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Dynamic scene spawning about hecs HOT 1 CLOSED

konceptosociala avatar konceptosociala commented on August 16, 2024
Dynamic scene spawning

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MathiasPius avatar MathiasPius commented on August 16, 2024 2

The issue is that EntityBuilder needs to know the size of the component, which means you need to pass it the concrete type. SerializableObject is a trait object which does not know the concrete type, but only information about how to execute the methods of the trait on the underlying object.

What you can do is move the entity_builder.add(...) call into the SerializableComponent trait. That way each implementation of the trait can handle insertion of its concrete type itself, where the knowledge is present.

I've implemented a plain non-hecs example in the Rust which shows how to achieve it: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=1a8557ebcc67432f1c402ecaba8d8387

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