCWorld reading chunk: MeshAndBsp
Info: ZEN: Reading mesh...
Info: numPolys: 480135
Info: Num nodes: 6644
Info: Found 105650 non lod polys
Info: Reading mesh '' (Version: 9)
Info: Found 55439 vertices
Info: ZEN: Done reading mesh!
Info: oCWorld reading chunk: VobTree
Info: oCWorld reading chunk: WayNet
Info: Loading 20 freepoints
Info: Loading 3500 edges
Info: Done loading edges!
Info: Initilizing BSP-Tree...
Info: Postprocessing worldmesh...
Info: Generating world collision mesh...
Info: Inserting vobs from zen...
/home/jeanluc/Projects/REGoth/src/engine/World.cpp(207):[World::WorldInstance::init(Engine::BaseEngine&, const string&, const json&)::<lambda(const std::vector<ZenLoad::zCVobData>&)>] Invalid item instance:
/home/jeanluc/Projects/REGoth/src/engine/World.cpp(207):[World::WorldInstance::init(Engine::BaseEngine&, const string&, const json&)::<lambda(const std::vector<ZenLoad::zCVobData>&)>] Invalid item instance:
Info: Done!
Info: Running startup-scripts
Info: Initializing scripts for world: world
Info: Running: Startup_world
/home/jeanluc/Projects/REGoth/src/logic/scriptExternals/Externals.cpp(925):[Logic::ScriptExternals::registerEngineExternals(World::WorldInstance&, Daedalus::DaedalusVM*, bool)::<lambda(Daedalus::DaedalusVM&)>] Invalid location: FP_MEATBUG_SPAWN_1
/home/jeanluc/Projects/REGoth/src/logic/scriptExternals/Externals.cpp(925):[Logic::ScriptExternals::registerEngineExternals(World::WorldInstance&, Daedalus::DaedalusVM*, bool)::<lambda(Daedalus::DaedalusVM&)>] Invalid location: FP_MEATBUG_SPAWN_1
/home/jeanluc/Projects/REGoth/src/logic/scriptExternals/Externals.cpp(925):[Logic::ScriptExternals::registerEngineExternals(World::WorldInstance&, Daedalus::DaedalusVM*, bool)::<lambda(Daedalus::DaedalusVM&)>] Invalid location: FP_MEATBUG_SPAWN_1
Info: Nek!
/home/jeanluc/Projects/REGoth/src/logic/scriptExternals/Externals.cpp(925):[Logic::ScriptExternals::registerEngineExternals(World::WorldInstance&, Daedalus::DaedalusVM*, bool)::<lambda(Daedalus::DaedalusVM&)>] Invalid location: FP_ROAM_OW_WOLF_08_08
/home/jeanluc/Projects/REGoth/src/logic/scriptExternals/Externals.cpp(925):[Logic::ScriptExternals::registerEngineExternals(World::WorldInstance&, Daedalus::DaedalusVM*, bool)::<lambda(Daedalus::DaedalusVM&)>] Invalid location: FP_ROAM_OW_WOLF_08_08
/home/jeanluc/Projects/REGoth/src/logic/scriptExternals/Externals.cpp(925):[Logic::ScriptExternals::registerEngineExternals(World::WorldInstance&, Daedalus::DaedalusVM*, bool)::<lambda(Daedalus::DaedalusVM&)>] Invalid location: OW_MONSTER_NAVIGATE02
/home/jeanluc/Projects/REGoth/src/logic/scriptExternals/Externals.cpp(925):[Logic::ScriptExternals::registerEngineExternals(World::WorldInstance&, Daedalus::DaedalusVM*, bool)::<lambda(Daedalus::DaedalusVM&)>] Invalid location: OW_MONSTER_NAVIGATE02
Info: Done!
Info: Running init_world
Info: Done!
Info: Creating player
Info: Inserting player of class 'PC_HERO' at startpoint 'zCVobStartpoint:zCVob'
Info: Setting camera mode to third-person
Info: Initialize dialog manager
Info: Loading OU-file from: /home/jeanluc/PlayOnLinux's virtual drives/Gothic/drive_c/Program Files/PiranhaBytes/Gothic/_work/DATA/scripts/content/CUTSCENE/OU.BIN
Info: Creating script-side dialog-manager
Info: Zen-File found! Size: 1724531
Info: Reading...
Info: Reading 7360 blocks
Info: Adding dialog-UI to root view
Info: Done initializing DialogManager!
Info: Script-initialization done!
Info: Done loading world!
