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View Code? Open in Web Editor NEWATC-NG is a "Next Generation" implementation of the classic Air Traffic Controller game
Home Page: http://quasipedia.github.com/atc-ng/
ATC-NG is a "Next Generation" implementation of the classic Air Traffic Controller game
Home Page: http://quasipedia.github.com/atc-ng/
Currently the maps over the sencond will go out of screen.
Cause tracked, needs some general rework of the way commands are executed.
Make sure all screenshots and images are consistent with the released version of the game.
To implement helicopters two things are needed:
Overall multiplier based on scenario's difficulty.
The idea would be that veering during the ILS alignment phase should happen at "expedite" rate (without fuel penalty) to simulate the sharp veering that often planes do before touching down.
update: it appears the expedite functionality is broken in normal veering too! :(
Needed for alpha and beta testers
So far they are the ugly HTML standard ones... brrr!
Remember to add blank lines separating from rest of text.
Hello, I want to run the game but all the download link are offline.
Can someone help me?
In said directory:
They truly need some TLC.
Additionally, a mechanism for handling the case in which the number of strips is higher than the space allows to stack them should be put in place.
/HELP
command should probably be modified in order to provide this informations.Pay attention to the screen format, as flight strips and/or airport maps might become warped / not readable.
This command would print to console the queue of commands for a given plane.
Present configuration makes impossible to use several runways simultaneously.
A status bar is probably needed to show:
Also trigger appropriate score event.
It appears the calculation return double the distance.
Sprites appear to be correctly scaled, so the problem seems to be at math level.
Reported by Jack.
Heading should accept variations like:
>>> ABC1234 HEADING +15
or
>>> ABC1234 HEADING -30
Issuing //
on the command line will break the program.
Currently the config file allows testers to do various things that shouldn't be allowed to players in the release version:
Flight strips could have more useful information:
One of the testers wrote to me:
It would be useful to allow the combination of
LAND
andSPEED
commands
This is indeed a possibility, and I am looking forward for suggestions. At the moment the approach happens in 4 phases, and each of them must be successfully concluded for the plane to pass to the next one. The plane will abort the landing if it will find itself unable to complete any of the phases.
I've tried to find (from any Readme or docs) to run this game.
Is there anyone can shed me some lights here...
Thank you
CLEAR
Will mark the plane busy until flown over a beacon.
Scores must be saved locally
On landing and takeoff the runways must be busy for a little while.
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