Coder Social home page Coder Social logo

qxvlada / gwsocket Goto Github PK

View Code? Open in Web Editor NEW

This project forked from allinurl/gwsocket

0.0 0.0 0.0 255 KB

fast, standalone, language-agnostic WebSocket server RFC6455 compliant

Home Page: http://gwsocket.io

License: MIT License

C 89.86% Makefile 0.66% M4 1.76% Roff 7.73%

gwsocket's Introduction

gwsocket gwsocket

What is it?

gwsocket is a simple, standalone, language-agnostic, RFC6455 compliant WebSocket Server, written in C. It sits between your application and the client's browser, giving fast bidirectional communication between these two with ease and flexibility. More info at: https://gwsocket.io.

gwsocket terminal

How it Works?

Very simple, just redirect the output from your application (stdout) to stdin or to file (named pipe) and let gwsocket transfer the data to the browser โ€” That's it.

For example, tailing your server's logs into the browser couldn't be easier

# tail -f /var/log/nginx/access.log > /tmp/wspipein.fifo

OR

# tail -f /var/log/nginx/access.log | gwsocket

You can also get the client's data into (stdin) your application. In fact, you can even send your favorite ncurses program's output to the browser. See screencast above.

Features

  • Message Fragmentation per section 5.4
  • UTF-8 Handling
  • Framing (Text & Binary messages)
  • Multiplexed non-blocking network I/O
  • Ability to pipe data in/out in two different modes (stdin/stdout & strict mode)
  • Origin-based restriction
  • It passes the Autobahn Testsuite :)
  • and of course, Valgrind tested
  • missing something?, please feel free to post it on Github.

Why gwsocket?

I needed a fast, simple, no-dependencies, no libraries, RFC6455 compliant WebSocket Server written in C that I could use for version 1.0 of GoAccess by simply piping data in and out โ€” WebSockets made easy!

More Examples?

gwsocket is language agnostic, look at the Man Page for more details and examples on how to receive data from the browser and how to send it to the browser.

Installation

Installing gwsocket is pretty easy. Just download, extract and compile it with:

$ wget https://tar.gwsocket.io/gwsocket-0.4.tar.gz
$ tar -xzvf gwsocket-0.4.tar.gz
$ cd gwsocket-0.4/
$ ./configure
$ make
# make install

No dependencies needed. How nice isn't it :), well almost, you need gcc, make, etc.

Build from GitHub

$ git clone s://github.com/allinurl/gwsocket.git
$ cd gwsocket
$ autoreconf -fiv
$ ./configure
$ make
# make install

Data Modes

In order to establish a channel between your application and the client's browser, gwsocket provides two methods that allow the user to send data in and out. The first one is through the use of the standard input (stdin), and the standard output (stdout). The second method is through a fixed-size header followed by the payload. See options below for more details.

STDIN/STDOUT

The standard input/output is the simplest way of sending/receiving data to/from a client. However, it's limited to broadcasting messages to all clients. To send messages to or receive from a specific client, use the strict mode in the next section. See language specific examples here.

Strict Mode

gwsocket implements its own tiny protocol for sending/receiving data. In contrast to the stdin/stdout mode, the strict mode allows you to send/receive data to/from specific connected clients as well as to keep track of who opened/closed a WebSocket connection. It also gives you the ability to pack and send as much data as you would like on a single message. See language specific examples here.

Command Line / Config Options

The following options can be supplied to the command line.

Command Line Option Description
-p --port Specifies the port to bind.
-h --help Command line help.
-V --version Display version information and exit.
--access-log=<path/file> Specifies the path/file for the access log.
--addr=<addr> Specifies the address to bind.
--echo-mode Set the server to echo all received messages.
--max-frame-size=<bytes> Maximum size of a websocket frame.
--origin=<origin> Ensure clients send the specified origin header upon handshake.
--pipein=<path/file> Creates a named pipe (FIFO) that reads from on the given path/file.
--pipeout=<path/file> Creates a named pipe (FIFO) that writes to the given path/file.
--std Enable --stdin and --stdout.
--stdin Send stdin to the websocket.
--stdout Send received websocket data to stdout.
--strict Parse messages using strict mode. See man page for more details.
--ssl-cert=<cert.crt> Path to SSL certificate.
--ssl-key=<priv.key> Path to SSL private key.
--unix-socket=<addr> Specify UNIX-domain socket address to bind server to.

Roadmap

  • Support for epoll and kqueue
  • Add more command line options
  • Add configuration file
  • Please feel free to open an issue to discuss a new feature.

License

MIT Licensed

Contributing

Any help on gwsocket is welcome. The most helpful way is to try it out and give feedback. Feel free to use the Github issue tracker and pull requests to discuss and submit code changes.

Enjoy!

gwsocket's People

Contributors

allinurl avatar cgzones avatar xen0l avatar rsmarples avatar dertuxmalwieder avatar itsanov avatar jhofstee avatar mtorromeo avatar heavygale avatar angelskieglazki avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.