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personal-media-lib's Issues

how to get route update from provider without having it redraw

I'm trying to read the route from the provider, which works, but it means that its state is reset each time the route updates. I want to keep the persistent provider but receive update from the router. If I move up the provider outside the route, it doesn't receive route props.

Do not overuse state

In PlaylistContext.js , you are overusing state

import React, { useState,createContext } from 'react';
import myData from './data.json';
const {tracks} = myData;

export const PlaylistContext = createContext();

export class PlaylistProvider extends React.Component {
	// avoid using constructor
	// rather use class properties/methods (handled by Babel plugin "transform-class-properties")
	// state = {}
	// getListData(currentFolder, favoriteTracks) { ... }

	constructor(props){
		super(props);
		this.getListData = (currentFolder,favoriteTracks) => {
			if(favoriteTracks){
				return this.mapRecursive(tracks.children).filter((track)=>track.favorite);
			}else{
				return [...currentFolder.children];
			}
		}
		this.mapRecursive = (trackList) => {
			// This shoud be a class method
			let output = [];
			trackList.map((track)=>{
				output.push(track);
				if(track.children){
					// No need to spread
					// => output = this.mapRecursive(track.children)
					// !!! Be aware you are reseting `output` !!!
					output = [...this.mapRecursive(track.children)];
				}
			});
			return output;
		}
		this.state = {
			currentFolder: tracks,
			parentFolders: [],
			selected: tracks.children.filter(track => !track.children)[0],
			sideDrawer: false,
			favoriteTracks: props.match.path == "/favorite",
			importOpen: false,
			displayedItems: this.getListData(tracks,props.match.path == "/favorite"),
			playerRef: undefined,
			// All functions should be class methods
			onListClick: (track) => {
				console.log("onListClick");
				if(track === undefined){
					this.state.navigateUp();
				}else if(track.children){
					this.state.navigateToFolder(track);
				}else{
					this.setState({selected: track});
					this.state.restartPlayer();
				}
			},
			navigateToFolder: (track) =>{
				console.log("navigateToFolder");
				if(track.children){
				this.setState(state => ({currentFolder: track,parentFolders: [...state.parentFolders,state.currentFolder],displayedItems: this.getListData(track,false)}));
				}
			},
			navigateUp: () => {
				let parents = [...this.state.parentFolders];
				const newCurrent = parents.splice(parents.length-1, 1)[0];
				this.setState(state => ({currentFolder: newCurrent,parentFolders: parents,displayedItems: this.getListData(newCurrent,false)}));
			},
			toggleDrawer: (open) => {
				//if(this.state.sideDrawer !== open){

					this.setState({sideDrawer: open});
				//}
			},
			onNextClick: () =>{
				const children = this.state.displayedItems;
				const index = children.indexOf(this.state.selected)+1;
				const boundaries = index === children.length ? 0: index;
				for(let newIndex = boundaries;newIndex < children.length;newIndex++){
					if(!children[newIndex].children){
						this.setState({selected: children[newIndex]});
						this.state.restartPlayer();
						return;
					}
				}
			},
			onPrevClick: () =>{
				const children = this.state.displayedItems.filter(track => !track.children);
				const index = children.indexOf(this.state.selected) -1;
				const boundaries = index < 0 ? children.length-1: index;
				for(let newIndex = boundaries;newIndex >= 0;newIndex--){
					if(!children[newIndex].children){
						this.setState({selected: children[newIndex]});
						this.state.restartPlayer();
						return;
					}
				}
			},
			setPlayerRef: (node) =>{
				// This is not invoked...
				// Not sure about the goal of this function, but
				// avoid storing HTML node ref into state
				// In your JSX, just : 
				// <div ref={node => this.playerRef = node} />
				// You'll then be allowed to access your class
				// Alternate new method (prefered):
				// this.playerRef = React.createRef()
				// // later...
				// <div ref={this.playerRef} />
				if(node != this.state.playerRef && node != null){
					this.setState({playerRef: node});
				}
			},
			restartPlayer: () =>{
				if(this.state.playerRef != undefined){
					this.state.playerRef.load();
					this.state.playerRef.play();
				}
			},
			setFavoriteTracks: (value) =>{
				this.setState(state=>({favoriteTracks: value,displayedItems: this.getListData(state.currentFolder,value)}))
			},
			setImportOpen: (value) =>{
				this.setState({importOpen: value});
			},
			onListFavoriteClick: (track) =>{
				track.favorite = track.favorite ?!track.favorite: true;
				this.setState(state =>({displayedItems: this.getListData(state.currentFolder,state.favoriteTracks)}));
			},
		};
		//this.setState({displayedItems: ,});
	}

	render (){
		// Now I understand better why you are using state as much... 
		// Think before using context, there probably other way to do so
		// Newer versions of React let you use hooks, which are kind
		// of (reusable) helpers to add super powers to your components
		return (
			<PlaylistContext.Provider value={this.state}>
				{this.props.children}
			</PlaylistContext.Provider>
		);
	}
}

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