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Trimps Graphs - Quia
License: GNU General Public License v3.0
This project forked from zorn192/autotrimps
Trimps Graphs - Quia
License: GNU General Public License v3.0
add total helium owned to the Portal Stats
c2 bonus, per zone... graphs go negative.
it appears to be just whenever one aborts the challenge2 and then clears at least one additional zone, it shows me having gotten 0 c2 bonus for that new zone. which is ...fine, because you don't get more c2 bonus. but also not fine, because you don't lose the bonus you've just gotten? I can understand the logic of it going to zero, but i think the graphs make more sense if the line just stays flat at the final c2 bonus gained for the rest of the run, c2 being abandoned or no. Just make it check last zone, and if its not 0, you keep the last zone's c2 bonus? or something.
also, its just really awkward how my second-ever run has absurdly high Helium % of Lifetime total, and my first c2 run has absurdly high c2 bonus % of lifetime total... to the point where i think those graphs with those two lines active will just be absolutely useless? I am very unlikely to ever get 331% lifetime helium anytime soon (...though, i think i did manage something like that, right near the end of u1's final viability of progress). and i doubt i will ever get 5200% lifetime c2.
this is probably a pipedream, and i don't even know if this is feasible to logic out cleanly... but the first line of a graph should maybe be given Special Treatment?
However, it's also wrong in the base game.
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