radumc / assetstudio Goto Github PK
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License: MIT License
AssetStudio is an independent tool for exploring, extracting and exporting assets.
License: MIT License
When I select to load an asset file of any size it gives me nothing but the filename in hierarchy and a little "Finished loading 1 files with 1 exportable assets" text at the bottom.
I was able to extract most of the files from an .assets file; including AudioClips, Shaders, Objects, Materials and Texture2D files. I was not able to extract any of the the Fonts, but it turns out that I don't really need them.
Suggestions:
P.S Some textures aren't exported correctly, neither are they previewed correctly.
Just downloaded it and i cant open it! what file is it in?!?! HOW DO I OPEN IT
Excuse me, I unpacked a mobile game of Unity. I want to try to extract animation from the game. I selected animator and AnimationCilp with AssetStudios and exported them, but the extraction of animation failed. It seems to need to use Unity's Animation Retargeting, can anyone tell me what I need to do? Thanks!
I add Devil.dll fmodex.dll ILU.dll Ilut.dll System.half.dll tao.devil.dll, and still can't build.
When I click the 'run' button in VS, it says cant load the fmod.dll, but the dll is just there!!
Here are 2 files from Kamen Rider: Transcend Heroes (was Storm Heroes) (com.bandainamcoent.riderstorm) (Android)
Seems to be using 5.4.0 and don't open normally or extract correctly after cutting the headers.
https://www.dropbox.com/s/m87e5h5md5w3pq7/Character_EXA00.tmp?dl=0
Model: Cut off 0x5d (Textures (PVR) export fine, Model exporting Errors)
https://www.dropbox.com/s/n62tuxfrzjhr5qc/Voice_EXA.tmp?dl=0
Audio (FSB5) Cut off 0x87 (Exporting Assets give Blank Audio Files)
It seems that UnityStudio does not support asset bundle extract? I have tried to extract file, but got nothing. Thanks for the great tool
is this software can extract animation of the character or 3d model?
It's been a year and there has been no updates or mergers from other repositories that have been maintaining their own fork of this repository. Use: https://github.com/Perfare/UnityStudio instead! Don't post your issues here!
Does UnityStudio support WiiU's .assets files?
it doesn't open the "Stick It To The Man" 's "content/data" any *.assets file.
the game can be download from "http://gamerzcorp.org/tempo/wiiu/?C=M;O=A"
show these error infomation
`有关调用实时(JIT)调试而不是此对话框的详细信息,
请参见此消息的结尾。
************** 异常文本 **************
System.IO.EndOfStreamException: 无法在流的结尾之外进行读取。
在 System.IO.BinaryReader.FillBuffer(Int32 numBytes)
在 System.IO.BinaryReader.ReadInt32()
在 Unity_Studio.EndianStream.ReadInt32()
在 Unity_Studio.TextAsset..ctor(AssetPreloadData preloadData, Boolean readSwitch)
在 Unity_Studio.UnityStudioForm.BuildAssetStrucutres()
在 Unity_Studio.UnityStudioForm.loadFile_Click(Object sender, EventArgs e)
在 System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
在 System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
在 System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
在 System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
在 System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
在 System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
在 System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
在 System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
在 System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
在 System.Windows.Forms.Control.WndProc(Message& m)
在 System.Windows.Forms.ScrollableControl.WndProc(Message& m)
在 System.Windows.Forms.ToolStrip.WndProc(Message& m)
在 System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
在 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
在 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
在 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** 已加载的程序集 **************
mscorlib
程序集版本:4.0.0.0