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 700: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 701: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 702: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 703: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 704: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 705: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 706: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 707: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 708: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 709: BC1 (requested: BC1), layers 1, 256x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 710: BC1 (requested: BC1), layers 1, 128x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 711: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 712: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 713: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 714: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 715: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 716: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 717: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 718: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 719: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 720: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 721: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 722: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 723: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 724: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 725: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 726: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 727: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 728: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 729: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 730: BC2 (requested: BC2), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 731: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 732: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 733: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 734: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 735: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 736: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 737: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 738: BC1 (requested: BC1), layers 1, 256x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 739: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 740: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 741: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 742: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 743: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 744: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 745: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 746: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 747: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 748: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 749: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 750: BC1 (requested: BC1), layers 1, 256x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 751: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 752: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 753: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 754: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 755: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 756: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 757: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 758: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 759: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 760: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 761: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 762: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 763: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 764: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 765: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 766: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 767: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 768: BC1 (requested: BC1), layers 1, 128x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 769: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 770: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 771: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 772: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 773: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 774: BC2 (requested: BC2), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 775: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 776: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 777: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 778: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 779: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 780: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 781: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 782: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 783: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 784: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 785: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 786: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 787: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 788: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 789: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 790: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 791: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 792: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 793: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 794: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 795: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 796: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 797: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 798: BC1 (requested: BC1), layers 1, 32x32x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 799: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 800: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 801: BC1 (requested: BC1), layers 1, 256x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 802: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 803: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 804: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 805: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 806: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 807: BC2 (requested: BC2), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 808: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 809: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 810: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 811: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 812: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 813: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 814: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 815: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 816: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 817: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 818: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 819: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 820: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 821: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 822: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 823: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 824: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 825: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 826: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 827: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 828: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 829: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 830: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 831: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 832: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 833: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 834: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 835: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 836: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 837: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 838: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 839: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 840: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 841: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 842: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 843: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 844: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 845: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 846: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 847: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 848: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 849: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 850: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 851: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 852: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 853: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 854: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 855: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 856: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 857: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 858: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 859: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 860: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 861: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 862: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 863: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 864: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 865: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 866: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 867: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 868: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 869: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 870: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 871: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 872: BC1 (requested: BC1), layers 1, 64x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 873: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 874: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 875: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 876: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 877: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 878: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 879: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 880: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 881: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 882: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 883: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 884: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 885: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 886: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 887: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 888: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 889: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 890: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 891: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 892: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 893: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 894: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 895: BC1 (requested: BC1), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 896: BC1 (requested: BC1), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 897: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 898: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 899: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 900: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 901: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 902: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 903: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 904: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 905: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 906: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 907: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 908: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 909: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 910: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 911: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 912: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 913: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 914: BC1 (requested: BC1), layers 1, 256x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 915: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 916: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 917: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 918: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 919: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 920: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 921: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 922: BC1 (requested: BC1), layers 1, 32x32x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 923: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 924: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 925: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 926: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 927: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 928: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 929: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 930: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 931: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 932: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 933: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 934: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 935: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 936: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 937: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 938: BC1 (requested: BC1), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 939: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 940: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 941: BC1 (requested: BC1), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 942: BC2 (requested: BC2), layers 1, 128x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 943: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 944: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 945: BC1 (requested: BC1), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 946: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 947: BC1 (requested: BC1), layers 1, 256x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 948: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 949: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 950: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 951: BC1 (requested: BC1), layers 1, 128x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 952: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 953: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 954: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 955: BC1 (requested: BC1), layers 1, 128x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 956: BC1 (requested: BC1), layers 1, 128x32x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 957: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 958: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 959: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 960: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 961: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 962: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 963: BC1 (requested: BC1), layers 1, 512x512x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 964: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 965: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 966: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 967: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 968: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 969: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 970: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 971: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 972: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 973: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 974: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 975: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 976: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 977: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 978: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 979: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 980: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 981: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 982: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 983: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 984: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 985: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 986: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 987: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 988: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 989: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 990: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 991: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 992: BC2 (requested: BC2), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 993: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 994: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 995: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 996: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 997: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 998: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 999: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1000: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1001: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1002: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1003: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1004: BC2 (requested: BC2), layers 1, 16x16x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1005: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1006: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1007: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1008: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1009: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1010: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1011: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1012: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1013: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1014: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1015: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1016: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1017: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1018: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1019: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1020: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1021: BC1 (requested: BC1), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1022: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1023: BC1 (requested: BC1), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1024: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1025: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1026: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1027: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1028: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1029: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1030: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1031: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1032: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1033: BC1 (requested: BC1), layers 1, 512x512x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1034: BC1 (requested: BC1), layers 1, 512x512x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1035: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1036: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1037: BC2 (requested: BC2), layers 1, 128x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1038: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1039: BC1 (requested: BC1), layers 1, 128x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1040: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1041: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1042: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1043: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1044: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1045: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1046: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1047: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1048: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1049: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1050: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1051: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1052: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1053: BC2 (requested: BC2), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1054: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1055: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1056: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1057: BC1 (requested: BC1), layers 1, 32x32x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1058: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1059: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1060: BC1 (requested: BC1), layers 1, 32x32x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1061: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1062: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1063: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1064: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1065: BC1 (requested: BC1), layers 1, 32x32x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1066: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1067: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1068: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1069: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1070: BC2 (requested: BC2), layers 1, 32x32x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1071: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1072: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1073: BC1 (requested: BC1), layers 1, 128x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1074: BC2 (requested: BC2), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1075: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1076: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1077: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1078: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1079: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1080: BC1 (requested: BC1), layers 1, 512x512x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1081: BC2 (requested: BC2), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1082: BC2 (requested: BC2), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1083: BC2 (requested: BC2), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1084: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1085: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1086: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1087: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1088: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1089: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1090: BC2 (requested: BC2), layers 1, 32x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1091: BC2 (requested: BC2), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1092: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1093: BC2 (requested: BC2), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1094: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1095: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1096: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1097: BC2 (requested: BC2), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1098: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1099: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1100: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1101: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1102: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1103: BC1 (requested: BC1), layers 1, 64x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1104: BC2 (requested: BC2), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1105: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1106: BC1 (requested: BC1), layers 1, 16x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1107: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1108: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1109: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1110: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1111: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1112: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1113: BC1 (requested: BC1), layers 1, 512x512x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1114: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1115: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1116: BC1 (requested: BC1), layers 1, 128x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1117: BC2 (requested: BC2), layers 1, 128x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1118: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1119: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1120: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1121: BC1 (requested: BC1), layers 1, 256x256x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1122: BC1 (requested: BC1), layers 1, 64x32x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1123: BC1 (requested: BC1), layers 1, 64x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1124: BC1 (requested: BC1), layers 1, 512x512x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1125: BC1 (requested: BC1), layers 1, 128x128x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1126: BC1 (requested: BC1), layers 1, 256x512x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1127: BC1 (requested: BC1), layers 1, 256x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1128: BC1 (requested: BC1), layers 1, 256x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX Texture2D 1129: BC1 (requested: BC1), layers 1, 256x64x0.
