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skyhook's Introduction

🌴 SkyHook

Embark

Engine and DCC communication system

SkyHook was created to facilitate communication between DCCs, standalone applications, web browsers and game engines. As of right now, it’s working in Houdini, Blender, Maya, Substance Painter and Unreal Engine.

The current mainline version is for Python 3.5 and up. There is an older version that is compatible with Python 2.7.x on the python2 branch.

SkyHook consist of 2 parts that can, but don’t have to, work together. There’s a client and a server. The server is just a very simple HTTP server that takes JSON requests. It parses those requests and tries to execute what was in them. The client just makes a a POST request to the server with a JSON payload. This is why you can basically use anything that’s able to do so as a client. Could be in a language other than Python, or even just webpage or mobile application.

Pip installing

You should be able to pip install this package like this:

pip install --upgrade git+https://github.com/EmbarkStudios/skyhook

Documentation

Please find the documentation on the wiki: https://github.com/EmbarkStudios/skyhook/wiki Feel free to contact Niels Vaes in case anything is unclear.

Contributing

Contributor Covenant

We welcome community contributions to this project.

Please read our Contributor Guide for more information on how to get started.

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

skyhook's People

Contributors

nielsvaes avatar rbrenick avatar ivardahlberg avatar moppius avatar erikeast avatar kimpressive avatar

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