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This project forked from source-authors/obsoletium

1.0 0.0 0.0 132.05 MB

License: Other

Shell 0.13% JavaScript 0.01% Ruby 0.01% C++ 86.89% Scheme 0.01% Python 0.14% Perl 0.31% C 12.21% OCaml 0.01% C# 0.01% CSS 0.01% Objective-C++ 0.04% Makefile 0.07% HTML 0.01% GLSL 0.12% AMPL 0.01% Batchfile 0.05% Clarion 0.01% M4 0.01% Roff 0.01%

obsolete-source-engine's Introduction

The goal of this branch is to be able to create our own dlls that are compatible with gmod.

List of dlls that are worked on:

  • shaderapidx9.dll (Everything was reverted.)
  • vstdlist.dll (Everything was reverted.)
  • filesystem_stdio.dll Progress:
  • Update Steamworks
  • Implementing basic Gmod functions
  • Implement Language System
  • Implement Gamemode System
  • Implement GameDepot System
  • Implement Addon System
    • Implement GetSubscriptions
    • Implement cfg/addonnomount.txt (BUG: Crashes when Saved)
    • Implement Addon Mounting
    • Implement Addon Download

List of currently working dlls:

  • datacache.dll
  • icudt.dll (IDK what it even does xd)
  • icudt42.dll (IDK what it even does xd)
  • unicode.dll
  • vvis_dll.dll (~40% faster than Gmod's version. Compile it in Release for the Performance benefit)
  • vvis.exe
  • vrad.exe
  • vphysics.dll (Also, fixes ShouldCollide breaking the physics engine)

List of broken dlls:

  • launcher
  • engine
  • vgui2
  • ServerBrowser
  • vguimatsurface

Source engine

CI

How to build

  • [windows] Visual Studio 2022 with v143+ platform toolset.
  • Use git clone --recurse-submodules
  • Add registry keys:
    Path Name Type Data
    HKLM\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\10.0\Projects\{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942} DefaultProjectExtension string vcproj
  • Run creategameprojects_debug.bat from Developer command prompt.
  • Open hl2.sln
  • Build

obsolete-source-engine's People

Contributors

dimhotepus avatar fluorescentciaafricanamerican avatar raphaelit7 avatar

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