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The ultimate community-driven, and open-source competitive rhythm game available on Steam.

Home Page: https://quavergame.com/steam

License: Mozilla Public License 2.0

C# 100.00% Shell 0.01%
rhythm-game multiplayer-game csharp dotnet monogame xna steam ranking open-source quaver

quaver's People

Contributors

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quaver's Issues

Loading States

We need the following states as "Loaders"

  • After a user chooses a song in song select; before the gameplay state is loaded. (We'll load the audio & beatmap here and determine if it is actually able to be played).
  • When choosing a new skin.
  • When refreshing the beatmap cache & loaded beatmaps ingame.

Song Directory Convention

Swan - Today at 1:34 PM
sweet, and also for song folder convention are we going to go by "C\Quaver\Songs\Artist - Title"
do you think we need a unique identifier for each directory
takemymoney123 - Today at 1:34 PM
nah
Swan - Today at 1:34 PM
what if there's two with the song artist and title
takemymoney123 - Today at 1:34 PM
we dont need a unique identifier like osu
ok nvm maybne
Swan - Today at 1:35 PM
thats why osu does that im pretty sure
takemymoney123 - Today at 1:35 PM
yea lol
Swan - Today at 1:36 PM
maybe the key in the array of directories
1 Camellia - Backbeat Maniac
2 Chicken - Eater
3 Camellia - Backbeat Maniac
takemymoney123 - Today at 1:37 PM
yo yea i like that better
its more organized, cuz you can see which map you downloaded last

TEST

fuc stepmania

Parser for .sm files

When Parsing .sm files, you'll want to have an array/list of StepMania chart classes. We want each map to be separated and not in the same file.

Automatically detect when new songs have been added to the directory.

Whenever a change has been detected in the songs directory, it should detect that and add/delete/edit and reload those changes to the beatmap cache. It should come up with some sort of ticker whenever a change is detected so the user can confirm, but this'll only be available during the song select state.

Set default values for config file & error checking.

When the user loads the game for the first time, or has items missing from their config file, we'll want to reset those default values and append them to a .cfg file.

For this we'll need to do a few things:

  • Check if all required values exist
  • Check if all the required values are of the correct type
  • Check if Songs/Skins directory exists, and if not create it.
  • Get Window X, Y
  • Get Monitor Display
  • Get Monitor X, Y
  • Get Quaver Version
  • Get Build Hash
  • Check if loaded skin exists in directory
  • Check if keybinds are correct

Save Config File Method

This'll be useful when someone changes any values such as keybinds, window size, etc. Essentially just take a Cfg argument and overwrite/create the quaver.cfg file.

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