/home/jeanluc/Projects/REGoth/lib/bgfx-cmake/bgfx/src/renderer_gl.cpp (4756): BGFX
OS: Fedora 25 with radeonSI drivers
If there is more data I need to provide, don't hesitate to ask :)
I tried to compile it, but I noticed these issues:
https://gist.github.com/gbudny/db10a522631093822aeeb77404832f01
Basically started REGoth in gothic1 world.zen, held down shift and sped through the world.
After about 1-2 minutes REGoth keeps crashing.
Here is the segfault and the backtrace
Thread 1 "bgfx - renderer" received signal SIGSEGV, Segmentation fault.
0x00000000005589d6 in World::BspTree::<lambda(const Utils::BBox3D&, World::NodeIndex)>::operator()(const Utils::BBox3D &, World::NodeIndex) const (__closure=0x7fffffffd1a0, bbox=..., n=1033633792) at /home/jeanluc/Projects/REGoth/src/engine/BspTree.cpp:81
81 memcpy(&b, &m_Nodes[n].bbox, sizeof(b));
Missing separate debuginfos, use: dnf debuginfo-install dbus-libs-1.11.8-1.fc25.x86_64 elfutils-libelf-0.168-1.fc25.x86_64 expat-2.2.0-1.fc25.x86_64 flac-libs-1.3.1-6.fc24.x86_64 gsm-1.0.16-1.fc25.x86_64 json-c-0.12-7.fc24.x86_64 libICE-1.0.9-5.fc25.x86_64 libSM-1.2.2-4.fc24.x86_64 libX11-1.6.4-1.fc25.x86_64 libXau-1.0.8-6.fc24.x86_64 libXcursor-1.1.14-6.fc24.x86_64 libXdamage-1.1.4-8.fc24.x86_64 libXext-1.3.3-4.fc24.x86_64 libXfixes-5.0.3-1.fc25.x86_64 libXi-1.7.8-2.fc25.x86_64 libXinerama-1.1.3-6.fc24.x86_64 libXrandr-1.5.1-1.fc25.x86_64 libXrender-0.9.10-1.fc25.x86_64 libXtst-1.2.3-1.fc25.x86_64 libXxf86vm-1.1.4-3.fc24.x86_64 libasyncns-0.8-10.fc24.x86_64 libcap-2.25-2.fc25.x86_64 libdrm-2.4.74-1.fc25.x86_64 libffi-3.1-9.fc24.x86_64 libgcc-6.3.1-1.fc25.x86_64 libgcrypt-1.6.6-1.fc25.x86_64 libgomp-6.3.1-1.fc25.x86_64 libgpg-error-1.24-1.fc25.x86_64 libogg-1.3.2-5.fc24.x86_64 libpciaccess-0.13.4-3.fc24.x86_64 libselinux-2.5-13.fc25.x86_64 libsndfile-1.0.27-1.fc25.x86_64 libstdc++-6.3.1-1.fc25.x86_64 libtxc_dxtn-1.0.1-1.gitef072983.fc24.x86_64 libuuid-2.28.2-1.fc25.x86_64 libvorbis-1.3.5-1.fc25.x86_64 libxcb-1.12-1.fc25.x86_64 libxshmfence-1.2-3.fc24.x86_64 llvm-libs-3.8.0-1.fc25.x86_64 lz4-1.7.4.2-1.fc25.x86_64 mesa-dri-drivers-13.0.2-2.fc25.x86_64 mesa-libGL-13.0.2-2.fc25.x86_64 mesa-libglapi-13.0.2-2.fc25.x86_64 nettle-3.3-1.fc25.x86_64 openal-soft-1.17.2-2.fc24.x86_64 pcre-8.39-6.fc25.x86_64 pulseaudio-libs-9.0-1.fc25.x86_64 systemd-libs-231-10.fc25.x86_64 tcp_wrappers-libs-7.6-83.fc25.x86_64 xz-libs-5.2.2-2.fc24.x86_64 zlib-1.2.8-10.fc24.x86_64
(gdb) bt
#0 0x00000000005589d6 in World::BspTree::<lambda(const Utils::BBox3D&, World::NodeIndex)>::operator()(const Utils::BBox3D &, World::NodeIndex) const (__closure=0x7fffffffd1a0, bbox=..., n=1033633792) at /home/jeanluc/Projects/REGoth/src/engine/BspTree.cpp:81
#1 0x0000000000558eeb in std::_Function_handler<std::vector<int, std::allocator<int> >(const Utils::BBox3D&, int), World::BspTree::findLeafOf(const Utils::BBox3D&)::<lambda(const Utils::BBox3D&, World::NodeIndex)> >::_M_invoke(const std::_Any_data &, const Utils::BBox3D &, <unknown type in /home/jeanluc/Projects/REGoth/build/bin/REGoth, CU 0x162b519, DIE 0x16a71f4>) (__functor=..., __args#0=..., __args#1=<optimized out>)
at /usr/include/c++/6.3.1/functional:1717
#2 0x0000000000558c69 in std::function<std::vector<int, std::allocator<int> > (Utils::BBox3D const&, int)>::operator()(Utils::BBox3D const&, int) const (__args#1=<optimized out>, __args#0=..., this=<optimized out>) at /usr/include/c++/6.3.1/functional:2127
#3 World::BspTree::<lambda(const Utils::BBox3D&, World::NodeIndex)>::operator()(const Utils::BBox3D &, World::NodeIndex) const (
