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Quick dungeon crawler experience on demand with diablo inspired looting system!

Home Page: https://repulzor.itch.io/dungeon-crawler-od

License: GNU General Public License v3.0

JavaScript 84.82% HTML 4.29% CSS 10.89%
dungeon-crawler game html5-game javascript javascript-game roguelike roguelite rpg

dungeon-crawler-rpg-od's Introduction

Hi there ๐Ÿ‘‹ I'm Red Pangilinan

I'm a driven full-stack developer exploring new technologies for high-performance applications

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dungeon-crawler-rpg-od's Issues

Idea to show the value of an upgrade next to the raw percentage.

I was playing the game with notepad and desmos open, but I got kind of annoyed switching between the tabs, so I figured it'd be nice if the level up screen told you how much a level actually changes your current stat. For instance, if you already have +100% damage, the value would show up as 4% rather than 8%.

Attached is the function generateLvlStats() with this change implemented, along with a screenshot of the change in-game.

generateLvlStats.txt
changeInGame

edit: previous code used an incorrect formula for the marginal value of atkSpd.

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