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License: MIT License
3D game for the University course CG 2015 featuring an OpenGL based deferred renderer
License: MIT License
Implement rendering support for the specular map of a material.
Normal mapping produces incorrect results and seems to be viewer dependent
Directional lights with direction vector (0, -1, 0) are not rendered.
Implement glow effect
The current HDRR pipeline does not adapt to the lighting conditions of the scene. Implement adaptive tone mapping for HDR rendering.
The current godray implementtion is an experimental hack and should be disabled/replaced with a correct implementation.
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