Win32 版本:4.6.1073.0 built by: NETFXREL3STAGE
Unity Studio
程序集版本:0.5.0.0
Win32 版本:0.0.0.0
System.Core
程序集版本:4.0.0.0
Win32 版本:4.6.1038.0 built by: NETFXREL2
System
程序集版本:4.0.0.0
Win32 版本:4.6.1038.0 built by: NETFXREL2
System.Windows.Forms
程序集版本:4.0.0.0
Win32 版本:4.6.1038.0 built by: NETFXREL2
System.Drawing
程序集版本:4.0.0.0
Win32 版本:4.6.1068.2 built by: NETFXREL3STAGE
System.Configuration
程序集版本:4.0.0.0
Win32 版本:4.6.1038.0 built by: NETFXREL2
System.Xml
程序集版本:4.0.0.0
Win32 版本:4.6.1064.2 built by: NETFXREL3STAGE
mscorlib.resources
程序集版本:4.0.0.0
Win32 版本:4.6.1038.0 built by: NETFXREL2
System.Web.Extensions
程序集版本:4.0.0.0
Win32 版本:4.6.1073.0
System.Windows.Forms.resources
程序集版本:4.0.0.0
Win32 版本:4.6.1038.0 built by: NETFXREL2
************** JIT 调试 **************
要启用实时(JIT)调试,
该应用程序或计算机的 .config 文件(machine.config)的 system.windows.forms 节中必须设置
jitDebugging 值。
编译应用程序时还必须启用
调试。
例如:
启用 JIT 调试后,任何未经处理的异常
都将被发送到在此计算机上注册的 JIT 调试器,
而不是由此对话框处理。
`
“Unity Studio.exe”(CLR v4.0.30319: Unity Studio.exe): 已加载“C:\Users\andan\Desktop\Unity.Studio.x64.v0.7.0\OpenTK.GLControl.dll”。模块已生成,不包含符号。
“Unity Studio.exe”(CLR v4.0.30319: Unity Studio.exe): 已加载“C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll”。无法查找或打开 PDB 文件。
“Unity Studio.exe”(CLR v4.0.30319: Unity Studio.exe): 已加载“C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Web.Extensions\v4.0_4.0.0.0__31bf3856ad364e35\System.Web.Extensions.dll”。已跳过加载符号。模块进行了优化,并且调试器选项“仅我的代码”已启用。
“Unity Studio.exe”(CLR v4.0.30319: Unity Studio.exe): 已加载“C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Web\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Web.dll”。已跳过加载符号。模块进行了优化,并且调试器选项“仅我的代码”已启用。
“Unity Studio.exe”(CLR v4.0.30319: Unity Studio.exe): 已加载“C:\Users\andan\Desktop\Unity.Studio.x64.v0.7.0\System.Half.dll”。已跳过加载符号。模块进行了优化,并且调试器选项“仅我的代码”已启用。
“Unity Studio.exe”(CLR v4.0.30319: Unity Studio.exe): 已加载“C:\Users\andan\Desktop\Unity.Studio.x64.v0.7.0\ManagedFbx.dll”。模块已生成,不包含符号。
“System.IndexOutOfRangeException”类型的未经处理的异常在 Unity Studio.exe 中发生
索引超出了数组界限。
程序“[10864] Unity Studio.exe”已退出,返回值为 0 (0x0)。
I've been experimenting with certain recent games and most notably 'Hollow Knight'. A significant number of them fail to load or export, often throwing a fatal error. This is often caused by the 'atlas' textures that can go up to '4096 by 4096', and on specifics it also throws a nonsense 'out of memory' error on any texture assets that are labeled to be size '67108976', any of those consistently cause errors and will always crash the program if any export is attempted.
Hello, I want to help with my feedback.
There is a bleach game for android your program presents files in .byte format, but we can not visualize, is there any forecast so we can extract the models and textures from this game?
It used to work a few days ago, but now it's not working at all.
Here's the Problem Signature.
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: Unity Studio.exe
Problem Signature 02: 0.0.0.0
Problem Signature 03: 5650f254
Problem Signature 04: System.Xml
Problem Signature 05: 4.6.1064.2
Problem Signature 06: 565f9c84
Problem Signature 07: b79
Problem Signature 08: 27
Problem Signature 09: IOIBMURHYNRXKW0ZXKYRVFN0BOYYUFOW
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 1318
Additional Information 4: 13181ae637ac2592fac0ca2dd662cdcc
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=280262
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
I've looked through issues #1 and #2 in order to resolve my build issues.
Now that it does build, using Microsoft Visual Studio 2015 Community,launching the build's .exe file does nothing.
Even when done as an administrator.
So I'm wondering if there's a workaround, or if a build could please be posted for ease of use. I looked on your site, but the box link wasn't working.
audioclip 无法预览 下方提示FMOD error! ERR_UNINITIALIZED - This command failed because System::init or System::setDriver was not called.