__closure=0x7fffffffd1a0, bbox=..., n=-1) at /home/jeanluc/Projects/REGoth/src/engine/BspTree.cpp:94
#4 0x0000000000558eeb in std::_Function_handler<std::vector<int, std::allocator<int> >(const Utils::BBox3D&, int), World::BspTree::findLeafOf(const Utils::BBox3D&)::<lambda(const Utils::BBox3D&, World::NodeIndex)> >::_M_invoke(const std::_Any_data &, const Utils::BBox3D &, <unknown type in /home/jeanluc/Projects/REGoth/build/bin/REGoth, CU 0x162b519, DIE 0x16a71f4>) (__functor=..., __args#0=..., __args#1=<optimized out>)
at /usr/include/c++/6.3.1/functional:1717
#5 0x0000000000558b23 in std::function<std::vector<int, std::allocator<int> > (Utils::BBox3D const&, int)>::operator()(Utils::BBox3D const&, int) const (__args#1=<optimized out>, __args#0=..., this=<optimized out>) at /usr/include/c++/6.3.1/functional:2127
#6 World::BspTree::<lambda(const Utils::BBox3D&, World::NodeIndex)>::operator()(const Utils::BBox3D &, World::NodeIndex) const (
__closure=0x7fffffffd1a0, bbox=..., n=461) at /home/jeanluc/Projects/REGoth/src/engine/BspTree.cpp:102
#7 0x0000000000558eeb in std::_Function_handler<std::vector<int, std::allocator<int> >(const Utils::BBox3D&, int), World::BspTree::findLeafOf(const Utils::BBox3D&)::<lambda(const Utils::BBox3D&, World::NodeIndex)> >::_M_invoke(const std::_Any_data &, const Utils::BBox3D &, <unknown type in /home/jeanluc/Projects/REGoth/build/bin/REGoth, CU 0x162b519, DIE 0x16a71f4>) (__functor=..., __args#0=..., __args#1=<optimized out>)
at /usr/include/c++/6.3.1/functional:1717
#8 0x0000000000558b59 in std::function<std::vector<int, std::allocator<int> > (Utils::BBox3D const&, int)>::operator()(Utils::BBox3D const&, int) const (__args#1=<optimized out>, __args#0=..., this=<optimized out>) at /usr/include/c++/6.3.1/functional:2127
#9 World::BspTree::<lambda(const Utils::BBox3D&, World::NodeIndex)>::operator()(const Utils::BBox3D &, World::NodeIndex) const (
__closure=0x7fffffffd1a0, bbox=..., n=459) at /home/jeanluc/Projects/REGoth/src/engine/BspTree.cpp:103
#10 0x0000000000558eeb in std::_Function_handler<std::vector<int, std::allocator<int> >(const Utils::BBox3D&, int), World::BspTree::findLeafOf(const Utils::BBox3D&)::<lambda(const Utils::BBox3D&, World::NodeIndex)> >::_M_invoke(const std::_Any_data &, const Utils::BBox3D &, <unknown type in /home/jeanluc/Projects/REGoth/build/bin/REGoth, CU 0x162b519, DIE 0x16a71f4>) (__functor=..., __args#0=..., __args#1=<optimized out>)
And the complete log (reproduced the crash again, not the same as the backtrace above)
debug.txt
Any other information I could provide?
:<
Info: ZEN: Reading world...
Info: oCWorld reading chunk: MeshAndBsp
Info: ZEN: Reading mesh...
Info: numPolys: 480135
Info: Num nodes: 6644
Info: Found 105650 non lod polys
Info: Reading mesh '' (Version: 9)
Info: Found 55439 vertices
Info: ZEN: Done reading mesh!
Info: oCWorld reading chunk: VobTree
Info: oCWorld reading chunk: WayNet
Info: Loading 20 freepoints
Info: Loading 3500 edges
Info: MorphProtoName: WATERPLANT_1
/home/piotr/REGoth/src/engine/World.cpp(191):[void World::WorldInstance::initializeScriptEngineForZenWorld(const string&)] Failed to find GOTHIC.DAT!
Info: Initializing scripts for world: world
[1] 16491 segmentation fault (core dumped) ./REGoth -g "/media/wszystko/Gry/Piranha Bytes/Gothic" -w world.zen
Path to Gothic.dat file:
/media/wszystko/Gry/Piranha Bytes/Gothic/_Work/Data/Scripts/_Compiled/Gothic.dat
Should be left.
