Coder Social home page Coder Social logo

instantmarker's Introduction

Hi ๐Ÿ‘‹, I'm Jeb Feng

A freshman & hobby developer

ranzeplay

  • ๐Ÿ”ญ Iโ€™m currently working on PhiJudge

  • ๐ŸŒฑ Iโ€™m currently learning Next.js, Qwik, Supabase

  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on hNetwork

  • ๐Ÿค Iโ€™m looking for help with The Arc Programming Language

  • ๐Ÿ‘จโ€๐Ÿ’ป All of my projects are available at https://ranzeplay.space/projects

  • ๐Ÿ“ I regularly write articles on https://ranzeplay.space

  • ๐Ÿ’ฌ Ask me about .NET, Minecraft

  • ๐Ÿ“ซ How to reach me [email protected]

  • โšก Fun fact Entering college this September

Connect with me:

ranzeplay 10890267 https://ranzeplay.space/feed

Languages and Tools:

angular azure cplusplus csharp css3 docker dotnet git hexo html5 ionic java linux mysql nextjs nginx nodejs postgresql react rust tailwind typescript

Support:

ranzeplay



ranzeplay

ย ranzeplay

instantmarker's People

Stargazers

 avatar

Watchers

 avatar

instantmarker's Issues

Game crash after receiving too many packets at a time

When holding the marking key, the client may crash. Error message as follows:

java.util.ConcurrentModificationException
	at java.base/java.util.ArrayList$Itr.checkForComodification(ArrayList.java:1013)
	at java.base/java.util.ArrayList$Itr.next(ArrayList.java:967)
	at me.ranzeplay.instantmarker.client.hud.MarkerRenderer.drawEveryTick(MarkerRenderer.java:16)
	at net.minecraft.class_329.handler$ceo000$onGameOverlayPost(class_329.java:3486)
	at net.minecraft.class_329.method_1753(class_329.java:394)
	at net.minecraft.class_757.method_3192(class_757.java:862)
	at net.minecraft.class_310.method_1523(class_310.java:1176)
	at net.minecraft.class_310.method_1514(class_310.java:767)
	at net.minecraft.client.main.Main.method_44604(Main.java:244)
	at net.minecraft.client.main.Main.main(Main.java:51)
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.base/java.lang.reflect.Method.invoke(Method.java:568)
	at oolloo.jlw.Wrapper.invokeMain(Wrapper.java:58)
	at oolloo.jlw.Wrapper.main(Wrapper.java:51)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at java.base/java.util.ArrayList$Itr.checkForComodification(ArrayList.java:1013)
	at java.base/java.util.ArrayList$Itr.next(ArrayList.java:967)
	at me.ranzeplay.instantmarker.client.hud.MarkerRenderer.drawEveryTick(MarkerRenderer.java:16)
	at net.minecraft.class_329.handler$ceo000$onGameOverlayPost(class_329.java:3486)
	at net.minecraft.class_329.method_1753(class_329.java:394)

-- Affected level --
Details:
	All players: 2 total; [class_746['xxx'/651740, l='ClientLevel', x=-50.05, y=70.94, z=-172.47], class_745['xxx'/644532, l='ClientLevel', x=-57.13, y=70.00, z=-171.19]]
	Chunk stats: 1024, 613
	Level dimension: minecraft:overworld
	Level spawn location: World: (-256,63,-176), Section: (at 0,15,0 in -16,3,-11; chunk contains blocks -256,-64,-176 to -241,319,-161), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,-64,-512 to -1,319,-1)
	Level time: 566433420 game time, 574191231 day time
	Server brand: fabric
	Server type: Non-integrated multiplayer server
Stacktrace:
	at net.minecraft.class_638.method_8538(class_638.java:453)
	at net.minecraft.class_310.method_1587(class_310.java:2338)
	at net.minecraft.class_310.method_1514(class_310.java:791)
	at net.minecraft.client.main.Main.method_44604(Main.java:244)
	at net.minecraft.client.main.Main.main(Main.java:51)
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
	at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.base/java.lang.reflect.Method.invoke(Method.java:568)
	at oolloo.jlw.Wrapper.invokeMain(Wrapper.java:58)
	at oolloo.jlw.Wrapper.main(Wrapper.java:51)

-- Last reload --
Details:
	Reload number: 1
	Reload reason: initial
	Finished: Yes
	Packs: Default, Fabric Mods

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.