Comments (3)
I'm afraid that behaviour is actually as intended. I find it both annoying to constantly hold the throttle (full speed is much more common than full stop for me) as well as flying tight curves seems easier to me.
If you are happy with the behaviour without the dll, just disable the joystick emulation and it will behave the same as when you ran in software mode. That was not a working option when I implemented all this.
Otherwise it's not really hard to implement a "InvertThrottle" option similar to the "InvertYAxis" option...
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Aha! Thanks for that. I didn't realise that setting JoystickEmul to 0 would merely revert the behaviour back to the vanilla install default. Yeah I prefer that. :) I may write all this up for PCGamingWiki if I get a chance. Thanks.
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Just in case I added an InvertThrottle option as well in latest release, so you have all options if you notice anything missing with the standard emulation.
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Related Issues (20)
- Flickering issue HOT 12
- XWA Crashes with 3D Hardware turned off
- LOD Distance in X-Wing and TIE Fighter HOT 3
- TIE Fighter 320x200 8-bit and 640x480 8-bit modes hang on mission load HOT 2
- Joystick Option Request HOT 5
- Request to make compatible with Tie Fighter Reconstructed HOT 6
- When MSAA is disabled this causes graphical corruption when running with ReShade HOT 8
- Fix XWING95/TIE95 keyboard input in bordered windowed mode or provide borderless "windowed" mode (was "DxWnd support") HOT 15
- Benchmark color conversion HOT 7
- Whole screen dims out when targeting capital ships HOT 13
- request gamma correction for ScalingType 1 HOT 6
- Joystick deadzone investigation HOT 5
- "Direct3d texture load: parameter incorrect" Error when loading into mission. HOT 2
- AVI support cutscene request HOT 3
- xwing special edition [gog] (XWING95.EXE) ddraw downgrade video quality HOT 2
- Gamepad speed control with trigger HOT 2
- Direct3DTexture:Load error HOT 2
- Bugged mipmap setting HOT 7
- Screen goes (almost entirely )black when using the .dll
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