This line cause problem:
> REGoth.exe -g "C:\Program Files (x86)\Steam\steamapps\common\Gothic" -w world.zen
Running REGoth Engine
Info: Using C:\Program Files (x86)\Steam\steamapps\common\Gothic as game root
Info: Loading world world.zen on startup
Info: Loading VDF-Archives: [
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/anims.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/fonts.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/meshes.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/sound.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/sound_patch2.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/speech.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/speech_babe_speech_engl.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_apostroph_patch_neu.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_bikini.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_choicebox_32pixel_modialpha.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_patch.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_Startscreen_ohne_Logo.VDF
- C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/worlds.VDF
]
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/anims.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/fonts.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/meshes.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/sound.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/sound_patch2.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/speech.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/speech_babe_speech_engl.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_apostroph_patch_neu.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_bikini.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_choicebox_32pixel_modialpha.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_patch.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/textures_Startscreen_ohne_Logo.VDF
Info: Successfully loaded VDF-Archive: C:\Program Files (x86)\Steam\steamapps\common\Gothic/Data/worlds.VDF
C:\Users\Jacek\Downloads\REGoth\lib\ZenLib\vdfs\archive_virtual.cpp(55):[bool __thiscall VDFS::ArchiveVirtual::loadVDF(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,unsigned int)] Failed to open file for reading:
I tried building the newest version (aa545a1) but it failed.
Distro: Linux Mint 17.3
Kernel: 4.4.0-21-generic
CMake: 3.6.0
GCC: 4.8.4
[ 1%] Built target LinearMath
[ 1%] Built target utils
[ 3%] Built target squish
[ 4%] Building CXX object lib/ZenLib/vdfs/CMakeFiles/vdfs.dir/archive_virtual.o
[ 4%] Building CXX object lib/bgfx-cmake/CMakeFiles/bgfx3rdParty.dir/bgfx/3rdparty/ocornut-imgui/imgui_wm.cpp.o
/home/foo/src/REGoth/lib/ZenLib/vdfs/archive_virtual.cpp: In member function ‘bool VDFS::ArchiveVirtual::loadVDF(const string&, uint32_t)’:
/home/foo/src/REGoth/lib/ZenLib/vdfs/archive_virtual.cpp:60:56: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result [-Wunused-result]
fread(&m_VdfHeader, sizeof(m_VdfHeader), 1, m_pStream);
^
[ 4%] Building CXX object lib/ZenLib/vdfs/CMakeFiles/vdfs.dir/fileIndex.o
[ 4%] Building CXX object lib/bullet3/Extras/InverseDynamics/CMakeFiles/BulletInverseDynamicsUtils.dir/invdyn_bullet_comparison.o
[ 5%] Linking C static library ../libbgfx3rdParty.a
[ 5%] Linking C static library ../../libvdfs.a
[ 5%] Linking CXX static library ../../../libBulletInverseDynamicsUtils.a
[ 5%] Built target vdfs
[ 8%] Built target bgfx3rdParty
[ 9%] Built target BulletInverseDynamics
[ 9%] Built target Bullet3Common
[ 10%] Built target BulletSoftBody
[ 12%] Built target BulletInverseDynamicsUtils
[ 18%] Built target BulletDynamics
[ 32%] Built target BulletCollision
[ 35%] Built target OpenGLWindow
[ 37%] Built target ConvexDecomposition
[ 37%] Building CXX object lib/bullet3/examples/ExampleBrowser/CMakeFiles/BulletExampleBrowserLib.dir/OpenGLExampleBrowser.o
[ 37%] Building CXX object lib/bullet3/Extras/HACD/CMakeFiles/HACD.dir/hacdGraph.o
[ 38%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/DragAndDrop.o
[ 38%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Gwen.o
[ 39%] Building CXX object lib/bullet3/Extras/HACD/CMakeFiles/HACD.dir/hacdHACD.o
[ 39%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Skin.o
[ 39%] Building CXX object lib/bullet3/examples/ExampleBrowser/CMakeFiles/BulletExampleBrowserLib.dir/GwenGUISupport/GwenParameterInterface.o
[ 39%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/ToolTip.o
[ 39%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/Base.o
[ 39%] Building CXX object lib/bullet3/examples/ExampleBrowser/CMakeFiles/BulletExampleBrowserLib.dir/GwenGUISupport/GwenProfileWindow.o
[ 39%] Building CXX object lib/bullet3/Extras/HACD/CMakeFiles/HACD.dir/hacdICHull.o
[ 39%] Building CXX object lib/bullet3/examples/ExampleBrowser/CMakeFiles/BulletExampleBrowserLib.dir/GwenGUISupport/GwenTextureWindow.o
[ 39%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/Button.o
[ 39%] Linking CXX static library ../../../libHACD.a
[ 39%] Built target HACD
[ 39%] Built target GIMPACTUtils
[ 39%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/CrossSplitter.o
[ 40%] Built target BulletFileLoader
[ 40%] Linking CXX static library ../../../libBulletExampleBrowserLib.a
[ 40%] Building CXX object lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/CMakeFiles/BulletXmlWorldImporter.dir/btBulletXmlWorldImporter.o
[ 41%] Built target BulletExampleBrowserLib
[ 41%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/HSVColorPicker.o
[ 41%] Building CXX object lib/bullet3/Extras/Serialize/BulletWorldImporter/CMakeFiles/BulletWorldImporter.dir/btBulletWorldImporter.o
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp: In member function ‘void btBulletXmlWorldImporter::deSerializeConvexHullShapeData(TiXmlNode*)’:
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:133:54: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
(targetdata).argname= (pointertype) (int) atof(txt);\
