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View Code? Open in Web Editor NEWAccess to HoloLens raw sensors in Unity, demo with the 4 environmental understanding cameras
Access to HoloLens raw sensors in Unity, demo with the 4 environmental understanding cameras
Hello, thanks for you work. Could you please also share the Unity build configs. I tried to set the project up as you described in the README, but i only see the webcams video stream (the MediaCaptureRawSensor script with ID 2) and the others stay white.
Would really appreciate your help. @qian256
Hi Qian, I was wondering if you had tried marker tracking with the raw stereo sensors instead of the mono camera like to did in your other repos?
I have already tried the native ArUco stereo tracking from Microsoft: https://github.com/microsoft/HoloLensForCV/tree/master/Samples/ArUcoMarkerTracker.
However I was not too pleased with the result (poor performance/precision) and I was curious to know if anyone already tried the ARToolkit stereo tracking and how it compares with the OpenCV one.
Thanks in advance,
Mat.
Hi qian, I'm currently working on using Hololens to record some raw data for VSLAM applications. Do you know there is any way to get the 6DOF "ground truth" pose for the front stereo cameras of Hololens? Thanks in advance for the time you spare.
Hello,
this is a very nice example for the access to the sensor streams of the HoloLens in Unity. Thank you!
I got it working finally after a bunch of troubleshooting.
I usually use Unity 2019.2 and Visual Studio 2017. However I couldn't get it to run on the Hololens and access the video images. It compiled fine however.
Out of frustration and without really hoping for it to work I installed the recent Visual Studio 2019, and now it works!
Maybe there is some hidden setting somewhere, which I overlooked, which is set in VS2019 in my new install. Or you should update the documentation, stating that you need to use VS2019 instead of VS2017 if there is really some intrinsic difference between these two versions.
Cheers,
Alex
there is a error when I edited it in unity , and I don't konw why
UnityEngine.XR.WSA.HolographicSettings' does not contain a definition for
HolographicReprojectionMode'
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