reality-dev / bodytracking Goto Github PK
View Code? Open in Web Editor NEWA swift package making it easy to implement body tracking in ARKit and RealityKit.
License: Other
A swift package making it easy to implement body tracking in ARKit and RealityKit.
License: Other
There is no license.md or license declaration in the readme.md. Is it OK to use the code in this repository?
can we add connect all the joints using line and update lines with points in 2D and 3D?
Hi, I found this repo with awesome stuff I can learn and understand. But I'm struggling with how to measure a person's height. Do you have any ideas to do that? Like this from Apples "Measure" App?
I want to create an app like measure app on iPhone 12 pro.
Using RealityKit, I want to measure human body height automatically without start point.
Can we discuss about this project?
My skype : live:liming8964
Regards.
Would this be possible to track both hands at the same time instead of just one? If so do you have a demo that shows this functionality? I've been able to test the example project out and it's amazing, great work.
Thanks!
Hi there,
I'm extremely new to coding in Swift, but I'm trying to create this project for my MSc that uses body tracking with an iPhone. Being such a new technology the resources are extremely scarce so THANK YOU for making this public!
I struggle to figure out how to add more joints to the spine of the 2D body. Is that even possible? I see the 3D version has 7 different joints for the spine. Would that be because it's using ARBodyTrackingConfiguration instead of ARWorldTrackingConfiguration (used in 2D)?
I'm trying to figure out a way to have more joints in the spine so that spine flexion is detected / angles between joints can vary. Although 3D has more joints, it is less accurate for some reason, the joints are often displayed out of the body, whereas the 2D seems much more consistent.
Can more joints be added to the 2D tracking?
Many thanks!
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