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aweinstock314 avatar aweinstock314 commented on August 16, 2024

I've managed to make a deterministic reproducer for it. The world originally contains {Position, Size, Rotation, Renderable, SpawnPoint, LevelData, RBPosition, RBSize, RBRotation} components, (where RBRotation is a typedef for RollbackBuffer<Rotation, { ROLLBACK_SIZE }> and so on), then a CommandBuffer is made to save only the RBRotation components, and a fresh world containing no RollbackBuffers is deserialized, and that CommandBuffer is run on it, which results in the crash.

Repository containing data for the reproduction: https://github.com/aweinstock314/hecs_issue310_reproducer
Stack trace: stacktrace_20230403.txt

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aweinstock314 avatar aweinstock314 commented on August 16, 2024

As of aweinstock314/hecs_issue310_reproducer@2200827, I've pruned the components in both serialized worlds: the "pre" world now only contains RBRotations and the "post" world now only contains entity ids, no components.

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aweinstock314 avatar aweinstock314 commented on August 16, 2024

I've gotten it to crash with no deserialization (a handcrafted world with 2 entities with a single ZST component) and the same stack trace:

#[test]
fn attempt2() {
    let mut world = hecs::World::new();
    #[derive(Clone)]
    struct A;
    let _a = world.spawn((A,));
    let _b = world.spawn((A,));
    let mut cmd = hecs::CommandBuffer::new();
    for (entity, (data,)) in world.query_mut::<(&A,)>() {
        cmd.insert(entity, (data.clone(),));
    }
    let mut world = hecs::World::new();
    let _a = world.spawn(());
    cmd.run_on(&mut world);
}

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Ralith avatar Ralith commented on August 16, 2024

Fix published in 0.10.2.

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