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This project forked from google/dawn

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Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn

License: BSD 3-Clause "New" or "Revised" License

Shell 0.04% JavaScript 0.03% C++ 42.06% Python 0.27% C 0.12% Objective-C 0.08% Go 1.48% Kotlin 0.05% Pawn 0.01% Objective-C++ 0.46% HTML 0.08% CMake 0.81% GLSL 11.98% HLSL 22.41% Starlark 0.63% NASL 0.01% WGSL 19.48%

dawn_official's Introduction

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo.

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

dawn_official's People

Contributors

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