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:236:2: note: in expansion of macro ‘SET_POINTER_VALUE’
SET_POINTER_VALUE(pParent,*convexHullData,m_unscaledPointsFloatPtr,btVector3FloatData*);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:133:54: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
(targetdata).argname= (pointertype) (int) atof(txt);\
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:237:2: note: in expansion of macro ‘SET_POINTER_VALUE’
SET_POINTER_VALUE(pParent,*convexHullData,m_unscaledPointsDoublePtr,btVector3DoubleData*);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:241:32: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
m_pointerLookup.insert((void*)ptr,convexHullData);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp: In member function ‘void btBulletXmlWorldImporter::deSerializeCompoundShapeChildData(TiXmlNode*)’:
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:265:86: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
compoundChildArrayPtr->at(i).m_childShape = (btCollisionShapeData*) (int) atof(txt);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:295:33: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
m_pointerLookup.insert((void*)ptr,cd);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp: In member function ‘void btBulletXmlWorldImporter::deSerializeCompoundShapeData(TiXmlNode*)’:
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:322:78: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
compoundData->m_childShapePtr = (btCompoundShapeChildData*) (int) atof(txt);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:331:32: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
m_pointerLookup.insert((void*)ptr,compoundData);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp: In member function ‘void btBulletXmlWorldImporter::deSerializeStaticPlaneShapeData(TiXmlNode*)’:
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:351:32: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
m_pointerLookup.insert((void*)ptr,planeData);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp: In member function ‘void btBulletXmlWorldImporter::deSerializeConvexInternalShapeData(TiXmlNode*)’:
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:385:32: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
m_pointerLookup.insert((void*)ptr,convexShape);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp: In member function ‘void btBulletXmlWorldImporter::deSerializeGeneric6DofConstraintData(TiXmlNode*)’:
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:133:54: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
(targetdata).argname= (pointertype) (int) atof(txt);\
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:416:3: note: in expansion of macro ‘SET_POINTER_VALUE’
SET_POINTER_VALUE(n,dof6Data->m_typeConstraintData,m_rbA,btRigidBodyData*);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:133:54: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
(targetdata).argname= (pointertype) (int) atof(txt);\
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:417:3: note: in expansion of macro ‘SET_POINTER_VALUE’
SET_POINTER_VALUE(n,dof6Data->m_typeConstraintData,m_rbB,btRigidBodyData*);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:442:32: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
m_pointerLookup.insert((void*)ptr,dof6Data);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp: In member function ‘void btBulletXmlWorldImporter::deSerializeRigidBodyFloatData(TiXmlNode*)’:
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:133:54: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
(targetdata).argname= (pointertype) (int) atof(txt);\
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:460:3: note: in expansion of macro ‘SET_POINTER_VALUE’
SET_POINTER_VALUE(n,rbData->m_collisionObjectData,m_collisionShape, void*);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:509:32: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
m_pointerLookup.insert((void*)ptr,rbData);
^
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp: In member function ‘void btBulletXmlWorldImporter::auto_serialize_root_level_children(TiXmlNode*)’:
/home/foo/src/REGoth/lib/bullet3/Extras/Serialize/BulletXmlWorldImporter/btBulletXmlWorldImporter.cpp:654:35: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
m_pointerLookup.insert((void*)ptr,vectors);
^
[ 41%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/MenuItem.o
[ 42%] Linking CXX static library ../../../../libBulletXmlWorldImporter.a
[ 42%] Building CXX object lib/bullet3/Extras/Serialize/BulletWorldImporter/CMakeFiles/BulletWorldImporter.dir/btWorldImporter.o
[ 42%] Built target BulletXmlWorldImporter
[ 42%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/NumericUpDown.o
[ 47%] Built target Bullet3OpenCL_clew
[ 48%] Built target Bullet2FileLoader
[ 48%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/Properties.o
[ 49%] Built target Bullet3Dynamics
[ 49%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/RadioButton.o
[ 49%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/ScrollBarButton.o
[ 50%] Built target Bullet3Collision
[ 51%] Built target Bullet3Geometry
[ 51%] Building CXX object lib/bullet3/test/gtest-1.7.0/CMakeFiles/gtest.dir/src/gtest-all.o
[ 51%] Building CXX object lib/bullet3/examples/ThirdPartyLibs/Gwen/CMakeFiles/gwen.dir/Controls/TextBox.o
[ 52%] Linking CXX static library ../../../../libBulletWorldImporter.a
[ 52%] Built target BulletWorldImporter
Scanning dependencies of target bgfx
[ 52%] Linking CXX static library ../../../../libgwen.a
[ 61%] Built target gwen
Scanning dependencies of target zenload
[ 61%] Building CXX object lib/bgfx-cmake/CMakeFiles/bgfx.dir/bgfx/src/amalgamated.cpp.o
[ 61%] Building CXX object lib/ZenLib/zenload/CMakeFiles/zenload.dir/DATFile.o
[ 61%] Linking CXX static library ../../../libgtest.a
[ 61%] Built target gtest
[ 61%] Building CXX object lib/ZenLib/zenload/CMakeFiles/zenload.dir/parserImpl.o