导出的话也有问题
选择转成wav的话就失败, 否则出来的fsb只有几kb~几百kb
文件较大传到了dropbox里
https://www.dropbox.com/s/iyf8zhxgko0rtxr/Data.zip?dl=0
UnityStudio is an awesome tool, scene hierarchy view can show gameobject trees, is there any way to find components attached in a gameobject, or can you show me how component related data serialized?
It is possible to extract animations with this program?
The game that I am scrapping is Albion Online. The scrapper worked great until Albion updated to a newer version of unity. Any help would be great!
In my situation, the assert file is not ends with .assert, so I change all 32 hash file's ext to .assert
.
Then File -> Load folder
, on some file, it occur this error, and the unity version is 5.3.4p5
the log is:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidOperationException: Failed to compare two elements in the array. ---> System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at Unity_Studio.UnityStudioForm.<>c.<loadFolder_Click>b__30_0(String s1, String s2)
at System.Array.FunctorComparer`1.Compare(T x, T y)
at System.Collections.Generic.ArraySortHelper`1.QuickSort(T[] keys, Int32 left, Int32 right, IComparer`1 comparer)
at System.Collections.Generic.ArraySortHelper`1.QuickSort(T[] keys, Int32 left, Int32 right, IComparer`1 comparer)
at System.Collections.Generic.GenericArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
--- End of inner exception stack trace ---
at System.Collections.Generic.GenericArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)
at Unity_Studio.UnityStudioForm.loadFolder_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Unity Studio
Assembly Version: 0.5.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Users/tonghu/Desktop/Unity%20Studio/Unity%20Studio.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Web.Extensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
----------------------------------------
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
使用Unity5.5.2开发的iOS App中有一个Resources.assets.resS比较大,想通过工具打开看看是什么资源,然后解决安装包过大的问题。
Current version not work with unity3d 2017.
out of memory when export all assets?
Sorry for my awkward english.
My problem is that after I chose "load folder" in the "File" menu to load .assets files in a folder, they all seemed to beloaded correctly and can be exported one by one as long as I hilight each of them and use "Export - All 3D object", producing one _(certain numbers).fbx file each time. But when I tried to check multiple files under the "Scene Hierarchy" tab and use "Export - All 3D object", it still just produce one .fbx.
I wonder is it because I'm not doing this properly, or because the software can only do this much? If the former, I hope you tell me the right way. If the latter, I hope you enlighten me, if possible, about how to batch export .fbx files using other methods such as writing a script using python?
Thanks.
All textures are black and 128 bytes.
although Unity 5.4 is still in beta there are already some stuff that uses it, as such would you be able to update Unity Studio to 5.4? at the moment it doesn't extract textures (iv only had luck with 1 texture) and does a very small number meshes. if you want i can send over some files to help
如題
測試之資源包為「結 (ゆい)」 ~忘れられた少女~ Ver.1.3
系統平台:
Win 10 pro x64, build 10.0.16299.125
RAM: DDR4 24GB
CPU: i7 6700HQ
資源包位在傳統硬盤
系統在SATA SSD
Hi Radu,
Could you build this program for Mac OS users ?
Thanks in advanced.
Thank you very much for this great projects. I was looking for something like this for a long time.
I just tested some assets files with UnityStudio. Extraction works fine up to Unity version 5.3.1p4. They changed something in the Texture2D files again. The effect is that UnityStudio reads a size of 0 bytes. Could not figure out what the bytes mean that used to show the file size. Maybe you can.
