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valve-bsp-parser's Issues

Migrato to VS 2022

The library is currently limited to C++ 17, but we need a few things from C++ 20 such as std::endian for #7.

CS 2

Will you update it for cs2?

Is it viable to list map entities?

Hello.
Im trying to list all entities on the map (player_spawn, teleport_target, light sources, etc).

Id love to contribute with this repo, is there a starting point or any kind of guidance to what should I do to archive that?

Project Structure

Rename root namespace rn into mkrn and change the folder structure into something based on the following list:

  • contrib (for third-party libraries such as liblzma)
  • src
  • include
    • mkrn
      • core
      • math
      • valve
        • bsp
          • file-format
        • vpk
          • file-format

Unable to compile develop branch

#3 added support for compressed lumps and this might work via the cmake but not in Visual Studio. We should add the directory to the additional include directories.

Endianness

Windows, macOS (Intel and m1/m2) and a lot of UNIX based systems use little endian byte order. However, not all of them do, so support for such architectures would be nice.

Could be done using a data_view class which wrapps std::ifstream.

Linker error

I have this error that I cannot seem to get rid of, I don't know if its my visual studios fault or the code itself.

"unresolved external symbol WinMain referenced in function "int __cdecl invoke_main(void)" (?invoke_main@@yahxz)"

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