quillraven / quilly-crawler Goto Github PK
View Code? Open in Web Editor NEWA small Dungeon Crawler game with a round based fighting system written in Kotlin using LibGDX.
License: MIT License
A small Dungeon Crawler game with a round based fighting system written in Kotlin using LibGDX.
License: MIT License
refer to image below:
vec2 pixelSize = 1.0 / textureSize(u_texture, 0).xy;
Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: Could not compile shader 'commonsOutlineShader': Fragment shader:
0(16) : error C7532: global function textureSize requires "#version 130" or later
0(16) : error C7011: implicit cast from "ivec2" to "vec2"
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/textureSize.xhtml
Workaround would be sending the texture size as uniform but we need to be careful as this is requiring a flush and therefore it should be ideally only happen once per frame / texture binding.
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