有关调用实时(JIT)调试而不是此对话框的详细信息,
请参见此消息的结尾。
************** 异常文本 **************
System.IndexOutOfRangeException: 索引超出了数组界限。
在 Unity_Studio.TextAsset..ctor(AssetPreloadData preloadData, Boolean readSwitch)
在 Unity_Studio.UnityStudioForm.ExportAsset(AssetPreloadData asset, String exportPath)
在 Unity_Studio.UnityStudioForm.ExportAll(String selectedPath, Int32 groupFiles)
在 Unity_Studio.UnityStudioForm.ExportAssets_Click(Object sender, EventArgs e)
在 System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
在 System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
在 System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
在 System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
在 System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
在 System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
在 System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
在 System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
在 System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
在 System.Windows.Forms.Control.WndProc(Message& m)
在 System.Windows.Forms.ScrollableControl.WndProc(Message& m)
在 System.Windows.Forms.ToolStrip.WndProc(Message& m)
在 System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
在 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
在 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
在 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** 已加载的程序集 **************
mscorlib
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
Unity Studio
程序集版本:0.5.0.0
Win32 版本:0.0.0.0
System.Core
程序集版本:4.0.0.0
Win32 版本:4.6.1055.0 built by: NETFXREL2
System.Windows.Forms
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
System
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
System.Drawing
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
Accessibility
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
System.Configuration
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
System.Xml
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
System.Web.Extensions
程序集版本:4.0.0.0
Win32 版本:4.6.1055.0
Tao.DevIl
程序集版本:1.6.8.3
Win32 版本:1.6.8.3
System.Half
程序集版本:0.0.0.0
Win32 版本:0.0.0.0
mscorlib.resources
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
System.Windows.Forms.resources
程序集版本:4.0.0.0
Win32 版本:4.6.79.0 built by: NETFXREL2
************** JIT 调试 **************
要启用实时(JIT)调试,
该应用程序或计算机的 .config 文件(machine.config)的 system.windows.forms 节中必须设置
jitDebugging 值。
编译应用程序时还必须启用
调试。
例如:
启用 JIT 调试后,任何未经处理的异常
都将被发送到在此计算机上注册的 JIT 调试器,
而不是由此对话框处理。
我下载了源码,不过我的vs是2013版的所以编译不了程序
我知道Texture2D里有直接调用PVRTexLibWrapper和TextureConverterWrapper的功能实现图片转码的,但是现在转换后得到的png透明部分有黑边,应该是ktx原先是黑底的,转PNG时留下的,所以现在希望加个按钮直接导出KTX,DDS或PVR,或者 修改一下转png的参数(虽然我也没有研究过PVRTexToolCLI的具体参数)
Unity Studio apparently doesn't know what to do with Pokemon Go's data.
Export -> All Assets
merely exports audio, shaders, text stuff, and textures.
Support for meshes would be nice.
Please add a license to the project. I suggest MIT.
Is there anyway to get the program to read the placement data of the objects so they will load in there correct position? I can see the pos files when loading the folder but they have no child.
Edit: found a workaround since the UV mapping on the individual meshes were preserved properly. Thanks!
Hello. I'm hoping it'd be possible to add support for .data packages from Unity WebGL games.
I recently ripped a game from Newgrounds using this platform. All-in-all I ended up with 4 files:
Here is a random game using WebGL you could use for testing (I'm not posting the one I actually downloaded due to adult content being present): http://www.newgrounds.com/portal/view/671971
Direct link to the WebGL game: http://uploads.ungrounded.net/alternate//964000//964503_alternate_30851_r1.zip/
You can use Inspect Element to grab the 4 files from the page.
So, any possibility of adding support?
For whatever reason, Unity Studio won't on my PC that was running Windows XP OS. Whenever I double-clicked the executable, the program won't run. Note that I have the .NET Framework 4.0 installed in my PC.
Is the Unity Studio relies on somethings that are only available on later versions of Windows OS? If so, why RaduMC didn't post the OS requirement here?
i hope to add more function。
I need your help on the project build.
My Environment is Windows 7, VS 2015, I used the git cloned project, but have an error when build, Firstly, it say no Tao.DevIl package found, I searched the Tao Package, and parsed Il.cs into project. then this error go away;
Then, It say no Half defined, I looked the project References configured, it also say No System.Half was found. After I changed one line of code:result = Half.ToHalf(inputBytes, 0); to
result = (float) BitConverter.ToInt16(inputBytes, 0); this error can also be fixed, (and I think they should be same, right?).
But after that, when try to start it in VS, it reported one dll error:
Additional information: Unable to find an entry point named 'FMOD_System_Create' in DLL 'fmod'.
How could I solve it?
Thanks for your time in advance.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.