Scanning dependencies of target App_HelloWorld
[ 62%] Building CXX object lib/bullet3/examples/HelloWorld/CMakeFiles/App_HelloWorld.dir/HelloWorld.o
[ 62%] Building CXX object lib/ZenLib/zenload/CMakeFiles/zenload.dir/parserImplASCII.o
[ 62%] Linking CXX executable ../../../../bin/App_HelloWorld
[ 62%] Building CXX object lib/ZenLib/zenload/CMakeFiles/zenload.dir/parserImplBinSafe.o
[ 62%] Built target App_HelloWorld
[ 63%] Building CXX object lib/ZenLib/zenload/CMakeFiles/zenload.dir/parserImplBinary.o
Scanning dependencies of target AppBasicExampleGui
[ 63%] Building CXX object lib/ZenLib/zenload/CMakeFiles/zenload.dir/zCCSLib.o
[ 63%] Building CXX object lib/bullet3/examples/BasicDemo/CMakeFiles/AppBasicExampleGui.dir/BasicExample.o
In file included from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:4:0:
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h: In function ‘void ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...)’:
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:116:45: error: parameter declared ‘auto’
Utils::for_each_in_tuple(values, [&](auto pair)
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h: In lambda function:
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:56: error: ‘pair’ was not declared in this scope
read<typename std::remove_pointer<decltype(pair.second)>::type>(ZenParser, outStr, *pair.second, pair.first);
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:56: note: suggested alternative:
In file included from /usr/include/c++/4.8/bits/stl_algobase.h:64:0,
from /usr/include/c++/4.8/bits/char_traits.h:39,
from /usr/include/c++/4.8/ios:40,
from /usr/include/c++/4.8/ostream:38,
from /usr/include/c++/4.8/iostream:39,
from /home/foo/src/REGoth/lib/ZenLib/./utils/mathlib.h:3,
from /home/foo/src/REGoth/lib/ZenLib/zenload/zTypes.h:3,
from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.h:2,
from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:1:
/usr/include/c++/4.8/bits/stl_pair.h:96:12: note: ‘std::pair’
struct pair
^
In file included from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:4:0:
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:68: error: template argument 1 is invalid
read<typename std::remove_pointer<decltype(pair.second)>::type>(ZenParser, outStr, *pair.second, pair.first);
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:76: error: expected class-name before ‘(’ token
read<typename std::remove_pointer<decltype(pair.second)>::type>(ZenParser, outStr, *pair.second, pair.first);
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:76: error: expected ‘::’ before ‘(’ token
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:76: error: expected identifier before ‘(’ token
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:86: error: expected ‘)’ before ‘,’ token
read<typename std::remove_pointer<decltype(pair.second)>::type>(ZenParser, outStr, *pair.second, pair.first);
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:94: error: invalid type in declaration before ‘,’ token
read<typename std::remove_pointer<decltype(pair.second)>::type>(ZenParser, outStr, *pair.second, pair.first);
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:94: error: conflicting declaration ‘int outStr’
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:118:16: error: ‘outStr’ has a previous declaration as ‘std::string outStr’
std::string outStr;
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:121:101: error: expected initializer before ‘.’ token
read<typename std::remove_pointer<decltype(pair.second)>::type>(ZenParser, outStr, *pair.second, pair.first);
^
In file included from /home/foo/src/REGoth/lib/ZenLib/zenload/zenParser.h:7:0,
from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:2:
/home/foo/src/REGoth/lib/ZenLib/./utils/tuple.h: In instantiation of ‘void Utils::tf::_internal_for_each(T&&, F, Utils::tf::seq<Is ...>) [with T = std::tuple<std::pair<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*>, std::pair<const char*, unsigned int*>, std::pair<const char*, float*> >&; F = ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {std::basic_string<char, std::char_traits<char>, std::allocator<char> >, unsigned int, float}]::__lambda0; int ...Is = 0, 1, 2]’:
/home/foo/src/REGoth/lib/ZenLib/./utils/tuple.h:46:60: required from ‘void Utils::for_each_in_tuple(std::tuple<_Elements ...>&, F) [with Ts = {std::pair<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*>, std::pair<const char*, unsigned int*>, std::pair<const char*, float*>}; F = ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {std::basic_string<char, std::char_traits<char>, std::allocator<char> >, unsigned int, float}]::__lambda0]’
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:125:4: required from ‘void ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {std::basic_string<char, std::char_traits<char>, std::allocator<char> >, unsigned int, float}]’
/home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:80:58: required from here
/home/foo/src/REGoth/lib/ZenLib/./utils/tuple.h:35:33: error: no match for call to ‘(ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {std::basic_string<char, std::char_traits<char>, std::allocator<char> >, unsigned int, float}]::__lambda0) (std::pair<const char*, std::basic_string<char>*>&)’
auto l = { (f(std::get<Is>(t)), 0)... };
^
In file included from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:4:0:
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:116:38: note: candidate is:
Utils::for_each_in_tuple(values, [&](auto pair)
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:116:49: note: ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {std::basic_string<char, std::char_traits<char>, std::allocator<char> >, unsigned int, float}]::__lambda0
Utils::for_each_in_tuple(values, [&](auto pair)
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:116:49: note: candidate expects 0 arguments, 1 provided
In file included from /home/foo/src/REGoth/lib/ZenLib/zenload/zenParser.h:7:0,
from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:2:
/home/foo/src/REGoth/lib/ZenLib/./utils/tuple.h:35:42: error: unable to deduce ‘std::initializer_list<_Tp>’ from ‘{<expression error>}’
auto l = { (f(std::get<Is>(t)), 0)... };
^
/home/foo/src/REGoth/lib/ZenLib/./utils/tuple.h: In instantiation of ‘void Utils::tf::_internal_for_each(T&&, F, Utils::tf::seq<Is ...>) [with T = std::tuple<std::pair<const char*, unsigned char*>, std::pair<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*>, std::pair<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*> >&; F = ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {unsigned char, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >}]::__lambda0; int ...Is = 0, 1, 2]’:
/home/foo/src/REGoth/lib/ZenLib/./utils/tuple.h:46:60: required from ‘void Utils::for_each_in_tuple(std::tuple<_Elements ...>&, F) [with Ts = {std::pair<const char*, unsigned char*>, std::pair<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*>, std::pair<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >*>}; F = ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {unsigned char, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >}]::__lambda0]’
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:125:4: required from ‘void ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {unsigned char, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >}]’
/home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:100:89: required from here
/home/foo/src/REGoth/lib/ZenLib/./utils/tuple.h:35:33: error: no match for call to ‘(ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {unsigned char, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >}]::__lambda0) (std::pair<const char*, unsigned char*>&)’
auto l = { (f(std::get<Is>(t)), 0)... };
^
In file included from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:4:0:
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:116:38: note: candidate is:
Utils::for_each_in_tuple(values, [&](auto pair)
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:116:49: note: ZenLoad::ReadObjectProperties(ZenLoad::ZenParser&, std::unordered_map<std::basic_string<char>, std::basic_string<char> >&, std::pair<const char*, T*>...) [with T = {unsigned char, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >}]::__lambda0
Utils::for_each_in_tuple(values, [&](auto pair)
^
/home/foo/src/REGoth/lib/ZenLib/zenload/zenParserPropRead.h:116:49: note: candidate expects 0 arguments, 1 provided
In file included from /home/foo/src/REGoth/lib/ZenLib/zenload/zenParser.h:7:0,
from /home/foo/src/REGoth/lib/ZenLib/zenload/zCCSLib.cpp:2:
/home/foo/src/REGoth/lib/ZenLib/./utils/tuple.h:35:42: error: unable to deduce ‘std::initializer_list<_Tp>’ from ‘{<expression error>}’
auto l = { (f(std::get<Is>(t)), 0)... };
^
make[2]: *** [lib/ZenLib/zenload/CMakeFiles/zenload.dir/zCCSLib.o] Error 1
make[1]: *** [lib/ZenLib/zenload/CMakeFiles/zenload.dir/all] Error 2
make[1]: *** Waiting for unfinished jobs....
[ 63%] Building CXX object lib/bullet3/examples/BasicDemo/CMakeFiles/AppBasicExampleGui.dir/__/StandaloneMain/main_opengl_single_example.o
[ 63%] Building CXX object lib/bullet3/examples/BasicDemo/CMakeFiles/AppBasicExampleGui.dir/__/ExampleBrowser/OpenGLGuiHelper.o
[ 63%] Building CXX object lib/bullet3/examples/BasicDemo/CMakeFiles/AppBasicExampleGui.dir/__/ExampleBrowser/GL_ShapeDrawer.o
[ 63%] Building CXX object lib/bullet3/examples/BasicDemo/CMakeFiles/AppBasicExampleGui.dir/__/ExampleBrowser/CollisionShape2TriangleMesh.o
[ 63%] Linking CXX executable ../../../../bin/AppBasicExampleGui
[ 63%] Built target AppBasicExampleGui
[ 63%] Linking C static library ../libbgfx.a
[ 63%] Built target bgfx
make: *** [all] Error 2
The little text which appears on top of objects in focus. Also highlight them like in the original.
Currently the nearest object is chosen for interaction.
This is what I get when I try to clone repo to my PC
Cloning into 'REGoth'...
remote: Counting objects: 496, done.
remote: Compressing objects: 100% (88/88), done.
remote: Total 496 (delta 30), reused 0 (delta 0), pack-reused 408
Receiving objects: 100% (496/496), 393.89 KiB | 330.00 KiB/s, done.
Resolving deltas: 100% (183/183), done.
Checking connectivity... done.
Submodule 'lib/ZenLib' ([email protected]:degenerated1123/ZenLib.git) registered for path 'lib/ZenLib'
Submodule 'lib/bgfx-cmake' ([email protected]:degenerated1123/bgfx-cmake.git) registered for path 'lib/bgfx-cmake'
Submodule 'lib/glm' (https://github.com/g-truc/glm.git) registered for path 'lib/glm'
Submodule 'lib/tinydir' ([email protected]:cxong/tinydir.git) registered for path 'lib/tinydir'
Cloning into '/home/piotr/REGoth/lib/ZenLib'...
Permission denied (publickey).
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.
fatal: clone of '[email protected]:degenerated1123/ZenLib.git' into submodule path '/home/piotr/REGoth/lib/ZenLib' failed
Implement sounds being played by applications.
(see title)
So when we are running stuff on Windows, you need to change the paths.
Change the case senstive call to detect if there's Windows involved, f.i
#if defined(_WIN64) || defined(_WIN32) return string
Change directory "level" symbols from / to \
Unfortunately I can't fix that one :
When loading any .ZEN file I'm getting the following error message :
Valuetype name does not match expcted type
It happens at : parserImplBinsafe.cpp : 302
Logs:
Running REGoth Engine
Info: No game-root specified! Using the current working-directory as game root.
Use the '-g' flag to specify this!
Info: Using F:\Gothic as game root
Info: No startup-world specified. Using 'addonworld.zen' as default. Use the '-w
' flag to specify a ZEN-file!
Info: Loading world OLDMINE.ZEN on startup
Info: Loading VDF-Archives: [
There is a typo in the description and in the README file.
Reimplentation -> Reimplementation.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.